Title: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 22 March 2014, 18:34 Miscellaneous updates will be posted here.
Title: Re: UPDATES PART III - MISCELLANEOUS Post by: Chaozrulez on 04 March 2015, 23:45 Nice work FC!
Number 9 is working just fine ;D (http://i684.photobucket.com/albums/vv210/ArjenWeima/drops.jpg) (http://s684.photobucket.com/user/ArjenWeima/media/drops.jpg.html) Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 29 October 2015, 18:13 Hey all - we are currently looking into the possibility of extending the random 'Magic Weapons' to include other items. Early days yet (Vlad is having a look) and not sure how easy/difficult this might be, but if possibly looking to extend it to bracers/gauntlets and maybe rings initially. Shields and Armors would probably be exempt all-together.
-fc- Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 11 December 2015, 15:34 Just bumping this topic - will notice a few things have been done ready for next release. The two big ones so far are a mass tidy of the palette including unused areas/npcs/items to reduce the size down a little and also painstakingly gone through the mod to add in all missing map pins (with the exception of hidden areas) - lets just say most maps were missing them :P
Working on extending the number of bosses that grant XP bonus - hoping to get this finished and then release. Title: Re: UPDATES PART III - MISCELLANEOUS Post by: Thiagow2008 on 11 December 2015, 18:34 Also a sign informing wich bosses grant xp and the amount. That would be nice.
Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 12 December 2015, 14:18 Done - updated the 'everything you need to know' thread with a new section for XP bonus info - this info will also be on a sign in game next mod version.
Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 13 August 2016, 13:21 Hi all
I have added changes 22 - 27. Hoping to have these done this weekend. -fc- Title: Re: UPDATES PART III - MISCELLANEOUS Post by: GreyDeth on 15 September 2016, 14:39 :thumbsup: :pompom:
Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 02 October 2016, 12:24 OK a little late than planned but hoping to do a mod update today with updates 22-25 and 27.
26 is proving to be a little difficult - it seems trying to modify breach effects isn't so simple (possibly core game stuff). Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 02 October 2016, 15:58 Update done, see the MOD STATUS thread for details.
For the specifics on the Blinding Speed, Epic Drow Shape and Iron Golum Shape change, check the updated feat and class posts that list the changes. Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 02 October 2016, 23:25 OK there seems to be a bug with the perma haste for lowbies - until you hit level 9 you won't get it.
Looking into this so will patch fix if I find a work around. Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 12 October 2016, 21:19 Another bug that has surfaced with perma-haste is if you logout or crash when shifted and maybe even die when shifter, the perma-haste is lost.
A server reset will fix the toon but I will work on a fix over the next few days. Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 16 October 2016, 16:10 OK I have think I have resolved the perma haste issues on toons with less than 9 levels and on shifters when they logout/crash when shifted.
I am having to re-write he oncliententer script as currently the stuff is just behaving odly at present. I am doing a 'reset' on shifters when they login which means it will auto-deshift toons and destroy the PC skin, as it seems the skin gets all messed up when PCs logout shifted. There is a script that is suppose to do this onclientexit but it doesn't seem to work. As shifters already get screwed up when they logout/crash when shifted (e.g. sometimes logs you back in with some weird shape), I figured this reset isn't going to cause any problems. I hope to finish this in the next hour or two and will upload the new version. Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 16 October 2016, 18:49 OK fixes are done but can't access the server at the moment.
Will post back when the updates go live. Title: Re: UPDATES PART III - MISCELLANEOUS Post by: -firecracker- on 20 October 2016, 22:09 OK just updated the mod with haste fixes, so any new toons created should get perma hasted and the bug with shifter logging out or crashing when shifted should also be fixed.
Title: Re: UPDATES PART III - MISCELLANEOUS Post by: GreyDeth on 22 October 2016, 17:21 :icon_thumleft: :icon_thumright: _o_
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