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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Server dead?
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on: 14 December 2018, 08:16
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No worries at all, real life comes first and all that (which is why I disappeared for so long). Was just looking through my old games recently and remembered GvM as some of the best fun I'd had on NW and thought I'd check in.
I'm heading home in a few weeks to see family for the holidays, maybe I'll see if I can find my old CDs (I think I know where they are).
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Server dead?
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on: 12 December 2018, 23:03
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I feel the need to reply here as I see so many names I used to recognize. Are any of you STILL playing? Khaine, firecracker, radagast, steelwarrior, and many more. If so I might go buy NWN from some source just to experience the good old days of GvM again. It's been SO long. I miss it!
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Gondor vs Mordor 1 / GvM1 Players Forum / HS Potions
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on: 18 July 2011, 05:02
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For most people this probably isn't an issue since they most likely don't run their HS down to 780k exp as much as I do... but I have 780351 exp right now and even though it only costs 250 exp, the HS potion dialogue will not allow me to create a Lion's Shield OR Lion's Courage potion. I checked to make sure I had enough GC (only 200,000+, but enough) so I think it's a bug in the script.
Just thought I'd mention it - not really a big deal.
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Gondor vs Mordor 1 / GvM1 Character Builds / Re: Ranger 38/Fighter 1/Monk 1
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on: 30 June 2011, 02:03
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I went STR build because I wanted to make good use of the two-bladed sword. Double weapons intrigue me for several reasons. They typically posses better damage types/amounts than their single-handed versions (this is justified by the inability to swap to a shield when convenient, I think). They also only require one spell/item use to affect all of your attacks (Blade Thirst, for example, which is great since Rangers have very limited spells per day). I also had tried a STR-based Ranger with hide/ms and was just unhappy with the results. The thing's a good hitter, so I decided to focus on hitting and screw the sub-par hide/ms scores (camouflage/mass camo only give + to hide, AFAIK).
The reason for fighter is because of the lack of UMD in the build. Fighters get so many nice items that putting one level in seemed better than UMD (since I want all the skills I've got currently). Monk was, as loc pointed out, taken simply for evasion and tumble. Going +12DEX/WIS is certainly good advice if I can find gear to max all that AND STR (and possibly CON too).
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Any toolset junkies out there?
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on: 29 June 2011, 23:27
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I periodically make stuff (or used to, I might get back into it again). I had the first two levels of hell (from D&D) made at one point. Not on this computer, though, sadly. That would actually be a fun project to work on again sometime when I'm bored.
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Gondor vs Mordor 1 / GvM1 Character Builds / Ranger 38/Fighter 1/Monk 1
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on: 26 June 2011, 01:16
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Another variation on an earlier post (the Ranger 38/SD2 Dex-based one), this build is the result of me trying to find the best use for my Menelvagor's Blade (the Two-Bladed Sword from Imrahil). I tried to come up with something fun with a str-based Assassin but I wasn't impressed. Then I considered this build and was tempted to do a 37 Ranger/2 SD/1 Fighter split as a str-based HIPSer... but Hide/MS is too depressingly low to be useful most of the time with a str-build. Instead, I've decided to drop the pretense of being a HIPSer at all and rely on the Ranger Shield AC from Parry, as well as other Ranger self buffs, to make a half-decent hitter (I hope).
As usual, comments and feedback are appreciated. I'm still in the "is this toon worth the effort" phase of development.
Important notes: because this build is based off of trying to make a toon to use Menelvagor's Blade well I include it's stats so that I can reference it for damage calcs later: +5, Keen, 2d6 Electric, 2d4 Positive, +12 Spot, +2 Vamp Regen.
Race: Human
Starting (Final) Stats: 14 (30) STR 14 DEX 14 CON 14 INT 14 WIS 8 CHA
Level Progression:
1: Ranger 2: Fighter 3-36: Ranger 37: Monk 38-40: Ranger
STR at Every Level Up Chance
Feats 1: Toughness, Luck of Heros, Favored Enemy: Humans 2: Weapon Proficiency Exotic 3: Weapon Focus: Two-Bladed Sword 6: Knockdown, Favored Enemy: Elves 9: Improved Critical: Two-Bladed Sword 11: Favored Enemy: Dwarves 12: Alertness 15: Blind Fight 16: Favored Enemy: Constructs 18: Improved Knockdown 21: Great Strength, Epic Weapon Focus: Two-Bladed Sword 24: Great Strength II, Bane of Enemies 26: Epic Prowess 27: Great Strength III, Favored Enemy: Elementals 30: Great Strength IV, Favored Enemy: Dragons 31: Favored Enemy: Half-Elves 33: Great Strength V, Favored Enemy: Undeads 36: Great Strength VI, Favored Enemy: Halflings, Favored Enemy: Outsiders 39: Armor Skin 40: Favored Enemy
Same as the last build, the final Favored Enemy is on level 40 intentionally so it can be re-rolled as necessary for any new bosses / targets you want at the time.
299 Skill Points:
Concentration: 43 Discipline: 43 Heal: 36 Parry: 42 Search: 10 Set Trap: 42 Spot: 43 Tumble: 40
Why the changes? Concentration was desirable in the last build but 43 Hide/MS made it impossible - now I can abuse (hopefully) the Cure Serious Wounds spell more. Parry 42 is for the +6 Shield AC from dual-wielding. Set Traps is for +14 DC on Entangle Spell (I've heard it's not half bad) and also for some light Deadly trap setting. Spot is for spare points and also because the sword gives +12 Spot.
Final Stats: HP: 518+240 = 758 w/ +12 CON Items Saves: Fort = 26, Will = 19, Reflex = 19 AB: 30 (BAB) + 16 (STR) + 5 (Weapon) + 4 (Feats) + 7 (Aid) + 2 (Bane of Enemies) + 2 (Ranger Dual Wield) - 2 (Dual Wield) = 64 AB AC: 10 (Base) + 2+6 (Armor) + 6 (DEX) + 6 (Amulet) + 6 (Ring) + 2 (Double Weapon) + 4 (Boots) + 8 (Tumble) + 6 (Ranger Dual Wield) + 2 (Armor Skin) = 58 AC Damage: 1d8+16+5+2d6+8 Physical Damage, 2d6 Electric Damage, 2d4 Positive Damage, 1d10 Magical Damage.
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Gondor vs Mordor 1 / GvM1 Character Builds / Re: Epic Gargoyle
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on: 23 June 2011, 18:35
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Hm... that makes me wonder about the possibility of an Assassin Epic Gargoyle... it would provide decent conceal, a nice bonus to hit (+5 at 24, I think?), and limited HIPS if one wanted it...
Although, now that I come to think of it I think the assassin's use poison would be wasted with the OnHit properties of claws and bite most likely. I'll think some more on it - but thanks for the feedback Loc.
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Gondor vs Mordor 1 / GvM1 Character Builds / Epic Gargoyle
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on: 23 June 2011, 16:44
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I made a toon built around the Epic Gargoyle a while ago, ended up not liking it and deleveled it to use the exp for other stuff. I wanted to present the basic stats for it here and see what people think about it. It's an odd build, and certainly doesn't seem like a primary tank to me - but can anyone think of places it might be useful?
Druid 6/Shifter 13/DD 22
BAB: 26 HP: 856 Base + 240 (+12 CON Items) = 1096 AC: 77 Self-Buffed with +6 Gear and Haste, 87 with Imp Expertise. 89 with Bard Song/Other Dodge Bonus
Parry: 85+ (4 Attacks Per Round) - This is less useful than for SDs since it doesn't get huge AC *or* Conceal but could still help I guess. Discipline: 75ish Spot: 70+
Other info: +6 Regen without Items (DD) 50% Magic/Cold Immune 5/- Magic Resistance without Items 10/- Fire, Cold, Electric, Sonic Resistance without Items EDR II + DD DR 11/- 25/+7 Damage Reduction 25/- Pierce Resist SR 22 Defensive Awareness III means no Flanking which means no Auto-Sneak Attacks from multiple opponents (can still be sneaked via HIPS).
Biggest downside here is that there's not large enough AC to be relatively safe AND you're not crit immune. You can get a meager 50% Conceal from Displacement (Cloak) and run Imp Expertise constantly (as you have crappy AB anyways - 52, I think without Imp Exp) to get near 80 AC with 50% conceal and almost 90 Parry without items (80 AC due to lack of Imp Exp while parrying). Not sure at all if this is worth making because other tanks would outdo it in almost every situation. It would be nice for tanking non-AA archers (who needs to do that often?) I guess.
Biggest upside is the large amounts of Damage Reduction/Resistance before considering any items. The ele resists come from feats which (AFAIK) stack with item resistances. Also, with the Fury Plate (dwarf only), a +2 regen belt, ring, cloak, and maybe helm (?) you're looking at around +19 regen per round which certainly won't save you when mobbed but could be helpful for 1v1 or small group tanking when combined with your Parry and other defenses.
Again, I have serious doubts that this is even worth making - which is why I'm asking for feedback. Any improvements (I can post the full build later, at work right now) or suggestions are appreciated.
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Gondor vs Mordor 1 / GvM1 Future Talk / Re: New entry
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on: 08 June 2011, 20:09
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Two ideas:
Move the initial spawn location (on first login / after reset) to where players respawn to after death. That way new players begin facing the door to Eru's.
Or move the bank and other "extra" area in the pocket to Eru's? This option is a bit more work and might not really be worth it - but it would accomplish the same thing as the first point, essentially.
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Ranger Dual Wield Buff / Aid Bonus
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on: 13 May 2011, 04:39
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Ranger Aid spell does NOT display any bonus in the character sheet (even before level 21 when it should just add +1). It does appear in the combat log, so it's not really a problem - just thought I'd post about it in case others notice it.
I had 40 AB on the character sheet totally unbuffed (and 40 AB in the combat log as well). After casting Aid (and nothing else) combat log showed 42 AB (I'm a 21 Ranger atm).
Again, this doesn't require any action, just announcing in case others encounter this and wonder about it.
Also, 40 AB displayed on character sheet, 40 in combat log (without Aid). I had WF/EWF, 22 BAB, 10 STR Bonus, +5 Weapon, -2 for dual wielding with light offhand. That SHOULD be 38, so I'd say your +2 is working now. Cheers, Terror!
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Gondor vs Mordor 1 / GvM1 Players Forum / Re: Ranger Dual Wield Buff / Aid Bonus
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on: 04 May 2011, 02:25
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I get what you're saying about the weapons being equipped - is the fix you're considering going to potentially help with double weapons (which obviously, as one equip, can't be equipped separately)? All in all, it's not the end of the world - I'll play the toon either way (because I think the shield AC bonus was a very nice addition to encourage dual wielding), just wondering.
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Gondor vs Mordor 1 / GvM1 Players Forum / Ranger Dual Wield Buff / Aid Bonus
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on: 03 May 2011, 19:22
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Not sure either are working properly right now. Just made a toon in the build test arena and I don't seem to be getting the proper bonuses.
With 42 STR, 30 BAB, and wf/ewf/prowess Ranger Aid (at 37 Ranger) and a +5 Weapon I would expect:
30+16+3+1+5+7+2+2-2 = 64 AB. My character sheet only shows 60. And the combat log doesn't reflect any additional bonuses either. I was using a two-bladed sword (which should count, but I'm noting it just in case the devs wanted the info).
I'm happy to report that the Parry AC seems to be working just fine, though, so kudos there. So yea, just asking about the proper Aid spell bonus for 37 Rangers (it's only appearing as +5 right now, instead of +7) and the +2 for dual wielding at high ranger levels.
Thanks! I don't want this to be taken as whining (since it's my first post in a LONG time) just wanted to notify/verify since I'm planning a toon around these new bonuses. Great job with the updates while I've been gone - can't wait to get back to playing!
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Gondor vs Mordor 1 / GvM1 Future Talk / Re: Core Class Boost
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on: 02 November 2010, 00:03
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From NLawson "Currently blinding speed needs 25+ dex, and gets 2 uses per day and lasts for 100 rounds total."
Um no it doesn't, it only lasts 50 rounds!!!
50 rounds per use w/ 2 uses per day.
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Gondor vs Mordor 1 / Dragon Builds / Re: Druid 20 / Bard 4 / PM 16 bychaky furtz
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on: 28 October 2010, 22:58
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Dragon tank ended up not working because when you get flat-footed you get owned (curse you, time stop!). My Dragon even has Uncanny Dodge (don't think Dragon Shape grants that) and still loses 20 AC when flatfooted. Without Uncanny Dodge (assuming you hit the +20 Dodge Cap) if anything flat-foots you (most likely spell effects since you have TS and would be hard to KD with the actual feat) you're losing 39 AC, AFAIK.
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Gondor vs Mordor 1 / Dragon Builds / Re: Druid 20 / Bard 4 / PM 16 bychaky furtz
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on: 28 October 2010, 02:37
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I was too lazy to check my dragon, but they shape didn't get WF/EWF last time I checked. The reason not to take it is because it doesn't WORK on Creature Weapons. My concern with this build is this: what's the point?
AB, as far as I can tell, is something like 25+25+6+1+3 (if you go divination)-2 (size) = 58 (Could get up to 69 with TS pot but only for like 3 rounds at a time). AC is something like 77
Epic Warding's duration is short, but it nets you the ability to penetrate DRs of X/+20 or less. Problem being that anything with huge DR is going to probably require better AB to even hit. Having a crit immune dragon is kind of nice, though, don't get me wrong.
Not trying to be harsh - just pointing out the numbers I'm seeing so you know what you're getting in to before you hit 40. Sucks to be disappointed after so much work. If this seems worth it to you, though, go for it!
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