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1  Gondor vs Mordor 1 / GvM1 Players Forum / Hey Everyone on: 22 May 2009, 16:10
Been awhile since I've spoken to anybody.. been really busy in life...

I pop in every now and then in GvM as a DM and spawn stuff for low levels to have fun ;)

Lots of new faces there!

Hows everyone doing?
2  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Kermie and Tadpole on: 18 April 2009, 01:21
Wow!! Congrats man Cheesy
3  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Server Rules Question Kill Stealing on: 24 July 2008, 03:17
I've never build a pm/sorc dragon... , ah lol, you were talking about other maniacs Smiley

But I have to agree, everyone has another style of playing and like opinions they sometimes tend to collide.
Sometimes we just have to accept that fact and go on with our lives. I guess there are a lot of things much more important in life Smiley

Heh rushmore44 built a pm/dragon  Tongue
4  Gondor vs Mordor 1 / GvM1 Players Forum / Re: HOW is that old guy? I remember when this box was in a dorm room on: 17 July 2008, 16:23
Glad you could find us Ronin  Tongue

And I await for you to update and come login after you fix your computer!

What an old fella.. lol

Hope the little guy is doing well, sure he is causing lots of white hair already  wink  You have lead this server well, look at it now... still alive and kickin'!
5  Gondor vs Mordor 1 / GvM1 Players Forum / Re: 1.69/CEP Bugs on: 13 July 2008, 02:43
Im still idling here.

Reinstalled nwn twice now, and updated using both the critical rebuild and the normal updater.

Still cant access gamespy.  Damn update lol.  I run win xp, have no idea what the problem is.
6  Gondor vs Mordor 1 / GvM1 Players Forum / Re: 1.69/CEP Bugs on: 12 July 2008, 21:42
Ok, reinstalled and updated.

Still cannot connect to bioware.

Anyone?
7  Gondor vs Mordor 1 / GvM1 Players Forum / Re: 1.69/CEP Bugs on: 12 July 2008, 20:47
@adrox: ehm maybe a stupid question but are you an administrator? If you are I think you need a reinstall

Heh yeah.  Reinstalling now... gotta love it  Roll Eyes

updating to 1.69 as we speak.
8  Gondor vs Mordor 1 / GvM1 Players Forum / Re: 1.69/CEP Bugs on: 12 July 2008, 17:20
Ahhh, need some technical help here.

Nwn Update wouldnt update to 1.69 for me, so I d/led the patch.

While trying to install I get these errors.

Error opening file for writing
C:\NeverwinterNights\NWN\mss32.dll
ABORT RETRY IGNORE

Error opening file for writing
C:\NeverwinterNights\NWN\binkw32.dll
ABORT RETRY IGNORE

Error opening file for writing
C:\NeverwinterNights\NWN\nwmain.exe
ABORT RETRY IGNORE


Only ignore will work.  Now I cant connect to gamespy.

Tried to revert back to 1.68 but that isnt working either... any tips?
9  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Barad dur on: 08 July 2008, 19:11
Im there.
10  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Happy Birthday ManiacK on: 08 July 2008, 12:54
Happy belated bday ;)

Hope you enjoyed yourself!
11  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Barad dur on: 07 July 2008, 15:36
YBR and I could do most of it.

Just need a good tank and a hitter.
12  Gondor vs Mordor 1 / Admin Announcements / Server is Now Up on: 27 June 2008, 00:02
Under PW Action, currently testing the watts. 

So for now only 25 allowed.

Its up, which is better then nothing.  More to come soon as Turril makes his way over to these forums  Shocked
13  Gondor vs Mordor 1 / GvM1 Players Forum / Official Server Rules on: 02 May 2008, 18:39
Can also be seen in game. But for references here they are.

Gondor vs. Mordor - Official Rules (Current 2008-08-08)
===================================================

Communicating on GvM (Current 2007-03-30)
• English is the official language of GvM.  Many languages are spoken here; please let us know if you are having trouble reading any rules or understanding something as there may be someone who can translate for you.  You are responsible for the rules.
• This is a family-friendly server; swearing, talk about sex or drugs, racist comments, etc., is not allowed.

Naming Your Characters (Current 2008-02-05)
• Do not make characters with names taken from the Lord of the Rings.  It's unoriginal and can cause confusion because some of the NPC's in GvM are LOTR characters.

If a DM or Deputy finds your name too offensive or vulgar, you will change your name.

PvP Engagement (Current 2008-02-05)
• PvP is allowed and encouraged.  All PvP rules apply to your familiar, summon or dominated NPC; they are your responsibility.
• You may attack, without warning, any character of the opposite faction that is not of Effortless rank to you.  Bear in mind that it IS possible for an Easy player to see you as Impossible.
• You may NOT raise an enemy character that you stumble across and immediately attack them to score an easy PvP kill.
• You may NOT attack anyone with an Effortless rank to you, unless they...
1)  Attack you directly.
2)  Pickpocket you (and you actually spot the attempt yourself.)
3)  Hang around to spy for their party AND/OR prevent you from resting.  If you suspect this, you must tell that player to leave the area twice.  If they do not leave, you may kill them and invoke the 10 minute evacuation rule.
4)  Buffi and/or heal a group of NPCs you are currently attacking.
5)  Instantly close a gate on you that you just bashed open.
• Party PvP:  If an Effortless attacks another member of your travelling party, you are obligated to defend your comrades; BUT if you are traveling under Greater Sanctuary with your companions, that Effortless is still off-limits to you.  Additionally, area-effect spells are not acceptable methods of initiating party PvP if there is a chance of injuring Effortless players.
• Accidental infringements such as Attacks of Opportunity (AOO's) will happen.  Make your apologies and move on.

The loser of a PvP CANNOT engage the winner, no matter where, for 10 min's even if the winner is fighting your team-mates on another map.
The Winner of a PvP can attack the loser again(if under 10 minute's) if the loser attacks a teammate in another area. It's a perk of being a WINNER of a PvP.
Once the battle is over, all legal statuses from effortless players are removed. Once the 10 minute wait period is over, you may not attack the same effortless player unless he gives you a legal reason to attack.

PvP Execution (Current 2008-02-05)
• ALL tactics are legal (HIPS, GS, IGMS, Bigbys, etc.)  If you plan on using the Flesh to Stone spell, be prepared to ALSO use the Stone to Flesh spell if you can't actually finish the kill (yes it is possible.)
• If you disarm your opponent's weapon, it must be returned to him after the fight.
• You may NOT log out in the middle of a PvP fight for any reason.  If you crash, log back in, explain, and resume fighting.
• You MAY flee for your life!  However, fleeing to Eru's Lounge through the portal in your home city is not allowed.

PvP Aftermath (Current 2008-08-05)
• After a PvP kill, you MUST raise your fallen opponent as soon as the fighting is over(Do Not Rest or Buff before Rezzing).  You may wait a short time if you have to defend yourself from other players or attacking NPC's.  There are TWO exceptions to this rule:
1)  If you catch someone pickpocketing you, you may kill them (regardless of level) and let them lay there in misery.
2)  If the killed player, after being raised, immediately attacks you again; if this happens repeatedly, let him lay there in misery.
• It is YOUR responsibility to carry a stock of Raise Dead scrolls or alternate raising method.
• After a PvP kill, neither side can re-initiate with the same player(s) for 10min (real time), unless the player(s) involved agree to an earlier re-match.  Repeatedly killing the same player over and over again (even when following the 10 minute rule) is considered griefing and poor sport, and is discouraged.
• After a PvP kill, (the loser of the fight) MUST leave the immediate zone for 10 minutes (real time) before you can re-enter, UNLESS your killer says you can stay.  Special notes on this rule:
1)  If this occurs in Pelennor Fields or Morgul Crossroads you must spend your 10 minutes OUTSIDE the gates and in the next zone.  The winner of the fight (or an aid) must escort you out of the gates as soon as possible, allowing for any currently raging battles to finish.
2)  If killed in any City area, you must respawn. City areas are under a permanent divine protection effect.  Meaning PvP kills on either side do not have to be (and cannot be) rez'd due to divine protection effect and faction treason.
3) If killed in any City area by a NPC, you can respawn or wait for a teammate. It is illegal for a defender to raise an enemy in thier city.
4) If killed in a Group PvP, you CANNOT rejoin in the battle until one side is victorious, unless agreed upon. You cannot immediately attack the victors until the last of your group's 10 minutes are up, unless your in a different area from the battle.
5) The loser of a PvP fight is off limits to all for 10 minutes. The loser cannot enter or initaite any PvP fight until thier 10 minutes has expired.

• Any re-logging of a different character to claim vengeance (unless previously agreed-upon) is a violation and will result in severe punishment.

If your engaged in a PvP battle and an NPC gets the final shot, you must still raise your opponent(except in the cities). PvP 10 minute rules will still apply, no instant killing to get the XP.

Pickpocketing (Current 2008-02-05)
• Pickpocketing is allowed, and is considered a hostile action.
• You MAY attempt to pickpocket...
1)  Any hostile NPC.
2)  Any faction-neutral NPCs who are not initially hostile to you.
3)  Any hostile PC if they are also legal PvP targets (not Effortless rank.)
• You may NOT attempt to pickpocket...
1)  Any same-faction or friendly character, PC or NPC.
• If you get caught pickpocketing, the victim, along with his travelling party, can retaliate with full force in an effort to regain the stolen item(s), regardless of levels.  If the pickpocketer is in a travelling party of his own, that party may not defend him if he gets caught.

Faction Treason (Current 2008-02-05)
• It is ILLEGAL to raise a dead invader anywhere in your city.

• You may not attack NPC's from your own faction for any reason.  You will experience heavy XP penalties for doing so.
• You may not buff or heal an invading enemy (you should be killing them.)
• You may not open the gates for an invading enemy (but it is not illegal to leave gates open.)
• You may ally with the opposing faction in the wild (away from faction areas) to survive.  IMPORTANT:  Be careful in these cases not to kill any NPCs allied with a member in your party as it will result in LARGE XP penalties.

DM and Deputy Authority (Current 2008-02-05)
• DMs have full authority on the server, both when they are logged on as DM or as a player.
• A deputy's authority includes performing server resets when they are needed, moderating the shout or party channel, monitoring parked characters and conflict resolution.  In the absence of a full DM, a deputy's judgements are final.
• If you disagree with a DM or deputy's decisions, do NOT take the issue to the shout or party channel.  Use the DM channel or Tells to communicate with the DM or deputy directly.  If you have further issues, please send a personal message to another DM or Turril, the GM / Player Advocate on the forums.

Miscellaneous Tidbits (Current 2008-02-05)
• Loot stealing and kill stealing is not permitted.
• Bug exploits, script exploits, character hacking, etc. are not permitted.
• Parking your character for more than 15 minutes is not permitted.
• If a player appears to have no respect for these rules, it is NOT within your rights to break these rules in retaliation, no matter HOW bad things get.  Making yourself a vigilante makes the DM's job that much harder to enforce the rules.  Be cool, take screenshots, and let the DMs handle it.
• Failure to follow these rules in their entirety may result in scolding, loss of XP / levels, deletion of characters, temporary banning or permanent banning.
• Your staff wishes things to be fun and run smoothly.  These rules exist to ensure this, but it is not our desire to make them overbearing or a burden.  If you feel there is a legitimate reason for revising the rules, please mention it to the staff or PM Turril directly.

PvP & Summons

Any summon/familiar/dominated creature/companion under your command is your responsibility.  You cannot use it to start any PvP you yourself cannot do legally.
If attacked by a summons from an effortless player , you MUST FIRST ask him to call the summons off. If he fails to do so, consider him a legal target.
You may not kill any effortless player's summons just for the fun of it, unless it attacked you & you did ask the owner to call the summons off.
If your summons accidently kills an effortless player, you must resurrect the player.
If your summons kills your opponent in PvP, you will not get PvP experience. You must resurrect your opponent and MAY NOT kill him again to get the experience. PvP 10 minute rules still applies.
14  Gondor vs Mordor 1 / GvM1 Players Forum / Favorite Screenshots on: 02 May 2008, 18:31
Post all your favorite screenshots here  Grin
15  Gondor vs Mordor 1 / GvM1 Players Forum / Breaking PVP Rules on: 02 May 2008, 18:30
This is not a topic to reply to. It is a warning.
 Let me first state that sometimess crap happens , and although some may not understand this, I do and i will take it into account in each situation.
With that being said, people that have issues with others breaking the rules i need you to send a screenie of the infraction. Take the SS of the combat log and how it shows them logggin out, the conversation with the guy who doesnt care he didnt wait 10 mins since he was killed by you, the effy killing that was tried to be explained as an attack of Opp, but the combat log doesnt show it. Screenie it. Send it to me. If i have to make an example or 2 or 3 or 10 i will, gladly.
Examples will go like this
1. removal of that toon for 2 weeks.
2. removal of that toon perm.
3. removal of all your toons perm.
4. removal of you perm
I dont care if you are a 6 yr vet or a 2 week noob...the rules are in your journals, and feel free to ask me or any other staff member if you have questions

this place is supposed to be for fun, it has simple fair rules for everybody to follow. try to remember that next time you are rule breaking, because i am tired of hearing about it, and if i get the screenies form people you will be punished for it
16  Gondor vs Mordor 1 / GvM1 Players Forum / Forum Rules on: 02 May 2008, 18:27
The forums here are to help & give out information about GvM.

This is not a place to make complaints about other players.
If you have an issue about someone keep it to yourself, the rest of us don't want to hear about it.
If you want to complain about someone doing something wrong, then PM a DM or Deputy, not post it here.
If you want to complain about a DM or Deputy, then PM one of the leading DM's, do not post it here. Screenshots of the incident will greatly strengthen your position.
Disrespecting, name calling other players will not be tolerated here.
Should anyone fail to meet any of these standards, the forums standards, will find themselves silenced permanently.

What you can post here:

Anything that has to do with GvM
Ideas, events, bugs, you need help with anything, etc.
Remember, your you're a guest here in someone else's house. Some of you are one step out the door.

Have a nice day!

17  Gondor vs Mordor 1 / GvM1 Players Forum / GvM FAQ's on: 02 May 2008, 18:23
Gondor vs. Mordor Frequently Asked Questions (FAQ)

Note:  This thread is intended to be updated by DMs or other admins.  If you have a suggestion for this FAQ,
please post your suggestions on the forum for consideration. The FAQ discussion topic can be found here.


1. GvM Module


    1.1  Getting Started

   1.1.1  What is required to play on GvM?

    You will need Neverwinter Nights plus both SoU and HotU expansions (Shadows of Undrentide and Hordes
    of the Underdark) and the Community Expansion Pack (CEP) Version 2, which can be downloaded here.
    No special hak packs are required. You can find LOTR Gondor vs. Mordor in-game under Multiplayer, PW
    Action.  Downloads can also be found here.

    1.1.2  What are the rules here?
    
    If you are new here, please read the rules so you don't make other people mad.  Make sure to periodically
    check back for updates.
    
   1.1.3  So, who runs this place?

    GvM is administered by a mix of several people. We have an active DM staff and some players are also
    "deputies" who help keep an eye on things.  Check out YOUR DM's for LOTR Gondor vs Mordor for a
    complete list.
    
    1.1.4 How is the server funded?

    The server is hosted with a hosting company and we as players need to come up with $80 per month
    to keep the server running.  While no fees are being charged, if you enjoy playing here, you are encouraged
    to contribute so that we can all continue to enjoy the module.  If you wish to contribute, see
    Official Donations Page.  

   1.1.5 What should I do to get started?

    First, READ ALL OF THIS FAQ!!  Once you have read it, create your first character and log in.   You will start
    in the Wizard's Pocket, which is where you will start after each reset.  There is a set of double doors nearby
    which will take you to Eru's Lounge.  Once through the doors you will find a room with various flags and a
    tombstone labled "Server News/Updates".  Make sure to read all the flags and read the tombstone before
    you start playing.

    Once you have read all that information, travel to the next area in the Lounge and you will find two recruiters
    - one for Gondor and one for Mordor.  Determine which side you would like to play and speak to that
    recruiter to sign up.  That will determine your character's faction from that point onward.  Once you have
    chosen a faction, you will be able to go through the portal located in front of the recuiters and you will be
    taken to the starting point for the faction you have chosen (Minas Morgul for Mordor faction and Minas
    Tirith for Gondor faction).

    One important point that you should consider is that the two factions have alignment restrictions.  If you
    wish to join the Gondor faction, you must be good or neutral.  If you wish to join the Mordor faction, you
    must be evil or neutral.  If you have already created a character for the first time and chosen to be good or
    evil, you will not have a choice about which faction that character can join.

    Once at the starting point for your faction, do a Shout and ask to be invited into the party for your faction.  
    If you are playing for Mordor, you would typically announce or "MIP" (Mordor Invite Please) or "GIP"
    (Gondor Invite Please) if you are playing for Gondor.  You should get an invitation and press the Accept
    button to join the party.  Understand that you will WANT to join your faction's party.  Not only will you get
    experience points from quests being turned in, but your faction mates will often rush to your aid to defend
    or raise you.

    Note that the faction is not tied to you as a user but rather the character you are playing.  You determine
    the faction for each of your characters.  Many players play characters for both Gondor and Mordor.

    1.1.6 Is PVP (Player vs. Player) allowed on this server?

    Yes.  In fact, the module is geared towards PvP with good experience points being granted for PVP kills
    (based on the difference in levels of the combatants).  Don't be upset if you are killed frequently when you
    first start.  This is part of the game and you will learn how to defend yourself.  We all went through the same
    thing when we first started.  Whining about being killed via the shout channel is considered bad form and
    should be avoided.

    PvP Statistics are gathered in various categories and posted for each month in the forums.

    Note that if you play both Gondor and Mordor characters, you should not log in characters from one faction
    in order to spy on the other faction and take advantage of that knowledge.  Doing so will earn you a great
    deal of wrath from other players including those on the side you are playing for.

    MAKE SURE TO READ THE RULES FOR PVP BEFORE GETTING INTO PVP COMBAT!!!

    For ready access, these rules have also been included in your character's journal.  Please read them if there
    is any question about PvP combat.

    1.1.7 How can I tell what is new on the server?

    Changes to the server are announced in the forums or posted on the tombstone in Eru's lounge.  You should
    check both locations frequently to keep track of what is happening on the server.  Check out Build Updates
    to see what my have changed.

   1.1.8 How do I ask questions?

    If you have questions after you have started playing, first start by asking your faction party.  Most players
    are very helpful and will answer your question or tell you that that do not know.  Using the shout channel is
    generally discouraged so only use it as a last resort.  If you are still having a problem after checking with
    your faction party, use the DM channel to ask for assistance.  You can also post questions on the forums.  

    1.2  Reporting Problems

    1.2.1 Oh no! The server's down! What do I do?

    Crap. Post here and please include details on how you can't get in or got disconnected.

    1.2.2 What do I do if I have a problem with another player?

    Because the module includes a great deal of PvP, there can be situations that seem to be open to i
    nterpretation or where one or more player are not following the rules.  If you feel there has been a rule
    infraction, immediately take a screen shot (see below) to have in case it is needed.  Then use tells to
    communicate with the player to determine why the player did so.  Perhaps it was a misperception,
    automatic attack, or they just plain screwed up.  If you need a raise, make sure to ask for it.  Try to resolve
    your differences in a calm and mature manner rather than assuming the worst and attacking them verbally.
    Also, do your best not to use the shout channel to complain.  This may be difficult if you are dead, but
    sometimes these types of episodes drag on with players shouting back and forth and ruining everyone
    else's gameplay.

    If you feel the rule violation was blatant or the player doesn't seem to care, then attempt to contact a
    Deputy who may be online by asking for one via the shout channel.  Just ask once and if there is no
    response use the DM channel to request assistance.  Please do not use the should channel asking for
    help from a DM or spam the DM channel.  If they are on, they will respond.  If no DM is logged in, go to
    the forums and find a DM or deputy listed in the list of DMs and deputies and send one of them a Private
    Messenger (PM) via the forums.  Include all information related to the event.  That DM or deputy should
    respond to your concern.

    1.2.3 I don't use some characters - how can I delete them?

    Send a PM to Turril  and include your exact account name and a list of the exact character names you
    wish to have deleted.  Turril is the only staff member authorized to delete character files.  Please
    remember to remove any inventory or GP that you wish to keep. This process may take 1 to 2 weeks before
    your old character files are deleted.


    1.3  Play

    1.3.1  Any game play tips once I am on the mod, kicking butt?

    See Valuable Game Play advice on the forums.

   1.3.2  How do I transfer gear or gold to different characters?

    One method of storing or transferring equipment is to create a storage character called a "mule". If you
    include the text "mule" (case insensitive) in the character name, you will be given free levels but will not
    be able to enter the portal to Middle Earth.  Players often create meaningful names for their mules such
    as "Cloak Mule #1".  This will help you organize your equipment as you accumulate more goodies.

    The most common method of using mules is to find a secluded spot in the pocket or lounge and drop
    what you want to transfer onto the floor.  Log out and log your mule back in and pick up the goods you
    just dropped on the floor.  Be sure NOT to do this anywhere in the realm itself.  The clean up script, which
    runs every five minutes, may erase your goods before you get a chance to collect them.

    1.3.3  Are there any scheduled events?

    DMs sometimes hold impromptu events. Sometimes we schedule them.

   1.3.4  How do I find out about specific magic items?

    There is no centralized list of magic items in GvM.  Although there are merchants scattered throughout,
    including some rather special ones, there are a tremendous number of items to be found by getting drops
    from killed monsters.  It is part of the fun to locate these.  If you are looking for an item that does a specific
    function, ask your faction party if they know of any such item and you will likely get an answer.

   1.3.5  Are there any feats, spells, classes, or anything else that has been "nerfed"?

    Yes, there are a variety of changes to the mod that were implemented for greater enjoyment and game
    balance.  See HERE for more information.

   1.3.6  I'm past third level and I don't seem to be able to use Raise Dead scrolls.  Why?

    If you are a mage and have chosen Spell Focus - Abjuration as a feat, you will not be able to cast or use
    scrolls that belong to the Conjuration school of magic.  This includes Raise Dead.  Note that you MUST
    be able to raise any opponents you kill in PvP, so a way has been provided for you to raise them.  In your
    faction base, there is a merchant who sells a Resurecting Chain that allows you to cast Raise Dead.  Make
    sure to buy enough for all the PvP battles you will fight!

   1.4  Geography

    1.4.1 Is there a map of the server?

    Yes, Matt Larson created and maintains a map of GvM.  See HazMatt's Map of GvM.

   1.4.2 Are new areas being added to GvM?
    There are new areas being constantly added to GvM.  Check the forums and within the mod for news as
    indicated above.

    1.5  Character creation/modification

    1.5.1  I'm new to building NWN characters... where do I start?

    If you are new to Neverwinter Nights, the best place to start is probably the single player game's tutorial.  
    NWN has literally thousands of different build combinations, so there is practically no limit to your own
    experimentation.  If you are looking for build ideas, try the NWN Character Build Search
    (requires a Bioware account to view results). For power gamers or those just looking for explanations of all
    those feats or spells, check out the NWN Wiki or the downloadable 3rd party manual, Neverwinter Grimoire.

    Note that using external tools to customize your character after creation is not allowed as are adding wings
    or tails.

   1.5.2 Should I test my build out before I play it?

    YES! Levelling a character up to level 40 can take several weeks or even    months on GvM, depending on
    gameplay. I have met many players online who have reached level 30 or more and didn't realize that their
    build was flawed. I personally use this local module (download and place the .mod file into your "modules"
    folder and load a new game and character, and try things out).  I also write down all of my builds in a college
    rule notebook so I can refer to it as I level my character in GvM.

    1.5.3  How can I further customize my characters?

    You can create characters by 'unlocking' Custom Portraits, Custom Voicesets and Custom Heads.
    You can further customize your characters in-game by equipping an item, right-clicking on yourself and
    selecting 'Craft' from the radial menu. Direct downloads can also be found here.

   1.5.4  Can I change my faction?

    Once you have chosen a faction for a character by speaking to one of the recruiters, you cannot change it.  
    You can always create a new character, but cannot change the faction.

   1.5.5 Can I rename my character?

    No.

    1.5.6  Can I change my alignment?

    No.

2.  Neverwinter Nights

   2.1  Performance/Configuration

    2.1.1  I keep crashing! What can i do?

    There's a sign that has some suggestions in Eru's Lounge and this thread: Crashing problems? Fixes here.

    2.1.2  How can I increase the performance of my gameplay?

    Check out the NWN Performance FAQ thread for more information.    

    2.1.3  How can I disable those intro movies when I start up Neverwinter Nights?

    Check out these instructions here.

   2.1.4  Can I immediately get into GvM without going through all those NWN screens?

    Yes, here is a solution for both Windows and Mac users.
    
  • Create a Desktop Shortcut (Use NWN Icon)
  • Right-Click the shorcut, Under Properties-->Shortcut add the next line to the Target
  • C:\NeverwinterNights\NWN\nwmain.exe  +connect 24.57.144.146:5121
   Note that exiting GvM also exits the Neverwinter Nights application, so this is not an ideal solution if you
    switch characters often (like when you use mules). But will cut down on Lag for ya.

   2.1.5  GameSpy is down. How do I connect to GvM?

    You can use the direct connect method to connect to GvM without going through GameSpy.  Actually, this
    also reduces the amount of network bandwidth the server must process and so also reduces lag.  Once
    you have chosen "Join Internet Game", click on "Direct Connect" to enter the server's IP address and port
    number separated by a colon.  The current IP address is 24.57.144.146 and the port number is the    standard NWN port of 5121.  So, enter "24.57.144.146:5121" (without the quotes) and press "OK" to connect.

    2.1.6  How do I take a screenshot?

    Press the PrintScreen key, which is often labeled "Print Screen" or "PrtScn" (or something similar).  A
    graphic image of what was being displayed in NWN will be created in your \NeverwinterNights\NWN directory.  
    The files will have a file extension (ending) of .tga.  Look at the date/time of the files (if you did more than
    one) to determine which files are which screen shots.

   2.1.7  I have multiple systems at home that have Neverwinter Nights installed.  Are there any issues with this?
    Actually, if you have more than one system running Neverwinter Nights behind a firewall, more than likely
    those systems are all using the same IP address and port number.  Since NWN uses this information to
    keep your information separate from other players, this can cause you problems if both systems are being
    used to play on the same mod.  The best thing to do is to read this entry from Bioware that describes
    what to do in order to ensure you don't have issues.

Wiki
http://www.gondorvsmordor.com/gvm1/wiki/index.php/Main_Page


Credits:  Thanks to MDLarson who originally created this FAQ, Juxtaposition2, who rewrote and reformatted it, and ClawingBear, Cosmic_Pariah and hfodf for their contributions.
18  Gondor vs Mordor 1 / GvM1 Character Builds / Re: Builds Thread on: 02 May 2008, 17:38
Human Sorcerer/Bard/Palemaster
Abilities start/final
strength 12
dexterity 8
constitution 16/26
wisdom 8
intelligence 14
charisma 16/20
Sorcerer - Extend Spell/Toughness
Sorcerer
Sorcerer - charisma, Still Spell
Sorcerer
Sorcerer
Sorcerer - Empower Spell
Sorcerer
Sorcerer - charisma
Sorcerer - Max Spell
Sorcerer
Sorcerer
Sorcerer - charisma, Spell Penetration
Sorcerer
Sorcerer
Sorcerer - Greater Spell Pen
Sorcerer - constitution
Sorcerer
Sorcerer - Weapon Proficiency Martial
Sorcerer
Sorcerer
Pale Master - Great Constitution I
Pale Master
Pale Master
Pale Master - constitution, Great Constitution II
Pale Master
Pale Master
Pale Master - Epic Damage Reduction I
Pale Master - constitution
Pale Master
Pale Master - Epic Damage Reduction II
Sorcerer
Sorcerer - constitution
Sorcerer - Epic Damage Reduction III, Epic Spell Warding*
Sorcerer
Sorcerer
Sorcerer - constitution, Epic Spell Greater Ruin*
Sorcerer
Sorcerer
Bard - Epic Skill Focus Discipline
Sorcerer - constitution, Great Charisma I
Skills
Discipline &n bsp; 42
Heal &n bsp; 43
Spellcraft &n bsp; 40
Concentration 43
Use Magic Device 20
Hit Points max/possible 562/802
Armor Class 39ish
With the correct items this build is almost unstoppable.
Just keep the damage shields up and don't run out of heals. Icestorms and horrids also work wonders. With 70ish discipline don't worry about being knocked down.
Should end up with about 17 or so horrids per day and 30ish of the various icestorms...spam away and collect your loot. Don't worry about spell dc's, with that many castings u don't need them to fail saves.
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Human Cleric/Bard/PaleMaster
War and Travel Domains
Decent ab/damage.....UBER armor class.
Abilities start/final
strength 8
dexterity 16/28
constitution 12
wisdom 16/19
intelligence 14
charisma 8
cleric - Weapon Pro Martial/Extend Spell
cleric
cleric - Weapon Finesse
cleric - wisdom
cleric
cleric - Weapon Focus Rapier
cleric
cleric - wisdom
cleric - Blindfight
cleric
cleric
cleric - Improved Critical Rapier, wisdom
cleric
cleric
cleric - Expertise
cleric - dexterity
cleric
cleric - Improved Expertise
cleric
cleric - dexterity
bard - Epic Weapon Focus Rapier
bard
bard
palemaster - Armor Skin, dexterity
palemaster
palemaster
palemaster - Great Dexterity I
palemaster - dexterity
palemaster
palemaster - Great Dexterity II
palemaster
palemaster - dexterity
palemaster - Great Dexterity III
palemaster
palemaster
palemaster - Great Dexterity IV, dexterity, Epic Mage Armor
palemaster
palemaster
palemaster - Great Dexterity V, misc. pm bonus feat (mummy or warding)
bard - dexterity
Skills -
Discipline &n bsp; 43
Spellcraft &n bsp; 40
Tumble 40
Use Magic Device 35
Concentration 43
Hit Points max/possible 550ish, don't feel like taking the time to figure it
Armor Class 99ish, 109 with imp expertise, 84 with NO buffs - items only.
Ab fully buffed is 63/58/53/63/58
109 ac with imp expertise is good enough to tank the Thrall or Niko and not really worry about getting hit by anything less than 20's.
Damage isn't very good on non crits, but with the right weapon (Voleur Needle) crits can still hit very hard.
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This is a build I toyed around with producing for while but just never did.....in otherwords i never found a weapon good enough to make it work Smiley
Elf - Rogue17/WeaponMaster22/ShadowDancer1
Both Robin and Arwen have at least 1 version of this. Zorro and Spanishfly (Hoochfly!)
Abilities start/final
strength 10
dexterity 20/32
constitution 12
wisdom 8
intelligence 14
charisma 8
rogue - Dodge
rogue
rogue - Weapon Focus Rapier
rogue - dexterity
rogue
rogue - Mobility
rogue
rogue - dexterity
rogue - Expertise
rogue - Improved Evasion
rogue
rogue - dexterity, Spring Attack
rogue - Defensive Roll
rogue
rogue - Whirlwind Attack, don't foget to put intimidate skill to 4
weapon master - dexterity
weapon master
weapon master - Weapon Finesse
weapon master
weapon master - dexterity
Rogue - Epic Dodge
Shadow Dancer
weapon master
weapon master - dexterity, Improved Critical Rapier
weapon master
weapon master
weapon master - Blind Fight
weapon master - dexterity
weapon master
weapon master - Epic Weapon Focus Rapier*, Shield Proficiency
weapon master
weapon master - dexterity
weapon master - Great Dexterity I, Armor Skin*
weapon master
weapon master
weapon master- dexterity, Great Dexterity II, Epic Prowess*
rogue
weapon master
weapon master - Epic Toughness I
weapon master - dexterity, Epic Toughness II*
Skills -
Too many damn skill points.....Max hide/ms, heal, discipline, spellcraft, tumble, umd to 33 or so....and yeah, whatever else you feel like.
Hit Points max/possible 410/650
Attack Schedule w/+5 weapon and max dex 57/52/47/42
Armor Class 80ish and Epic Dodge/HIPS
9d6 Sneak Attack to go along with a 10-20 crit range with x3 modifier
Sort of a fun little pvp build to play. With Uncanny Ddoge you can stand flatfooted and not get hit by the average lvl 40 melee. And with 57 ab/HIPS you can hit just about anyone that doesn't have True Seeing or the 80 Listen/Spot it would take to see you.
The major downside to the build is levelling at first. No Weap Finess til lvl 18, no blindfight till lvl 27, and really until you get to lvl 30 or so your ab will average at best....
But still fun. Good damage/Hips/UMD...yeah...a server specialty.
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Human - Cleric18/WeaponMaster19/Rogue3
Domains - Travel and War or Travel and Animal
Abilities start/final
strength 15/24
dexterity 13
constitution 13
wisdom 14/19
intelligence 14
charisma 8
cleric - Dodge, Mobility
cleric
cleric - Weapon Proficency of Choice
cleric - wisdom
cleric
cleric - Weapon Focus of Choice
cleric
cleric - wisdom
cleric - Expertise
cleric
cleric
cleric - wisdom , Spring Attack
cleric
cleric
cleric - Whirlwind Attack
cleric - wisdom
cleric
weaponmaster - Improved Critical Weapon of Choice
weaponmaster
weaponmaster - wisdom
weaponmaster - Extend Spell
rogue
weaponmaster
weaponmaster - strength , Blind Fight
weaponmaster
weaponmaster
weaponmaster - Toughness
weaponmaster - strength
weaponmaster
weaponmaster - Great Strength I
weaponmaster - Epic Weapon Focus*
rogue - strength
weaponmaster - Great Strength II
weaponmaster
weaponmaster - Epic Prowess*
weaponmaster - strength, Great Strength III
rogue
weaponmaster
weaponmaster - Great Strength IV, Armor Skin*
cleric- strength
Skills -
Concentration 43&am p;nb sp;
Discipline &a mp;n bsp; 42
Spellcraft &a mp;n bsp; 43
Tumble 40
Use Magic Device 33
Search 20
Intimidate &a mp;n bsp; 4
Hit Points max/possible 432/672
Attack Schedule Full buff/max str 66/61/56/66/61 - I guess Cheesy
Armor Class 70/75ish buffed, max of 82
I had started to use this build with a Force of Nature......and it did crazy damage (200+ on crits with 10 range). Though any decent weapon can be used.
Great ab, average ac and saves. With only 18 cleric lvls you still get quite a few buffs and heals. I mentioned animal domain above as it gives you True Seeing as a lvl 3 spell so it doesn't eat up your combat spell slots, it also gives you animal summon spells that are one lvl above the normal, so its easier to get xp at low lvls.
So if you happen to travel with a party alot this would be an excellent build to try.
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Elf - Cleric/Monk/ShadowDancer
Domains - Travel and Animal
Abilities start/final
strength 8
dexterity 16
constitution 12
wisdom 16/32
intelligence 14
charisma 8
cleric - Dodge
cleric
cleric - Spell Focus Evocation
cleric - wisdom
cleric
cleric - Greater Focus Evocation
cleric
cleric - wisdom
cleric - Extend Spell
cleric
cleric
cleric - wisdom, Weapon Focus Longbow
cleric
cleric
cleric - Zen Archery
cleric - wisdom
cleric
cleric - Mobility
cleric
cleric - wisdom
monk - Epic Weapon Focus Longbow
shadowdancer
cleric
cleric - wisdom, Epic Spell Mummy Dust (credit to paul I guess Tongue )
cleric - Armor Skin*
cleric
cleric - Blindfight
cleric - wisdom, Great Wisdom I*
cleric
cleric - Epic Spell Focus Evocation
cleric - Great Wisdom II*
shadowdancer - wisdom
cleric - Improved Critical Longbow
cleric
cleric - Great Wisdom III*
cleric - Great Wisdom IV, wisdom
monk
cleric
cleric - Great Wisdom V, Great Wisdom VI*
monk - wisdom
Skills - Max tumble, spellcraft, concentration, hide/ms...and whatever else.
Hit Points max/possible 360/600
Armor Class 80ish, 86 with max Dodge ac,
Ab fully buffed is 64/59/54/64/59
Good ab and good damage if you use the Perferator bow from lorien. Ac of 80 is fairly constant and with Uncanny Dodge from SD lvls you actually get to keep it.
44dc on your implosions, and 38 or so on the Hammer of the Gods spells. With a Wis score of 44 with your items you get ALOT of spells, couple that with 35 caster lvls and Extend Spell and they also last forever too.
Great party build. Very easy to level. Use blade barriers and run the spawns thru them, HIPS, go to the other side, fire a couple shots, run spawns thru them...rinse and repeat.
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human sorc 26/BG 4/PM 10, any evil alignment
Ability Scores:
STR 13
DEX 8
CON 16
INT 10
WIS 8
CHA 17->30
Level progression:
lvl 1-12 sorc
lvl 13-15 BG
lvl 16-23 sorc
lvl 24-33 PM
lvl 34-39 sorc
lvl 40 BG
Pre-epic feats:*
Toughness
Extend Spell
Empower Spell
Maximize Spell
Power Attack
Cleave
Divine Shield
Still Spell
*in recommended order. Necessary is power attack/cleave taken by lvl 12, divine shield taken on lvl 15
Epic Feats:
21 Great CHA I
24 Epic Spell: Mummy Dust
27 Auto Still Spell I
30 Auto Still Spell II
33 Auto Still Spell III
36 Epic Warding*
36 Great CHA II
39 Armor Skin
39 Great CHA III*
*epic sorcerer bonus feat
Ability Increases:
All to CHA
Skill points: 129
5 points in Hide (cross-class). Maximize Concentration, Discipline, and Heal as much as possible. Can take some points away from heal and concentration to get spellcraft, however this is only necessary if you want to be able to counterspell.
Final stats:
HP: 342(582)
AB: with full +STR gear, Tenser's and haste: 45/40/35/45
AC: with +7 full gear, haste and divine shield 78
Playstyle: This build is very similar to other heavy armor-wearing sorc/pm toons. Use your mummy as a meat shield while you blast away with spells, or use your damage shields and rely on your crit immunity to not get yourself killed.
Pro's vs. other sorc/pm builds: Marginally higher AB (+2 compared to a 29sorc/1bard/10pm with 8 STR) build. +4 AC and +4con with divine shield/haste compared to tumble/haste/boots of hardiness, or +8AC compared to tumble/haste/boots of striding +8. More spells/day with a higher CHA. Higher saves with Dark Blessing. Higher DC for spells.
Cons vs. other sorc/pm builds: 1 fewer epic sorc feat. Less HP as levelup ability increases go to CHA. No UMD. Requires two pre-epic feats.
Pros/Cons vs. Exalted Sorcerer build (32 sorc/4 pal/4 rogue): Higher AC, crit immunity with PM levels. No UMD. Requires 2 feats.
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Human Cleric29/Champion of Torm10/Bard1 Any Non-Lawful Alignment
Str 14-30
Dex 8
Con 12
Wis 15-19
Int 14
Cha 14
Travel/War domains
Cleric – Power Attack, Divine Shield
Cleric -
Cleric - Toughness
Cleric – str
Cleric -
Cleric – Weapon Focus Spear
Cleric -
Cleric - str
Cleric – Extend Spell
Cleric -
Cleric -
Cleric – str Improved Critical Spear
Cleric -
Cleric -
Cleric – Divine Shield
Cleric - str
Cleric –
CoT – Blind Fight
CoT – Knockdown*
CoT - str
CoT – Great Strength 1, Epic Weapon Focus Spear*
CoT -
CoT – Epic Prowess*
CoT – str Great Strength 2
CoT – Great Wisdom 1*
CoT -
CoT – Great Strength 3, Great Wisdom 2*
Cleric – str
Cleric -
Cleric – Great Strength 4
Cleric -
Cleric - str
Cleric – Great Strength 5, Great Wisdom 3*
Cleric -
Cleric -
Cleric – str Great Strength 6, Great Wisdom 4*
Cleric -
Cleric -
Bard – Epic Skill Focus Taunt
Cleric – str Armor Skin*
*Denotes Bonus Feat
Skills –
Concentration 30
Discipline 42
Taunt 42
Tumble 40
Spellcraft 23
UMD 40
Combat stats with +5 weapon and +12 str and haste
50/45/40/50
Combat stats with above and Aid, Bless, Prayer, Divine Favor, Divine Power, Btide
65/60/55/65/60
Armor Class with +8 armor/ring. +7 amulet, +4 boots/haste – 60
With Divine Shield and max Cha plus1 casting of Undeaths Eternal Foe - 72
Hitpoints Max rolls at 40/Max total with +12 con
418/658 – can get 695 with Divine Power plus max roll on Aid
Saves – Estimated since I forgot to write them down- but its close
Fort – 33
Reflex – 28
Will- 34
My reasoning for things you might find strange
Low Wisdom for a long time – Yes, it limits your caster ability but by doing so it maximizes your strength score for best possible ab at level 40. You could also switch up the CoT bonus feats to take the Gr Wisdom ones before the Epic Weap Focus and Prowess.
Other Misc BS info
War domain for Aura of Vitality which is great for you and your party.
Divine Shield in case next update screws up Undeaths.
With D. Favor, Btide, D. Might, and D. Wrath active you will do 20 damage per hit that cannot be resisted.
With an Inquisitor Mask and max charisma your final taunt should be 70. If you don’t want to use Taunt then trade the focus feat for a lame mummy or something of that nature.
Armor class is horrible, use Bard umd for DR gear.
This build is focused around the uber spear from Edoras but can easily be switched around for use of a double weapon or a singled hander with a shield. Still rocks either way and is actually probably better with a shield. Can also sub a monk lvl for the bard lvl and focus in Kama for uber attacks and damage.
29 Cleric lvls gives 41 sr with the spell. 40 btw seems to be the magic number for resisting spells in Issendor.
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Human Rogue13/Wizard26/Shadowdancer1 Any alignment
Str 8
Dex 18-30
Con 12
Wis 8
Int 16-19
Cha 8
Rogue – Shield Proficiency, Toughness
Wiz –
Wiz – Weapon Finesse
Wiz - dex
Wiz -
Wiz – Weapon Focus Rapier, Extend Spell*
Wiz -
Wiz - dex
Wiz – Blind Fight
Rogue –
Rogue –
Rogue – dex Dodge
Rogue –
Rogue –
Rogue – Improved Critical Rapier
Rogue – dex
Rogue –
Rogue – Mobility, Improved Evasion*
Rogue –
Rogue – dex Hide10/MoveSilent8/Tumble5
SD – Epic Weapon Focus Rapier
Wiz -
Wiz – Great Intelligence 1*
Wiz – dex Great Dexterity 1
Wiz -
Wiz -
Wiz - Great Dexterity 2
Wiz – dex Great Intelligence 2*
Wiz -
Wiz - Knockdown
Wiz -
Wiz - dex
Wiz – Epic Prowess, Great Intelligence 3*
Wiz -
Wiz -
Wiz – dex Armor Skin, Epic Mage Armor*
Wiz -
Wiz -
Rogue – Defensive Roll*, Epic Dodge
Wiz – dex Epic Warding*
*Denotes Bonus Feat
Skills –
Concentration 15
Heal 30
Hide 42
Move Silently 42
Open Lock 14
Search 31
Set Trap 42
Tumble 40
Spellcraft 41
UMD 31
Combat stats with +5 weapon and +12 dex and haste
48/43/38/48
Combat stats with above and Tensers
61/56/51/61 +3 more attacks at some screwy ab
Armor Class with +8 robe/ring. +7 amulet, +4 boots/haste, +8 small shield – 76
With Mage Armor, Epic Mage Armor – 82
Can also use +8 tower Shield while fighting for 2 more ac.
Hitpoints Max rolls at 40/Max total with +12 con
270/510 – can get 666 with max Tenser rolls
Saves completely naked with no buffs
Fort – 17
Reflex – 30
Will- 19
My reasoning for things you might find strange
Low Intelligence – Yep, no 9th lvl spells to total lvl 34. But it maximizes feat selection and ab.
No Craft Trap skill – Make a wizard character specifically for crafting traps.
Other Misc BS info
Has all the roguish skills you need except for Pickpocket, but PP is a really jerk off thing to do anyways.
Similar to the other build that was posted but this one gets about 14 less damage per sneak attack. But that is exchanged for much more ac, less chance of dispel, and you can still send the pixie ahead to do its thing in Barad Dur so you don’t have to. And Warding is great.
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Halfling/Elf Assassin 26/Shadow Dancer 5/Monk Alignment Lawful-Evil
Str 6
Dex 18 (36)
Con 10
Wis 10
Int 16 (18)
Cha 8
1 Monk – Dodge
2 Monk -
3 Monk – Weapon Finesse
4 Monk – Dex 19
5 Monk -
1 Assassin – Weapon Focus Unarmed
2 Assassin -
3 Assassin – Dex 20
4 Assassin – Mobility
5 Assassin -
1 SD -
6 Assassin – Int 17 Toughness or Imp Crit
7 Assassin -
6 Monk – Imp KD(Monk)
7 Monk – Shield Proficiency or Martial Weapons
2 SD – Int 18
3 SD –
4 SD – Blind Fight
8 Assassin –
8 Monk – Dex 21
9 Assassin – Epic Weapon Focus
10 Assassin -
11 Assassin –
12 Assassin – Dex 24 Great Dex 25
13 Assassin –
14 Assassin – Great Dex* 26
15 Assassin – Armour Skin
16 Assassin – Dex 27
17 Assassin -
18 Assassin – Great Dex 28, Great Dex* 29
19 Assassin -
20Assassin - Dex 30
21 Assassin – Great Dex 31
22 Assassin – Great Dex* 32
23 Assassin –
5 SD – Dex 33, Great Dex 34
9 Monk -
24 Assassin -
25 Assassin – Epic Dodge
26 Assassin – Dex 35, Great Dex* 36
*Denotes Bonus Feat
Skills –
It’s really up to you and how you want to play the character the only definite is that tumble must reach 30 before you take epic dodge (new rules) and of course you hide and MS skills must be at least 10. I wanted a well rounded thief skills so I took 40 in open lock, search, disarm traps and others I can’t think of but you have a healthy amount and thats why I increased Int to 18.
AC Mid 70’s Try to max dex and wis scores. A shield is optional but you will loose your wis ac. And of course epic dodge helps.
AB 50 (5 attacks per round) 48 with any other finessable weapon (3 attacks) with shield.
Other Misc stuff:
You can get 1 higher ab/ac/reflex save by dropping the 2 int boosts and adding them to dex I preferred more skill points and a little more on the DC of the death attack.
Obviously with the str of 6 your damage will come from death/sneak attacks so to generate this you have a few options: Greater Gloves of Stunning (Scavvy) (Stun), Greater Sandsomething gloves (Harad Blinding), Darkness, KD and of course HIPS so plenty of options there, your also not bad with a sling or any weapon finessable item.
Other options are increasing monk lvls for extra feats at the expense of assassin lvls or alternatively you can ditch monk entirely if you want a strictly thieving type with a ton more skills and do a 13 rogue, 30 assassin and 1 sd.
Another option is if you want epic dodge at lvl 27 just take your last SD and Monk lvl before it but of course this will stop you maxing on discipline.
The above build is a Halfling you will have to tamper a bit to do and elf possibly taking wis down to 8 and boost it later the benefits of being an elf are that you get extra damage with your fists and permanently on search/spot, use a tower shield and rapier/longbow and can kd a bit better. I prefer Halfling because you get an extra 1 on ab/ac and hide/ms bonuses (I just like going the little guy) I use a small shield if needed because it only takes 1 off your Hide/MS skills in HIPS. Anyway there it is good fun, if no boss killer, its also a good support character for its rogue skills. I built it to try and find any secret secret areas but is very effective for PvP unless its against mages/pm's or undead. But with a bit of imagination at least the undead can be taken down.
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Cleric/Bard/RDD
This is a ridiculously high ab build that is well suited to both pvp and pvm. I would take War and Travel domains for cleric. War for Cats Grace and Aura of Vitality, and Travel domain for Haste.
Abilities start/final
strength 16/36
dexterity 8
constitution 14/16
wisdom 16
intelligence 12/14
charisma 8/10
cleric - Weapon Pro of choice/Toughness
cleric
cleric - Weapon Focus of Choice
cleric - strength
cleric
cleric - Extend Spell
cleric
cleric - wisdom
cleric - Blindfight
cleric
cleric
cleric - Improved Critical Weapon of Choice, wisdom
cleric
cleric
cleric - Empower Spell
cleric - wisdom
cleric
cleric - Knockdown
cleric
cleric - strength
bard - Epic Weapon Focus
rdd
rdd
rdd - Epic Prowess, strength
rdd
rdd
rdd - Great Strength I
rdd - strength
rdd
rdd - Great Strength II
rdd
cleric - strength
cleric - Great Strength III
cleric - Armor Skin*
cleric
cleric- Great Strength IV, strength
bard
cleric - Great Wisdom I
cleric- Great Strength V
cleric- strength
Skills
Concentration 25
Discipline &n bsp; 40
Spellcraft &n bsp; 40
Tumble 40
Use Magic Device 30
Hit Points max/possible 480/640
Attack Schedule Full buff/max str 68/63/58/68/68
Armor Class 80ish buffed, max of 86
Clerics can easily attain the +20 attack bonus cap with just their spells alone. The 2 extra attacks made at max ab are from the spells Haste and Divine Power. Divine Power gives an extra attack since base ab pre-epic is only 15 for 3 attacks, the extra is added at full base, remember that if you make a cleric melee......if u get 4 attacks pre-epic even if u can cast divine power the 4th attack will then be at -15 from max.
This is a great build that is more than capable of hitting all of the bosses in the game except Galadriel. Most in fact wil be hit almost everytime.
The one true downside to the build is no uncanny dodge. So if u can't kill the people with HIPS quickly you are dead for sure. Keep a few True Seeings memorized.
Divne Might/Shield can be worked in as well but it will sacrifice a few ab.
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Human Sorcerer/Bard/Palemaster
Abilities start/final
strength 12
dexterity 8
constitution 16/26
wisdom 8
intelligence 14
charisma 16/20
Sorcerer - Extend Spell/Toughness
Sorcerer
Sorcerer - charisma, Still Spell
Sorcerer
Sorcerer
Sorcerer - Empower Spell
Sorcerer
Sorcerer - charisma
Sorcerer - Max Spell
Sorcerer
Sorcerer
Sorcerer - charisma, Spell Penetration
Sorcerer
Sorcerer
Sorcerer - Greater Spell Pen
Sorcerer - constitution
Sorcerer
Sorcerer - Weapon Proficiency Martial
Sorcerer
Sorcerer
Pale Master - Great Constitution I
Pale Master
Pale Master
Pale Master - constitution, Great Constitution II
Pale Master
Pale Master
Pale Master - Epic Damage Reduction I
Pale Master - constitution
Pale Master
Pale Master - Epic Damage Reduction II
Sorcerer
Sorcerer - constitution
Sorcerer - Epic Damage Reduction III, Epic Spell Warding*
Sorcerer
Sorcerer
Sorcerer - constitution, Epic Spell Greater Ruin*
Sorcerer
Sorcerer
Bard - Epic Skill Focus Discipline
Sorcerer - constitution, Great Charisma I
Skills
Discipline &n bsp; 42
Heal &n bsp; 43
Spellcraft &n bsp; 40
Concentration 43
Use Magic Device 20
Hit Points max/possible 562/802
Armor Class 39ish
With the correct items this build is almost unstoppable.
I recommend -
Mage Links armor - 10 slashing resist
KevlR Gloves - 15 piercing resist
Glacier Belt - 10 bludgeon resist, 30 cold resist
Boots of Striding +8 - +8 constitution
Animal Magnetism Cloak - +8 charisma
Fell Ring - +2 charisma
Pelargir Sorc Helm - +2 charisma and a bonus lvl 9 spell slot
Lucky One - short sword that gives improved evasion
Ring of Elemental Resistance - 15 resist to cold/fire/electric
Anything else is up to you.
Just keep the damage shields up and don't run out of heals. Icestorms and horrids also work wonders. With 70ish discipline don't worry about being knocked down.
Should end up with about 17 or so horrids per day and 30ish of the various icestorms...spam away and collect your loot. Don't worry about spell dc's, with that many castings u don't need them to fail saves.
Can solo the Corrupted Orc Thrall without resting
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Human Cleric/Bard/PaleMaster
War and Travel Domains
Decent ab/damage.....UBER armor class.
Abilities start/final
strength 8
dexterity 16/28
constitution 12
wisdom 16/19
intelligence 14
charisma 8
cleric - Weapon Pro Martial/Extend Spell
cleric
cleric - Weapon Finesse
cleric - wisdom
cleric
cleric - Weapon Focus Rapier
cleric
cleric - wisdom
cleric - Blindfight
cleric
cleric
cleric - Improved Critical Rapier, wisdom
cleric
cleric
cleric - Expertise
cleric - dexterity
cleric
cleric - Improved Expertise
cleric
cleric - dexterity
bard - Epic Weapon Focus Rapier
bard
bard
palemaster - Armor Skin, dexterity
palemaster
palemaster
palemaster - Great Dexterity I
palemaster - dexterity
palemaster
palemaster - Great Dexterity II
palemaster
palemaster - dexterity
palemaster - Great Dexterity III
palemaster
palemaster
palemaster - Great Dexterity IV, dexterity, Epic Mage Armor
palemaster
palemaster
palemaster - Great Dexterity V, misc. pm bonus feat
bard - dexterity
Skills -
Discipline &n bsp; 43
Spellcraft &n bsp; 40
Tumble 40
Use Magic Device 35
Concentration 43&nb sp;
Hit Points max/possible 550ish, don't feel like taking the time to figure it
Armor Class 99ish, 109 with imp expertise, 84 with NO buffs - items only.
Ab fully buffed is 63/58/53/63/63
109 ac with imp expertise is good enough to tank the Thrall or Niko and not really worry about getting hit by anything less than 20's.
Damage isn't very good on non crits, but with the right weapon (Voleur Needle) crits can still hit very hard.
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Human - Sorcerer32/Paladin4/Rogue4
No XP Penalty Cheesy
Abilities start/final
strength 13
dexterity 8
constitution 14
wisdom 8
intelligence 14
charisma 17/30
Sorcerer - Spell Focus Necro/Toughness
Sorcerer
Sorcerer - Greater Spell Focus Necro
Sorcerer - charisma
Sorcerer
Sorcerer - Extend Spell
Sorcerer
Sorcerer - charisma
Sorcerer - Empower Spell
Sorcerer
Sorcerer
Sorcerer - charisma, Maximise Spell
Sorcerer
Sorcerer
Sorcerer - Power Attack
Sorcerer - charisma
Sorcerer
Sorcerer - Still Spell
Sorcerer
Sorcerer
Paladin - Epic Spell Focus Necro
Rogue
Paladin
Rogue - charisma, Armor Skin
Sorcerer
Sorcerer
Paladin - Divine Shield
Sorcerer - charisma, Auto Still I*
Sorcerer
Sorcerer - Auto Still II
Sorcerer - Auto Still III*
Rogue - charisma
Sorcerer - Epic Spell Warding
Sorcerer
Sorcerer - Epic Spell Greater Ruin*
Sorcerer - charisma, Great Charisma I
Sorcerer
Sorcerer - Great Charisma II*
Rogue - Great Charisma III
Paladin - charisma
Skills -
Discipline &n bsp; 43
Heal &n bsp; 43
Spellcraft &n bsp; 40
Concentration 43
Use Magic Device 20
There are skill points left after these 5 but they are up to the player and don't matter all that much. UMD can stay at 20, with charisma of 42 with items you get a +16 skill boost anyways, so even 15 UMD would be fine.
Hit Points max/possible 312/552
Armor Class 80ish with good gear, Haste, and Divine Shield
Since you get 4 dodge ac from haste and another 16 from Divine Shield you can then use you boots item slot to equip some boots of striding to easily get max hp of 552. Also saves you from having to take Epic Mage Armor to have decent ac.
I only chose to focus in Necro since Horrid Wilting is about the only worthwhile damage spell that has a save. But with 42 charisma you get alot of Horrids and Icestorms to spam around, not to mention the Bigby's you may choose.
IMHO, with low hitpoints aside, this is about the ultimate PvP build. The only type of build that won't run from you is another caster with equal ability or enough hp (see pm farmer above) to make up for it. Everyone else is dead. Rogue-type hipsers die real fast, with ts and high Horrid/Wail dc's they are done......doesn't help them that you have Uncanny Dodge and don't lose 30 ac from hips. Melees can't hit you, and if they can't do that what else are they good for? Death.
Where this build really shines though is against dragons. Not a single dragon build, hips or otherwise, can hold a candle to this build. They will run after seeing half their hp disappear in 20 seconds without touching you once.
Then there is the whole Evasion/Paladin lvls/High Charisma/Saves thing. Basically you only fail saves on 1's. Saves against spells are usually in the 50's for your modifier if correctly buffed.
*******note that in this build and the ones above that * denotes an Epic Bonus Feat.
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Elf - Rogue17/WeaponMaster22/ShadowDancer1
Abilities start/final
strength 10
dexterity 20/32
constitution 12
wisdom 8
intelligence 14
charisma 8
rogue - Dodge
rogue
rogue - Weapon Focus Rapier
rogue - dexterity
rogue
rogue - Mobility
rogue
rogue - dexterity
rogue - Expertise
rogue - Improved Evasion
rogue
rogue - dexterity, Spring Attack
rogue - Defensive Roll
rogue
rogue - Whirlwind Attack, don't foget to put intimidate skill to 4
weapon master - dexterity
weapon master
weapon master - Weapon Finesse
weapon master
weapon master - dexterity
Rogue - Epic Dodge
Shadow Dancer
weapon master
weapon master - dexterity, Improved Critical Rapier
weapon master
weapon master
weapon master - Blind Fight
weapon master - dexterity
weapon master
weapon master - Epic Weapon Focus Rapier*, Shield Proficiency
weapon master
weapon master - dexterity
weapon master - Great Dexterity I, Armor Skin*
weapon master
weapon master
weapon master- dexterity, Great Dexterity II, Epic Prowess*
rogue
weapon master
weapon master - Epic Toughness I
weapon master - dexterity, Epic Toughness II*
Skills -
Too many damn skill points.....Max hide/ms, heal, discipline, spellcraft, tumble, umd to 33 or so....and yeah, whatever else you feel like.
Hit Points max/possible 410/650
Attack Schedule w/+5 weapon and max dex 57/52/47/42
Armor Class 80ish and Epic Dodge/HIPS
9d6 Sneak Attack to go along with a 10-20 crit range with x3 modifier
Sort of a fun little pvp build to play. With Uncanny Ddoge you can stand flatfooted and not get hit by the average lvl 40 melee. And with 57 ab/HIPS you can hit just about anyone that doesn't have True Seeing or the 80 Listen/Spot it would take to see you.
The major downside to the build is levelling at first. No Weap Finess til lvl 18, no blindfight till lvl 27, and really until you get to lvl 30 or so your ab will average at best....
But still fun. Good damage/Hips/UMD...yeah...a server specialty.
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19  Gondor vs Mordor 1 / GvM1 Character Builds / Builds Thread on: 02 May 2008, 17:38
Thankyou to Supa and the rest of you that worked hard to make these builds work.

As before- I take no credit for these and this is going to be one huge post that I would LOVE to see stickied.
further- you will have to edit the Dragon builds to comply with the 1.69 update so that they have 18 levels of druid.
Start builds-
Human Bard20/rdd10/pm10 Chaotic/Neutral
My example – Pazuzu
Ability scores start/final
Str 17 – 36
Dex 8
Con 14 – 16
Wis 8
Int 14 – 16
Cha 13 – 16
Bard – Toughness, Armor Pro Heavy
Bard –
Bard – Weapon Pro of choice
Bard – Cha
Bard –
Bard – Weapon Focus of choice
Bard –
Bard – Str
Bard – Curse Song
Bard –
Bard –
Bard – Str Imp Crit of choice, Lore to 8
RDD –
RDD –
RDD - Still Spell
RDD - Str
RDD –
RDD - Blind Fight
RDD –
RDD – Str
RDD - Epic Weapon Focus of choice
RDD –
PM –
PM – Str Great Str 1
PM –
PM –
Bard – Great Str 2
PM – Str
PM –
PM - Armor Skin
PM –
PM – Str
Bard – Epic Skill Focus Taunt
Bard –
Bard –
Bard – Str Epic Prowess
Bard –
Bard –
Bard - Lasting Inspiration
PM - Str
Skills
Conc 15ish
Disc 42
Heal 43
Perform 42
Tumble 40
Taunt 42
UMD 27
Final buffed stats with +5 weapon and standard +7 defensive gear and Hasted
Attack Schedule – 57/52/47/57
Add in a Divine Power scroll for 62/57/52/62/57
Armor Class – 82
Add in +8 armor, shield, ring, +4 dex and AC jumps to 87
Hitpoints Max rolls at 40/Max total with +12 con and Song
433/701
My reasoning for things you might find strange
PM lvl 10 at lvl 40 – With such high ac I found it better to get the RDD levels and the ability bonuses that come with them first. Needed to take Bard 20 on a feat level for Lasting Inspiration.
Bard to lvl 12 and RDD to lvl 20 – You can take the 8 pre-epic RDD levels earlier but going over 8 will lose total ab for the build. So Bard to 5, RDD to 13, then Bard to 20 would be fine. Having spell use early was nice however.
Other Misc BS info
Curse Song and final buffed Taunt of 69 is huge, use it
No Evasion, but Fire Immunity and a + saves item helps
Combat buffs such as Warcry, Haste, and Wounding Whispers only last 20 rounds
Use Magic Device, use it
Bard Song adds 2ab, 5ac, +2 fort/reflex saves, +3 will saves, and +8 to skills for party
Other Viable Options
Don’t bother unless you want to trade Toughness for Knockdown.
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Human Cleric20/Druid14/Monk6 Lawful/Neutral
My example – Tiamat
XP Penalty starting at lvl 34
Ability scores start/final
Str 13
Dex 8
Con 8
Wis 17-30
Int 14
Cha 14-15
Travel/Trickery domains
Cleric – Extend Spell, Toughness
Cleric –
Cleric – Power Attack
Cleric – Wis
Cleric –
Cleric – Divine Might
Cleric –
Cleric – Wis
Cleric – Blind Fight
Cleric –
Cleric –
Cleric – Wis Improved Crit Unarmed
Cleric –
Cleric –
Cleric – Expertise
Cleric – Wis
Cleric –
Cleric – Imp Expertise
Cleric –
Cleric – Wis
Druid – Great Wis 1
Druid –
Druid –
Druid – Wis Great Wis 2
Druid –
Druid –
Druid – Great Wis 3
Druid – Wis
Druid –
Druid – Great Wis 4
Druid –
Druid – Wis
Druid – Armor Skin
Monk –
Monk –
Druid – Wis Dragon Shape
Monk –
Monk –
Monk – Epic Prowess
Monk – Cha
Skills
Concentration 43
Discipline 43
Open Lock 21
Search 21
Spellcraft 38
Tumble 40
Combat stats fully buffed
Attack Schedule 69/66/63/60/57/69/66 – Add 2 if outdoors from Druid Nature Sense
Max ab lasts minimum of 20 rounds and includes +6 from str bonus, aid, bless, prayer, battletide, divine power, divine favor, and a +5 weapon equipped before shifted.
Armor Class 89 – add 10 with Imp Expertise
My reasoning for things you might find strange
Divine Might – Costs 2 feats and starting ability score issue. But when all said and done it gives you another +8 IRRESISTABLE damage per hit. Couple that with the +7 total from Btide and Favor you get 15 damage per hit that NOTHING can resist. Drop 7 attacks per round at high ab on top of that and you can see where it helps. Alot of things in the mod have uber DR, this is how you get around it.
Final Charisma of 15 – Had a single ability point out of place at lvl 40. Divine Might is cha based and I rely on buffs for my cha bonus so an extra 1 towards max cha was more important to me than getting 2 more points of Wisdom at the cost of Armor Skin. Just my preference.
Improved Expertise - Dragons can’t heal while shifted unless you have Heal or Cure Crit Wounds potions so occasionally you will run into situations where you need the extra 10 ac while waiting for the cavalry to come. Also keep in mind that with imp expertise activated you still have 59ab. The other reason for it is to kill Drow Temple Guardians. Buff up, cast Darkness near them, shift, then activate Imp Expertise and go spank them. Also very useful for bashing gates in faction cities.
20cleric/6monk vs 25 cleric/1monk – At Monk lvl 6 you get the Knockdown feats for free, +1 ac bonus, and a 20% increase in movement rate. I chose those over more caster levels and the ridiculous mummy summon spell. Again, just my preference. While PVP’ing a mage having KD is a must. Also 6 uses of Stunning Fist per day.
Open Lock/Search as Cross Skills – Starting with 14 intelligence for Imp Expertise leaves you with a lot of leftover skill points at lvl 40 after you take care of Conc, Disc, Spellcraft, and Tumble. Dumping the remaining points into these 2 does 2 things that help immensely. It allows you to have enough Search to find portals/doors without having to equip specific items to get a skill increase, and it allows you to unlock gates/doors that you would otherwise have to either bash or just leave them alone if they can’t be bashed…..such as the door to Voleur’s Valuables. The Trickery Domain power gives you a +10 bonus to these skills when used.
Other Misc BS info
Can solo EVERY Issendor Boss/Area except Niko
Don’t go Flatfooted, you lose about 38 ac
In PvP vs a mage spam IKD
Gets about 1150 hp with max Constitution at lvl 40 while shifted
+6 soak 40 damage reduction from dragon shape
Evasion with uber saves
Dc 46 Stunning Fist rocks
Get a IGMS immune amulet
Dragons already have the max of +20 Dodge Ac, use constitution boots instead
Cleric/Druid levels give you tons of heals to help a party before you get dragon shape
Only highest ac item merges while shifted, so a +8 ring trumps +6 armor, tho the other properties on the armor still merge.
Other Viable Options
Same build with 25cleric/1monk for the aforementioned uber lame mummy tank.
War Domain instead of Trickery as the domain power would give you max ab again for 13 rounds when Divine Favor runs out so you don’t need to unshift and rebuff right away
Trade Divine Might for Improved Disarm or IKD on the 25cleric/1Monk version
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Dwarf Barbarian28/Bard2/RDD10 Any Non Lawful alignment
My example – Never Built – but I think Terrorble may have started one
XP penalty starts at lvl 21
Ability scores start/final
Str 15-34
Dex 8
Con 20-22
Wis 8
Int 14-16
Cha 6-8
Barbarian –Armor Pro Heavy
Barbarian –
Barbarian – Weapon Focus of Choice
Barbarian – str
Barbarian –
Barbarian – Toughness
Barbarian –
Barbarian – str
Barbarian – Imp Crit of Choice
Barbarian –
Barbarian –
Barbarian – str Knockdown
Barbarian –
Barbarian –
Barbarian – Improved Knockdown
Barbarian – str
Barbarian –
Barbarian – Blind Fight
Barbarian –
Barbarian – str
Bard – Epic Weapon Focus of Choice
RDD –
RDD –
RDD – str Great str 1
RDD –
RDD –
Barbarian – Terrifying Rage
RDD – str
RDD –
RDD – Epic DR 1
RDD –
RDD – str
Barbarian – Epic DR 2
Barbarian –
Barbarian – Mighty Rage*
Barbarian – str Epic DR 3
Bard –
Barbarian –
Barbarian – Armor Skin
Barbarian – str Epic Prowess*
* denotes Epic Bonus Feat
Skills –
Discipline 43
Heal 43
Intimidate 43
Perform 5
Lore 8
Spellcraft 38
Tumble 40
UMD 31
Combat stats with +12 strength and a +5 weapon for ab /+7 gear and +4 boots for ac
Attack Schedule 57/52/47/42
Armor Class 66
Combat stats with all the above plus both Rages/Bard Song/Haste
Attack Schedule 66/61/56/51/66
Armor Class 68
AC with +8 Armor, Shield, Ring, and +4 dex is 73 while Raging
Hitpoints Max rolls at 40/Max total with +12 con
712/952 - So 792 with Boots of Hardiness +4 and 952 with Mighty Rage
My reasoning for things you might find strange
Mighty Rage – Mighty Rage has been scripted at GvM to add +5 ab instead of the usual str/con bonuses, and it stacks with the +3 ab you get from the regular rage at level 15 for a total ab bump of 8.
Epic Damage Reduction Feats – At first glance it looks like you would almost be better off starting with lower Constitution, higher Strength, and getting Gr Str feats instead of the Epic Dr feats. However you need 21 str/con for Mighty Rage and the +5 ab gained from it is better than higher base str and just the regular rage.
Final Spellcraft at 38 – For every five ranks in this skill after modifications you receive +1 to saves versus spells. Stopping at 38 and adding the +2 from int bonus gives you 40 total for +8 saves vs spells.
Other Misc BS info
UMD is a good thing
Not a solo toon but a very strong asset to a party
9 Epic DR stacks with 6 DR from Barbarian lvls for 15 total physical DR before items
Uncanny Dodge
Terrifying Rage dc is 42 naked
Other Viable Options
Trade Intimidate skill and Terrifying Rage for Taunt skill and Epic Focus Taunt
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Elf Bard20/Palemaster20 Any Non Lawful alignment
My example – Never Built – you be the first
Ability scores start/final
Str 8
Dex 18-30
Con 10
Wis 8
Int 14
Cha 16
Bard – Curse Song
Bard -
Bard – Weapon Finesse
Bard - Dex
Bard -
Bard – Weapon Focus Rapier
Bard -
Bard - Dex
Bard – Extend Spell
Bard -
Bard -
Bard – Dex Imp Crit Rapier
PM –
PM –
PM - Expertise
PM - Dex
Bard -
Bard – Imp Expertise
Bard -
Bard - Dex
PM – Epic Weapon Focus Rapier
PM -
PM -
PM – Dex Gr Dex 1
PM -
PM -
PM – Gr Dex 2
PM - Dex
PM – Epic Energy Resist of Choice
PM – Epic BS Mummy
PM -
PM – Dex Epic Mage Armor
PM – Armor Skin
PM -
PM – Epic Warding
Bard – Dex Epic Prowess
Bard -
Bard -
Bard – Lasting Inspiration
PM - Dex
* denotes Epic Bonus Feat
Skills –
Concentration29
Heal 43
Perform 42
Spellcraft 43
UMD 22
Tumble 40
Combat stats with +12 dexterity/+5 weapon for ab and +7 gear/+4 boots for ac
Attack Schedule 49/44/39
Armor Class 87
Combat stats with all the above plus Song, Warcry, Haste, Epic Mage Armor
Attack Schedule 53/48/43/53 with Divine Power scroll 59/54/49/59/54
Armor Class 101 with Improved Expertise 111
Ac with above and +8 armor, shield, and ring is 114
Hitpoints Max rolls at 40/Max total with +12 con and Song
298/566
My reasoning for things you might find strange
No Blind Fight – Feat starved, no room and not overly necessary anyways, this is obviously an AC tank. Get a Vorpal Rapier and hope to score some lucky crits while tanking. That is your job.
Other Misc BS info
UMD yet again
Can get 116 ac with someone to cast Undeaths on you
No evasion, bad PVP build
Poor ab, bad PVP build
Uber AC plus super lame mummy for double tanking
Bard Song adds 2ab, 5ac, +2 fort/reflex saves, +3 will saves, and +8 to skills for party
Have to unequip shield to cast spells but they are extended
No Uncanny dodge so if you are flatfooted or caught by a sneaker your ac drops by 16 all the way down to 71 if you aren’t buffed. So yeah, who cares.
Other Viable Options
Build for DR instead of AC
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Human Bard25/druid5/shifter10 Chaotic/Neutral
My example – never personally built but thoroughly tested. There are a few versions of this currently on the server but none are exactly like this and I am certain this is the best of them all. No offense to anyone.
Ability scores start/final
Str 8
Dex 8
Con 18-21
Wis 8
Int 14
Cha 15-22
Bard – Curse Song, Toughness
Bard –
Bard – Weapon Pro Exotic
Bard – Con
Bard –
Bard – Weapon Focus Scythe
Bard –
Bard – Con
Bard – Armor Pro Heavy
Bard –
Bard –
Bard – Con Extend Spell
Druid –
Druid -
Druid - Imp Crit Scythe
Druid – Cha
Bard –
Bard – Blind Fight
Bard –
Bard – Cha
Druid – Epic DR 1
Shifter –
Shifter -
Shifter – Cha Epic DR 2
Shifter -
Shifter -
Shifter – Epic DR 3
Shifter - Cha
Shifter -
Shifter – Epic Weapon Focus Scythe
Bard –
Bard – Cha
Shifter – Undead Shape
Bard –
Bard –
Bard – Cha Lasting Inspiration
Bard –
Bard – Epic focus Perform*
Bard – Epic Focus Taunt
Bard – Cha
* denotes Epic Bonus Feat
Skills –
Concentration 25
Discipline 43
Open Lock 20
Perform 43
Search 20
Spellcraft 43
Taunt 43
UMD 22
Combat stats with +12 strength /+5 weapon for ab
Attack Schedule Shifted 49/44/39
Armor Class 35-40
Combat stats with everything above plus Bard Song, Warcry, Haste
Attack Schedule 53/48/43/53
Armor Class same crap, less than 40
Hitpoints Max rolls at 40/Max total with +12 con and Song while in Risen Lord shape
470/748
My reasoning for things you might find strange
No Tumble – This is a pure DR build. The lack of tumble allows you to run circles around people/npc’s and
incur attacks of opportunity from them. With Wounding Whispers up they will take 26-31 points of sonic
damage each time they hit you.
AB is only 53 buffed, no Epic Prowess – Sure the extra 1ab would be very useful but it would come at the
expense of epic bard feats, so no.
Final strength score of 8 – Yeah it sucks, you can’t carry much of anything. But with a final Charisma
of 22 that buffs to 34 and a +12 bonus to your perform at 53 making it 65 is good. Perform like most other
skills works in multiples of 5. Even with 65 perform you still need a +10 perform item to get the 75
necessary for lvl 25 bard song. Look at it like this, roleplay, you are a pathetically weak individual
who dies and owns…yaaaaay for stories…
Other Misc BS info
Good UMD for loading up other item slots with elemental dr items
Boots of striding yet again
No Evasion/AC so anyone with Divine Favor/Might/Heal/Mass Heal/ Lay on Hands, Sunburst/ Sun Beam is going
to put some serious damage on you
Risen shape is crit/sneak immune and has base 50% immunity to slashing/piercing damage. Put on some Mithral Gothic Plate, a Magnetic Shield, and a Warg Amulet to get 95% slashing immunity, 70% piercing immunity, and 20% bludgeoning immunity. Throw on a Rubber Cloak and a pair of Kevl’R Gloves to get 15 pierce/bludge resist and 10 slashing resist. You already get 9 DR from epic feats.
Level 25 Bard Song is dope. +2ab, +6ac, +2 Fort/Reflex saves, +3 Will saves, +14 to all skills. Curse song does reverse to enemies
Buffed Taunt (max cha/song) is 79, curse your target first to drop their conc skill by 14
In this version of the build you need an item with Alertness on it to take Shifter levels. Otherwise trade Toughness
Need to resist a total of 60 physical damage to avoid slay from the bigger bosses. So 75% slash immune and 15 resist or 60% immune and 24 resist.
Other Viable Options
Build for AC instead of DR
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Human Cleric38/Monk1/Rogue1 Any Non Lawful alignment
My example – Never Built – But I think AngsanaMan’s Thalia Sue from back in the day is the same
Ability scores start/final
Str 8
Dex 14
Con 12
Wis 18-36
Int 12
Cha 8
Travel/War domains
Cleric – Spell Focus Evocation, Gr Focus Evocation
Cleric -
Cleric – Extend Spell
Cleric - Wis
Cleric -
Cleric – Empower Spell
Cleric -
Cleric - Wis
Cleric – Maximize Spell
Cleric -
Cleric -
Cleric – Wis Toughness
Cleric -
Cleric -
Cleric – Scribe Scroll
Cleric - Wis
Cleric -
Cleric – Combat Casting
Cleric -
Cleric - Wis
Cleric – Epic Spell Mummy Dust
Cleric -
Cleric – Epic Spell Focus Evocation*
Cleric – Wis Improved Combat Casting
Cleric -
Cleric – Gr Wis 1*
Cleric – Gr Wis 2
Rogue – Wis
Cleric -
Cleric – Gr Wis 3*, Epic Spell Greater Ruin
Cleric -
Cleric - Wis
Cleric – Gr Wis 4, Armor Skin*
Cleric -
Cleric -
Cleric – Wis Gr Wis 5 + 6*
Monk -
Cleric -
Cleric – Gr Wis 7
Cleric – Wis Gr Wis 8*
* denotes Epic Bonus Feat
Skills –
Concentration 43
Spellcraft 43
UMD 31
Tumble 40
26 skill points left over
Combat stats with +12 strength /+5 weapon for ab
Attack Schedule 35/32/29/26/23 with a kama or unarmed
with all cleric combat buffs add 15 to those
Armor Class with +7 robes/gear 60
Armor Class with all above plus Haste, Max Dex/Wis, +8 robe/ring is 78
Can jump it to 90 with 3 castings of Undeaths Eternal Foe
Popular Spell DC’s
Hammer of the Gods 39
Flame Strike 40
Blade Barrier 41
Fire Storm 43
Implosion 47
Greater Ruin 40ish
Hitpoints Max rolls at 40/Max total with +12 con
398/638
My reasoning for things you might find strange
Improved Combat Casting – ICC prevents Attacks Of Opportunity against you due to casting spells close to enemies. Ideally this build will be under Greater Sanctuary healing the party but creatures with True Seeing will still get AOO’s against you if you are too close. Chances are if you run in to cast a Heal for a party member its because he/she is about to die, and this prevents disruption.
Evocation Foci – Almost all good cleric spells are evocation based. Even the couple that aren’t still have great DC’s due to high Wisdom.
War domain vs Trickery – War domain allows you to cast both Cat’s Grace and Aura of Vitality. Keeping in line with the party buffer/healer role Aura of Vitality gives everyone +4 to str/dex/con and lasts 76 rounds when Extended. Trickery gives you Improved Invisibility but that can be had with items or wands with UMD.
No Attack Bonus – This build is for party buffing/healing. Use the Uber Lame Mummy God for melee.
Discipline and other skills – 26 points left over so if u want to max discipline you wil have to take some from another skill. Kind of pointless however considering it will still be so low.
Other Misc BS info
With Bless, Aid, and Prayer you can raise the ab of everyone in the party by 3 and give then +1 to their skills.
Spell Resistance spell gives you 50 sr with 38 caster levels, which is enough to resist just about everything.
Aura of Vitality gives the party +4 str/dex/con.
Undeaths Eternal Foe gives +4 dodge ac each time you cast it and lasts 38 rounds.
Gets about 15 various heals with enough slots leftover to keep some offensive spells mem’d.
UMD/Lame Mummy. Use them.
Put this build into a party with a high lvl Bard and a couple decent melees to rip things up.
Other Viable Options
Drop Monk lvl in favor of another Rogue lvl. This will lose 7ac for the build when buffed but will allow you to keep evasion and then equip armor/shield which could give good enough discipline bonus to make it worthwhile. Dex bonus is still figured into your reflex saves when wearing armor.
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Human Paladin23/CoT15/Rogue2 Lawful/Good
My example – scrapped- though same lvl’ing scheme used by Charlie on his Pally I think
Ability scores start/final
Str 13-16
Dex 8
Con 10
Wis 13-14
Int 10
Cha 18-26
Paladin – Weapon Focus, Power Attack
Paladin -
Paladin – Divine Might
Paladin - Cha
Paladin -
Paladin – Divine Shield
Paladin -
Paladin - Cha
Paladin – Improved Critical
Paladin -
Paladin -
Paladin – Cha Blind Fight
Paladin -
Paladin -
Paladin – Extend Spell
Paladin - Cha
Paladin -
Paladin – Extra Smiting
Paladin -
Paladin - Cha
Paladin – Gr Cha 1
Paladin -
Paladin – Epic Weapon Focus*
CoT – Cha Gr Wis 1
Rogue –
CoT – Great Smiting 1*
CoT – Great Smiting 2
CoT – Cha Great Smiting 3*
CoT –
CoT – Great Smiting 4-5*
CoT –
CoT – Str Great Smiting 6*
CoT – Great Smiting 7
CoT – Great Smiting 8*
CoT –
CoT – Str Great Smiting 9
Rogue –
CoT –
CoT – Epic Prowess, Great Smiting 10*
CoT – Str
* denotes Epic Bonus Feat
Skills –
Discipline 43
Heal 39
Tumble 40
UMD 20
Combat stats with +12 strength /+5 weapon for ab, +7 gear/+4 boots for ac
Attack Schedule 48/43/38/33
Armor Class 60
With Bless, Aid, Prayer, Divine Favor, Divine Wrath for ab, +8 armor/ring/shield/Haste/Divine Shield for ac
Attack Schedule 63/58/53/48/63
Add 14 to those on Smite Evil with Max Charisma
Armor Class 79
Hitpoints Max rolls at 40/Max total with +12 con
392/632
Saves at lvl 40 with max Charisma and no other buffs
Fortitude 43
Reflex 36
Will 39
My reasoning for things you might find strange
23Paladin/15CoT – On Paladin lvl 23 you get a bonus feat, which in the case of this build turns out to be Epic Weap focus. Also a +5 weapon, Bless(1), Aid(1), Prayer(1), Favor(5), and Divine Wrath(7) total the 20 needed to max ab at 63. 56 ab without Divine Wrath is still respectable.
No Armor Skin - Feat starved. Could probably be worked in somehow.
No Spellcraft for Saves vs spells – Who cares, look at the saves.
Why all of the Great Smite feats? – Read below. If you don’t want smite feats then make a Paladin/Sorc/Rdd.
Other Misc BS info
A Smite Evil hit does 418 points of physical damage by itself without weapon bonus, str, or any magical properties figured in. With Max Str/Cha, a +5 long sword, and all of the combat buffs up you can Smite for up to 475, and crit for twice as much.
With Divine Favor/Might/Wrath you do 26 points of damage per hit that cannot be resisted by any means.
Has Evasion with uber saves
UMD
Lay on hands heals for 532. Use it against Undead and do that much damage to them.
Can cast Holy Sword on any weapon, including other people
Other Viable Options
To make a non-smiting Paladin I would go Paladin29/sorc1/Rdd10. It can get about 68 ab.
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Human: Paladin 15/Sorcerer 24/Rogue 1
Lawful Good
My example – Never Built to my knowledge
XP penalty starts at lvl 37
Starting Stats [Final Stats]:
STR 15 [22]
DEX 8
CON 10
INT 12
WIS 14
CHA 16 [19]
(Starts with Paladin)
1- Pwr Attk, Weapon Focus (Martial Weapon)
3- Divine Might
4- STR +1
6 - Knockdown
8 - CHA +1
9 - Blindfight
(Start Sorcerer level 10)
12 - CHA +1, Combat Casting
15 - Extend Spell
16 - CHA +1
(Stop Sorcerer, {should be 6 Sorcerer} Continue with Paladin)
18 - Improved Critical (Martial Weapon)
(Should be 14 paladin, 6 sorcerer. Continue with sorcerer)
20 - STR +1
21 - Epic Weapon Focus (Martial Weapon)
24 - STR +1, Epic Prowess
27 - Still Spell
28 - STR +1
30 - Armor Skin
32 - STR +1
33 - AutoStillSpell I
36 - STR +1, AutoStillSpell II
(Level 37 Rogue: Max tumble to 40, Continue with Sorcerer)
38 - [Bonus feat:] AutoStillSpell III
39 - Epic Spell: Epic Mage Armor
(Finish with Paladin for maximized Discipline)
40 - STR +1
Skills:
Spellcraft only to 27 (minimum) or 30
Concentration should be high (40+)
Discipline should be maxed (43)
Sacrifice Heal Skill for UMD? I couldn't find a balance; suggestions?
Tumble maxed at 40
Combat stats with +12 strength and a +5 weapon for ab
Attack Schedule: 48/43/38/33
Combat stats with all the above plus Haste/Aid/Bless/Prayer/Tenser's Transformation (+12)/Divine Favour
Attack Schedule: 66/61/56/51/66
With a decent15-20x2 Crit range on a longsword, 12-20x2 with a scimitar or rapier with keen.
Unbuffed with +5 AC Gear:
Armor Class 53
Some buffs: Haste/Epic Mage Armor/+4 Dexterity and +5 AC Gear
Armor Class 62
Please Keep in mind that's only +5 gear, you can bump up the AC easily with +7 Fullplate, a +7 Tower Shield, Amulet of Natural Armor +7, Rings with +6 Deflection AC, etc.
Unbuffed Hit Points/[+12 CON]: 252/[492]
I believe there's also some bonus HP from Tenser's
Reasonings, Substitutes and Dis/Advantages:
I went with rogue to get UMD, plain and simple. But since the build is already starved for skillpoints; it might be a better idea to switch the rogue level with 1 monk, this way those high saves are combined with Evasion, and you could take level 15 paladin earlier and maximize discipline with the monk level instead. In hindsight, I would likely go the 1 monk route if I built this.
I'm not sure how effective this toon could be in PvM; though I imagine it would fair quite well against high AC and DR toons. The principle behind this build is more PvP oriented versus those pesky Palemaster/Damage Reduction mages. You can cast multiple mords disjunctions per day and have access to Holy Sword (1 to 2 times per day depending on your wisdom bonus.) The way I imagine this would be played is by firing in with Mords Disjunction, while they're replenishing their essential buffs cast HolySword and Tenser's Transformation; then sprint after the mage and dispelling him onhit, while having a guaranteed +13 Irresistible damage from Divine Might and Divine Favour. You may also consider firing off a few bigbies before engaging Tenser's.
The main problem I can see with this strategy however is that it takes a large number of buffs to reach the full potential and some of them are short duration (10-15 rounds). You also can be dispelled and the trouble with Tenser's and casting is that once you cast it, you're locked in for 24 rounds(or 48 if extended) without the ability to cast due to 100% spell failure. If you're fighting a mage and they retaliate with dispell however, you might get Tenser's dispelled; at which point you can return to your arcane arsenal.
The AC and HP are not superb... this is definitely not a defensive toon. I would suggest seeking out either AC gear or Damage reduction gear to assist with the obvious flaw in low AC/HP
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Elf Bard 9 / Shadowdancer 2 / Arcane Archer 29
Alignment Any Non-Lawful
Str- 10
Dex- 19-38
Con- 10
Wis- 8
Int- 14
Cha- 13
1) B- Point Blank Shot
2) B
3) B- Dodge
4) B- Dex +1
5) B
6) B- Mobility
7) B
Cool S- Dex +1
9) S- Weapon Focus Longbow
10) A
11) A
12) A- Dex +1, Improved Critical Longbow
13) A
14) A
15) A- Rapid Shot
16) A- Dex +1
17) A
18) A- Blind-Fight
19) A
20) B- Dex+1
21) A- Epic Weapon Focus Longbow
22) A
23) A
24) A- Dex +1, Epic Prowess, Great Dex I
25) A
26) A
27) A- Great Dex II
28) A- Dex +1, Great Dex III
29) A
30) A- Great Dex IV
31) A
32) A- Dex +1, Great Dex V
33) A- Great Dex VI
34) A
35) A
36) A- Dex +1, Great Dex VII, Great Dex VIII
37) A
38) A
39) A- Great Dex IX
40) B- Dex +1
Discipline 35
Heal 18
Hide 40
Move Silently 40
Perform 15
Spellcraft 43
Tumble 40
Use Magical Devices 31
Naked Unbuffed w/ Mundane Longbow
Hit Points- 302
AC- 32
Attacks- +59/+54/+49/+44
EDIT: Fixed a major oversight in reworking the build. Had written down 1-8 Bard, 9-10 SD, 11-20 AA when it should have been as above with Bard level 8 coming in at 20th level to maximize skills like UMD pre-40.
I realized this error a split second after leveling my new archer to 8th. Doh! Found out though that the seal of mordor won't de-level you nor will dying. I had to kill a friendly faction member to lose my level. Learn something new every day.
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Elf Wizard20/ArcaneArcher18/ShadowDancer2 Any Alignment
Ability scores start/final
Str 8
Dex 19-36
Con 10
Wis 8
Int 17-19
Cha 8
Wizard – Point Blank Shot
Wizard -
Wizard – Weapon Focus Longbow
Wizard - dex
Wizard – Extend Spell*
Wizard – Blind Fight
Wizard -
Wizard - dex
Wizard - Toughness
Wizard – Empower Spell*
Wizard -
Wizard – dex Dodge
Arcane Archer –
Arcane Archer -
Arcane Archer – Improved Critical Longbow
Arcane Archer - dex
Arcane Archer -
Arcane Archer - Mobility
Arcane Archer -
Arcane Archer - dex
Arcane Archer – Epic Weapon Focus Longbow Hide10/Move Silently8/Tumble5
Shadow Dancer – Max Hide/MS/Tumble
Wizard –
Wizard – dex Great Dex 1
Wizard – Great Int 1
Wizard –
Wizard – Great Dex 2
Arcane Archer – dex
Arcane Archer –
Arcane Archer – Great Dex 3
Arcane Archer –
Arcane Archer – dex Epic Prowess*
Arcane Archer – Great Dex 4
Arcane Archer –
Arcane Archer –
Arcane Archer – dex Great Dex 5, Great Dex 6
Wizard –
Wizard –
Wizard – Great Dex 7, Great Int 2
Shadow Dancer – dex
*Denotes Bonus Feat
Skills –
Concentration 42
Heal 43
Hide 43
Move Silently 43
PickPocket 17
Tumble 40
Spellcraft 41
Combat stats with +5 bow and +12 dex and haste
60/55/50/60
Combat stats fully buffed with above and Tensers
70/65/60/55/70
Armor Class with +8 robe/ring. +7 amulet, +4 boots/haste – 68
Hitpoints Max rolls at 40/Max total with +12 con
280/520
Saves at lvl 40 with no buffs or items (against spells with Protection From Spells up)
Fort – 20 (37)
Reflex – 33 (50)
Will – 19 (36)
My reasoning for things you might find strange
Wizard lvl 17 at total lvl 27 - !7 Wizard levels allows you to use a sequencer, which you can cast the lame mummy into.
Can’t always use spells due to low intelligence at first – Yes, at first. But this allows you to maximize your Dex score for more ab. At level 39 you can cast lvl 9 wiz spells, but you will have to learn them from scrolls. So make some yourself or commission them from another player.
Find something else strange? – I don’t care J
Other Misc BS info
Can’t cast spells while under tensers, 60ab without, and 75 with true strike.
68 Armor Class is weak, use HIPS/mummy to avoid attacks.
Low spell dc so use ones with no saves
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Human Druid14/Cleric24/SD2 Any neutral alignment
Ability scores start/final
Str 9-11
Dex 13
Con 10
Wis 18-30
Int 14
Cha 8
War/Travel domains
Druid – Dodge, Mobility
Druid -
Druid – Skill Focus Discipline
Druid - wis
Cleric –
Cleric – Extend Spell
Cleric -
Cleric - wis
Cleric – Blind Fight
Cleric -
Cleric -
Cleric – wis Imp Crit Unarmed
Cleric -
Cleric -
Cleric - Knockdown
Cleric - wis
Cleric -
Cleric – Weapon Pro Exotic
Cleric -
Cleric – wis
Cleric – Great Wis 1 – hide10/ms8/tumble5
SD – Max hide/ms/tumble
Cleric -
Cleric – wis Great Wis 2
Cleric –
Druid -
Druid – Great Wis 3
Druid - wis
Druid -
Druid – Epic Prowess
Druid -
Druid - wis
Cleric – Epic Spell Mummy Dust
Druid –
Druid -
Druid – wis Dragon Shape
SD –
Cleric -
Cleric - Armor Skin*, Epic Skill Focus Discipline
Cleric - str
* denotes Epic Bonus Feat
Skills –
Concentration 29
Discipline 21
Hide 40
Move Silently 40
Tumble 40
Spellcraft 43
Combat stats fully buffed
Attack Schedule 69/64/59/69/64
Armor Class 72
Hitpoints Max rolls at 40/Max total with +12 con
360/600
In Dragon Shape fully buffed with +12 con
1200
Saves at lvl 40 in shape with no buffs or items
Fort – 35
Reflex – 29
Will – 34
Add 14 to those if maxed ability scores and +9 spellcraft mod added in
Ok..soooooo…
No monk lvls so it only gets 5 attacks fully buffed and max Ac is only 72 I think. But you have HIPS so its not really a big deal. Buff up, sick the mummy on whatever you are attacking and then use your 69ab and HIPS to ABUSE….and I mean ABUSE…
Discipline is low, only 46 with max str. But a bull belt, brute force gloves, and a duergar shield from Orthanc take it up to 71 which is actually still better than average for a melee I think. You could also get Epic Focus if you drop one of the following – Armor Skin, Epic Prowess, or the Mummy. You could also wait until lvl 36 for dragon shape and use the lvl 30 feat slot of AS, EP, or MD so you can take Epic Focus at 39.
Tons of items that cast shadow shield and improved invis for a shadow dancer so I went with War domain over Trickery. Aura of Vitality rocks and you need max dex for ac. Aura of Vitality also pimps out your mummy pretty good. With Bless/Aid/Prayer/AoV and a bulls str you can likely get the mummy ab into the mid 50’s.
Equipment I would recommend would be –
Weapon – Acu or Mage Breaker
Armor – Maynards robes - +7 with 10% immunity to all physical
Shield – Fury for fire resist or a +disc shield
Helmet – if you can find a + disc helm I would use it
Belt – Bull Belt
Gloves – Brute Force or +dex item
Cloak – I would go Ice Age for mage protection. Otherwise Inf cloak for hide/ms bonuses
Boots – Short Guys
Ring 1 – Ele resist
Ring 2 – whatever, maybe a 5/- magic resist like Force Ring if you wear Warg Ammy
Amulet – Warg or Missle Deflection
The IGMS protection is kinda questionable. You have HIPs so he has to take the time to cast TS before he casts IGMS. By that time you should be all over him beating his ass anyways.
Only took regular Knockdown. IKD just gives you an extra size category bonus, but I think the Dragon size is already the largest tho I am not sure. All I know is that 69ab with the attack bonuses you get from HIPS is nasty, very nasty. Basically they will need 90+ disc to always resist your kd, maybe even higher than that.
The lvl’ing scheme could be flipped around a bit. I just took the 4 preepic druid lvls right away, might wanna take druid at lvl 1 (more starting skill points) and then go for the 16 cleric and then the 3 druid till 20. That would give you better spells earlier to lvl with.
24 cleric lvls means you won’t be auto stripped by a disjunction scroll, it will get some stuff but not everything.
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