Title: Elf Bard 16 AA 19 HS 5 Post by: sestitodc on 12 September 2011, 03:25 Bard 16/HS 5/AA 19
(Bard10/AA10 (or 12/8) pre-epic, and take Bard at level 40) Str 12 Dex 18+10 points from leveling+6 Great Dex Con 8 Int 14 Wis 8 Cha 15 1 Lingering Song 3 Weapon Focus Longbow 6 Curse Song 9 Point Blank Shot 12 Improved Crit Longbow 15 Blind Fight 18 Alertness 21 Iron Will 24 Epic Weapon Focus Longbow 27 Epic Prowess 30 Extend Spell 33 Armor Skin 36 Great Dex 39 Great Dex HS 1 Great Dex HS 5 Great Dex AA 14 Great Dex AA 18 Great Dex Skills Disc 43 Spellcraft 43 Spot 42 Heal Anything leftover Tumble 40 UMD 29 Perform 8 (with +2 cha mod and switching to two +10 perform weapons hits 30 perform for bard 16 song/curse) Lore 6 Persuade 8 Search 4 AB: 27 bab+4 feats(wf/ewf/ep)+5 bow+5 hs pot+10 AA+18 dex+1 point blank shot+2 bard song=72+2 bless/aid+1 premonition from amulet+2 warcry=77 AB AC: 10 base+2 armor skin+8 tumble+18 dex mod+6 robes+6 ring+6 ammy+20 dodge cap(8 HS pot+5 bard song+4 boots+4 haste is 1 over cap)=76 AC Damage 1d8+7 mighty bow+10 AA enhancement arrow+3 bard song+2 warcry+5 magic HS pot+arrow Tweaked it a little. No Xp penalty which is nice. And you can take HS from level 21-25, so you don't have to wait til 37 to use the pots like a lot of Harper Scout builds. Feats aren't in any particular order Title: Re: Elf Bard 16 AA 19 HS 5 Post by: pinkpuff on 18 November 2011, 02:23 Good build, surprised there hasn't been any replies.
Title: Re: Elf Bard 16 AA 19 HS 5 Post by: NLawson on 16 December 2013, 10:24 Been trawling the forums, decided to check up on archer builds, saw this....decided it could be improved a little.
First point - maybe it's just me, but I feel that when taking any dex-based class (definitely this) you should take blinding speed. It's 50 rounds of uninterruptable, undispellable haste, twice per day. Save your bard spells for the other peons. (I would drop Armour Skin for that feat, since you won't miss the 2 ac as much as you would miss the 1 ab/ac from losing two Great Dex, and nothing else can really be dropped). I was going to suggest listen over spot, but to be honest the chances of either making much difference outside of PvP are slim, and in general spot is the more useful option (because it renders enemies fully visible, not just partly). Clairaudience/Clairvoiance is a good spell because it gives a bonus to both - it's just a shame amplify only amplifies the caster's sense of hearing, not their other senses (though you would think if it did that they would develop a vulnerability to sound...a future spell change, perhaps?). |