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751  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Class: Dwarven Defender on: 05 April 2009, 22:28
Dwarven Stance is one of those things that seems to break so easily. Action cancel kills it, successful stealth or invis kills it, if someone moves out of melee range that can sometimes kill it too.
752  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Class: Dwarven Defender on: 03 April 2009, 18:18
Some interesting ideas and can also say how much of a pain a PM-DD can be to level Tongue

Off-topic but relavent to the class, it is also worth pointing out that since the mod wipe there is a real lack of DD gear on the server that I know of. Most the DD-specific items got wiped as they were in the underdark/issendor areas. Like I said in some other thread, I hope to see Kingdom at the Lonely Mountain or the Iron Hills in the mod one day Cheesy
753  Gondor vs Mordor 1 / GvM1 Players Forum / Re: "Why do YOU play?" - The Nep Report on: 28 February 2009, 01:38
This is a general post from me about stuff  Kiss

Quote
.....well party exp was increased a huge amount, but it seeems greed for drops outdoes greed for exp as most of you still wont/dont party up.

I have to agree with this. I was trying to level a dwarf barbarian since the wipe. Barbarians only hit good when at very high level (e.g. you hit lvl 34+ and complete your 10th level multiclass +1). As pinky put it - barbarians don't make good solo toons but are a good asset to a party - they make lousy PVP'ers and PVM'ers until 34+ because of their uber AC penalty and rubbish saves, and also get an XP penalty which makes leveling very slow going. The amount of times I logged in, asked if anyone was up for some party play, got no response and ended up dieing to KD spam by low level NPCs due to the new AI is a reason I have not logged in for weeks now. I have literrally found it impossible to level my barb any higher due to the fact that I have to go to an uber low level area to get XP without dieing, unless there are similar level players on (which wasn't that often).

I don't play the usual builds, I play builds that are a challange and good for 'party play' like my PM/DD, barbarians and construct shifter - I don't build dragons or mages or shielded clerics because I have always had the impression that it is too easy which leads me onto PVP - It seems most of the PVPs I have engaged in since the wipe have been vs mages with bigby and IGMS spam (or mummy dust with KD spam too). No offense to the people who builds these but when I am playing my uber low AB PM/DD and get constantly spammed with bigby, I kind of think what it the point...IMHO IGMS / ILMS should never have been introduced without a save (reflex?). It doesn't matter how much you nerf the damage amount of the spells (without making it useless) to try and equal things out, mages usually have enough spell slots to be able to kill toons even with high constitution after they have been bigbied a couple of times.

On the subject or drops itself...doesn't bother me, I was a late commer to the 'old' setup and managed to get drops many others didn't so I can always catch up again in that respect.

Finally, on item drop on death/respawn - I have to disagreee. After a few weeks of playing GvM anyone will have more GP than they know what to do with so GP loss becomes irrelavent. Everyone with money will just be respawning constantly which will remove some of the challange element to the mod.
754  Gondor vs Mordor 1 / GvM1 Players Forum / Re: barb rage bugged on: 24 January 2009, 01:33
I have just looked at my barb and when in greater rage get 4 attacks, just sped up it seems (not sure how this extra attack is suppose to work to be honest).
755  Gondor vs Mordor 1 / GvM1 Players Forum / Re: CEP 2.2 on: 01 January 2009, 12:33
Yep it works fine - I am running CEP 2.2 since reinstall and have not had any problems or noticed any glitches.
756  Gondor vs Mordor 1 / GvM1 Players Forum / Re: CEP 2.2 on: 31 December 2008, 15:48
With CEP do I need to install the version the server is running or am I ok to install CEP 2.2 to be able to login? I have had yet another HD go down and am having to reinstall everything.

Edit: Nevermind...looks like 2.2 has the older files in too.
757  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Tricks, Trades, and Secrets on: 13 December 2008, 20:23
Thought it might be good to include the 'best random item' (e.g. not store bought or dropped by an NPC) you have found...

Mine has to be the greater brawlers belt which had 20/- bludgening DR on it. I found this when I was in my first phase of the server (noob), think it was from a chest in Moria but I can't really remember.
758  Gondor vs Mordor 1 / GvM1 Player Supported Online Store / Re: ammy for that special undead in your life on: 02 October 2008, 17:44
mmm, you guys probably have most of what of what I have, only think I can think of is the queens mandible axe.
759  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Strange cave boss bug? on: 20 September 2008, 02:06
That is a different axe Tongue but it is not as good as the one above
760  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Strange cave boss bug? on: 20 September 2008, 00:55
PM me when you see me in game - I am not a fan of forum spoilers Smiley
761  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Strange cave boss bug? on: 17 September 2008, 18:07
Battleaxe is decent without giving too much away. I did have it but lost in the vault rollback/downtime  Sad
762  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Strange cave boss bug? on: 15 September 2008, 19:03
It's a bug, when he drops his entire inventory you don't get the quest item or any xp for the kill either.
763  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Areas on: 30 August 2008, 14:33
I would like to see some Dwarven area that has a LOTR connection. Possible locations would be the Kingdom at the Lonely Mountain or the Iron Hills. New NPCs & equipment set to go with - e.g. different to the Duergar in Issendor (which seem out of place to me).
764  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Mimic Quest on: 12 August 2008, 19:49
I am not talking about farming mimic itself, take the cave mimic - 3 chests, 1 is mimic (random spawn), the other 2 can contain some pretty nice stuff without giving too much away. Before the petrification came into effect you could just open up all 3 chests, loot what ever you wanted then make a run for it without having to worry about mimic. The temporary petrification makes that a lot harder if you open up chest 1, spawn mimic, then try and loot chests 2 and 3 without killing him.
765  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Mimic Quest on: 12 August 2008, 17:56
I think the petrify is there to stop people just farming the drops from the chests, which is good in my book Smiley
766  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Glaurung Bug on: 02 August 2008, 10:36
Well I am just reporting what happened - I used one of my barbarian toons so was just using DD stance as an vague similarity example. No objects were in the way. At first I thought a BB was getting in the way but I asked the summoner to unsummon it but that didn't help. Will try next time, I guess.
767  Gondor vs Mordor 1 / GvM1 Players Forum / Glaurung Bug on: 01 August 2008, 15:57
Not sure if this is a new bug...

Dwarves (and I guess other smaller races e.g. halflings and gnomes) can not seem to get close enough to even attempt to hit him.

To try compare it to something that makes more sense - it's like sticking a DD in stance and then the opponents moves just out of melee range - he just stands there in melee mode. Well the same happens on a permanent bases with Glaurung - you just can't get close enough (probably due to his size).
768  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Suggested change: Make "unpopular" weapons more interesting. on: 29 July 2008, 19:13
If that's in reference to the YinYang battleaxe, it is still available, it has just been nerfed. =P

Ah, didn't know - I assumed it had disappeared completely as I got a different class of weapon in return, but am happy enough with that laugh


And the battleaxe that is sold in Edoras is likely the best purchaseable weapon outside of the insane shortbow in bandit lair.

I must admin - I try to stay away from acid weapons - I think quite a lot of high level bosses & nps have acid DR because of the shield mage farmers  Sad
769  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Suggested change: Make "unpopular" weapons more interesting. on: 29 July 2008, 09:59
One of the 2 new battleaxes has already been removed - must admit it was a bit uber but that only leaves one other that I know of that is matchable to the number of high end swords available.
770  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Favorite Screenshots on: 21 July 2008, 16:44
A couple of boss runs with Patryk Smiley

Aragorn
******




King of Pelargir (didn't get a shot of him dead on the floor)
***********

771  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Barbarian rage on: 12 July 2008, 20:21
I can see the ab bonuses are back, maybe when you have time you can check what is going on with the AC? I see that mighty rage now gives -4 AC, totalling -6 with greater rage. Just seeing if this is the norm now as there was no AC penalty from mighty rage previously.
772  Gondor vs Mordor 1 / GvM1 Players Forum / Re: 1.69/CEP Bugs on: 12 July 2008, 16:09
Couple of minor things:

1) Toons that were built with the large body shape are now slim.

2) A couple of the new robe/armour types are a bit dodgy when it comes to movement animation - head is becoming detached from the body etc.
773  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Barbarian rage on: 10 July 2008, 14:51
With the current setup the mighty rage feat is not really worth taking as it does minimal enhancement to a toon already in greater rage. Have also noticed that mighty rage is also giving an additional -2 ac penalty (which it shouldn't do & didnt use to do on this mod) which stacks with the normal -2 from rage/greater rage totalling -4 AC from rage feats.

I made Turril & Olle aware of this when the server came back online, but am unsure if these are new changes or if its being looked into.

But yes - echoing Rods comment - my barb toon now has trouble hitting anything moderately tough as it's effectively down 9 ab. When hasted and raging you get crazy attacks per round but that is what monks should be for.

Below are the pre-downtime additions to the rage feats:
http://www.gondorvsmordor.com/gvm1/wiki/index.php/Barbarian
774  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Shifter Classes on: 29 June 2008, 19:47
I have only tried the construct shifter so here are my thoughts:

1) Stone Golum - if certain gains were to be added at the expense of additional weaknesses then leave it be in my opinion.

2) Iron Golum - totally useless is a GvM environment (DR 20/+4 is useless, DI 90% elec is bettered by the demonflesh, DV 50% fire - ouch!).

3) Demonflesh - never understood why the construct shape version is scaled down compared to the NPC version (no True Seeing being the main feat) when both NPC dragons and the dragon shape get it. Potentially can be used as an elemental DR tank but I have yet to really find any instance where this can be well utilised. Once again physical DR feats are useless in GvM environment.
775  Gondor vs Mordor 1 / Admin Announcements / Re: Server is Now Up on: 27 June 2008, 19:18
Once again, good Job Turril  Smiley
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