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Gondor vs Mordor 1 / GvM1 Players Forum / Re: End of an Era
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on: 10 February 2024, 10:28
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Hi all,
All good things must come to an end..
Thanks for the hundreds and hundreds of hours of memorable play-time!
Regarding the mod: would it be an acceptable option to give it a final resting place in some public archive? There to be downloaded by anyone that wants it? I guess none of the developers would mind, looking at the open atmosphere that has surrounded the mod. Sure, there have been many discussions and debates, some of them heated, but mostly on content :-)
Anyway, the alternative of just "throwing it in the garbage bin" seems a waste.
Cheers!
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Blackguard Halberd
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on: 13 April 2023, 20:17
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Seriously... Y'all still playing??!!?? I salute you and compliment your persistence! Had some great times with this game and this server in particular. Don't think I will ever log in again (even though I apparently still have the game installed ). Wishing everybody that's still going strong plenty of epic battles, glorious loot and loads of fun! Cheers! PS I just checked in because I noticed my friend @df paid for another year of gondorvsmordor.com hosting. I'll let him know I'll pay for next year, as long as someone posts something between now and then. Party on!
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Gondor vs Mordor 1 / GvM1 Players Forum / From bad_karma to myx!
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on: 15 October 2021, 23:39
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Hey myx! how about you quit this game already and join us in some new ones? You're on the right discord already, just ping for games!! ([GreyDeth]: Sry off topic - does not belong in "Server Down" ... moved this message - and changed topic)
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: New Huge Mod Improvement -Extra Hakfile required!! (feb. 2021)- Live Now!
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on: 07 March 2021, 11:25
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Assuming the 2017 file originates from some pre-ee install of nwn, i would first start with a complete cleanup and fresh install of a single nwn-ee instance. Make sure to wipe any and all config locations and maybe even a quick clean of the registry.
With a single install, you're setup will become "reproducible" by others like FC. It bring down complexity, which is always good for reliability.
Edit: or maybe i misunderstood your info completely and you already have a fresh env with single steam install that resulted in all those files. If that is the case then I agree with your "I really dont get the mechanics" :-)
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Gondor vs Mordor 1 / Dragon Builds / Re: Human - Druid 8 / Monk 4 / Shifter 28
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on: 04 January 2021, 16:41
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I think the greater ungol ring drops from those big guys in the tower of cirith ungol.
Elven battle priestess helm sounds like something that can drop in either Rivendel or Lorien.
Morgothu's choker is from a dragon in a secret area. I'll give you some tips: go through the black gate, find a cave on the right side of that map. There you will have to fight a heavy fight... Then, look around!
Lesser ring of Orodruin.. hmm aren't those acid monsters behind black gate called something liko Orodruin bla bla? Not sure really, just thinking out loud.
Blessed cloak. Hmm I used to loot those a lot.. Maybe the mobs around Pelargir king?
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Server not enforcing item lvl restrictions
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on: 26 November 2020, 19:27
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All fine with me! Sry for the confusing '24' mention. I thought I read a post on this forum that claimed it was the '25' ability scores that were killing it. Anyway: i have quite some wemic/brownie builds now, so I too would like to keep them and the extra build options they bring.
The cheating remark, fyi, was triggered by a toon that was seen online with more than 2000 hps. Not sure if this was true or not.. i just thought to share it so that all is on the table when we make decisions.
Cheers!
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Server not enforcing item lvl restrictions
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on: 25 November 2020, 07:39
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Do we know what the actual value for str and dex is that triggers the invalid character message? I think i saw someone post it is only once choosing dex 25, with dex 24 still being fine. If that is the case, i'd favor having enforce legal characters ON and putting a message on forum that wemic/brownie can "only" start at dex/str 24.
Rationale: it could hardly be considered a nerf for those races, because they are way overpowered to start with and it is not like the ability points vanish. They just move somewhere else. Also, having enforce legal ON would give me some safe feeling for making cheeting harder (although i admit I wouldn't know how to do it and/or this mechanism helps to fend this off)
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Gondor vs Mordor 1 / GvM1 Players Forum / Server not enforcing item lvl restrictions
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on: 15 November 2020, 17:02
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I noticed today that the server is not enforcing item lvl restrictions anymore. Was this change intentional? Just want to say that it greatly impacts low-lvl area balance. For example: i just started an new toon, and could run around at lvl 2 with 45+ ac, 15+ ab and a lot of dmg reduction.
Don't think this adds to the gaming experience (and therefore think it was mistakenly changed).
Also, someone recently mentioned the server didn't enforce legal characters, but haven't verified that myself (wouldn't even know how to be frank).
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN
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on: 12 November 2020, 13:20
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Indeed I can vouch for quite some gear! I'd say: just give the guy what he claims he lost! (@CleverOne can you add me one of them nice shiny balrog blades? ) edit: sorry to post here Grey.. forgot you get some sort of notifications if someone does that... will not misuse it again!
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Gondor vs Mordor 1 / Rogue builds / Re: barbarian 15 - assassin 20 - hs 5
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on: 11 November 2020, 22:24
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KD: the tougher bosses often also come with fairly tough adds around them, that need to be killed ASAP. Those can be neutralized effectively with KD, as I experienced this week when we successfully attacked Barad Dur. Also, KD is very useful on casters.
Also, it helps this particular build greatly while solo leveling, because it trigger 3 sneak attacks per round that greatly increase dmg output on this dexer. But hey, if KD is not your thing, just replace it with other nice feats like toughness/skill focus as Thiagow suggests. That will also work well.
About the dispell of ranger: that is why I started the barb version yesterday. I couldn't agree more with your remark: everything that can be dispelled...
Edit: and maybe one last remark to put my builds in context. I try to also have fun / adventure while I lvl my way to 40. These days I cannot spend time like 15 years ago, which means the grind to 40 needs to be enjoyable as well. For sure feats like KD (but probably others as well) that have less use in endgame boss fight are very nice around lvl 20. You will not often see me roaming the osgilliath graveyard for hours on end.
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Gondor vs Mordor 1 / Rogue builds / Re: barbarian 15 - assassin 20 - hs 5
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on: 10 November 2020, 10:21
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OK, so also did the similar build but with ranger instead of barbarian. I'll post finding here in short, maybe I'll post the build on separate thread later.
Final class lvls: ranger 19 / assassin 16 / hs 5
Attack comparison with barbarian build: barb 70/65/60/55 70/65/60/55 rang 66/61/56/51 68/63/66/61 Not sure what to make of this. Barb max ab is highest, but nr of attacks above 60 is the same and the ranger actually does not look bad at all either with the off-hand buff.
AC comparison: barb 85 with rage on (on server probably 88) rang 86 (on server probably 88, not 89 because no shield)
Notable diffs: Ranger does not have annoying 4x rage to get max ab, instead it uses longer lasting aid spell (which can be dispelled contrary to rage). Conceal is 65% for ranger, down from 70% for barb. Ranger seems a bit more versatile, with some nice call-out player tool 3 and the cure serious wounds spell changes (did anybody ever cast this on a mob: its heals are quite insane!)
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Gondor vs Mordor 1 / Rogue builds / Re: barbarian 15 - assassin 20 - hs 5
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on: 10 November 2020, 08:19
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I noticed on nwn wiki on the web that KD can only be performed on enemies up to one size category larger than yourself. With IKD I think you count as one size higher, which should mean that you can actually KD trolls, ogres and other giant subraces. With that in mind, I guess I'll stick with it, because a prone target will trigger sweet sneak attack.
Changing the lvling scheme is indeed an option. I wanted HS asap so that you get those potions early, greatly improving dmg and ac. In terms of pre-epic ab, it doesn't matter if you take 13 or 15 barb, because you'll take the assassin's +0 twice either way (on lvl 1 and 5).
But really nice additions! Opens up room for minor choices by players.
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Gondor vs Mordor 1 / Rogue builds / Re: barbarian 15 - assassin 20 - hs 5
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on: 09 November 2020, 16:26
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Actually no bad input, Sky. Your info about ranger and dual wield.. I'm thinking of swapping out barbarian for ranger would make sense. Going to loose 5% conceal this way, but when taking
ranger 19 (16 pre-epic) / assassin 16 / hs 5
I think ab would be comparable (ranger bless/aid?), but ac would be better (no rage) and attacks per round the same because of off-hand. Shield ac would be compensated by parry. Will try it later and report back.
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Gondor vs Mordor 1 / Rogue builds / Re: barbarian 15 - assassin 20 - hs 5
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on: 09 November 2020, 16:10
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It is not dual wielding, but using large shield (brownie cannot lift a tower shield.. the question is: can tower shields lift brownies?).
Btw: do you have a link to that ab increase from parry? I know that it gives an armor increase in some classes (i think the ones you mention), but ab i didn't know..
Update: just checked, the parry AC bonus is for ranger and rogue only. Not for assassin. Update 2: actually you are right, there is a 2ab bonus for dual wielding when having 18 lvls combined ranger/rogue. I don't think you need parry for that btw.. In any case, the +2 ab is only applied to the off-hand if I recall correctly. I think I remember seeing weird attack rolls where the offhand attack has higher ab than main hand. A nice buff, sure, but not super.
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Gondor vs Mordor 1 / Rogue builds / barbarian 15 - assassin 20 - hs 5
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on: 09 November 2020, 09:48
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Posting this in rogue builds section, because it is very similar to the build Thiagow just posted (we were actually in test area together, 2 little midgets haha). And even though it doesn't have rogue class, it's certainly rogue-ish.
Race: brownie, of course!
Starting stats: str 8 dex 24 con 16 int 14 cha 13 (cannot go lower, brownie) wis 11 (cannot go lower, brownie)
Put all points in dex to reach 48 (with great dex)
Final stats will be: ab 71 (74 with tenser), 8 attacks (9 with tenser) update: ab 70 if taking kukri, which I now checked is much nicer dmg! ac 85 while raging (test area, approx 87 in server) 70% conceal
Used dagger in test area, but with similar choices as described by Thiagow in his bg/rogue/hs build, you can also take kukri and sacrifice some feats like great dex/blind fight/epic sf discipline.
lvl 1: barb - iron will - always max your disc when taking barb lvls lvl 2: barb lvl 3: barb - alertness lvl 4: barb lvl 5: barb lvl 6: barb - weapon focus (dagger) lvl 7: barb lvl 8: barb lvl 9: barb - improved crit (dagger) lvl 10: barb lvl 11: barb lvl 12: barb - knockdown lvl 13: barb - hide 8 / ms 8 lvl 14: assassin - always max tumble when taking assassin lvls lvl 15: assassin - improved knockdown lvl 16: assassin lvl 17: assassin lvl 18: assassin - blind fight lvl 19: assassin lvl 20: assassin - persuade 8 / lore 6 / search 4 lvl 21: harper - epic wf (dagger), harper bonus feat: great dex lvl 22: harper lvl 23: harper lvl 24: harper - armor skin lvl 25: harper - harper bonus feat: great dex lvl 26: barb lvl 27: assassin - blinding speed lvl 28: assassin lvl 29: assassin lvl 30: assassin - esf: discipline lvl 31: assassin lvl 32: assassin lvl 33: assassin - great dex, assassin bonus feat: great dex lvl 34: assassin lvl 35: assassin lvl 36: assassin - great dex lvl 37: assassin - assassin bonus feat: great dex lvl 38: assassin lvl 39: assassin - choose: exotic wpn from start and go kukri end with one less ab, or take prowess lvl 40: barb
you have plenty of skills, I took (for instance): disc 43 tumble 40 umd and search 20 open lock 42 spellcraft (for saves) 20
But you can take whatever you want..
Playing tip: spam knockdown so that you trigger the 12d6 death attack from assassin. This build kind of needs it for dmg output. In team fights you will always have them, if you have a tank of course.
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