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13122 Posts in 1336 Topics by 1240 Members
Latest Member: azihohaloyen
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1  Gondor vs Mordor 1 / GvM1 Players Forum / Re: End of an Era on: 05 March 2024, 12:58
Holy crap seems like I am just on time checking this site after a few years.

I can remember Rodriguez suggesting GvM to me so many years ago and then we went on a rampage when Turril was still hosting, so much fun on a 4 people team with Yoghy.
It was my first time on a PvP server and I liked sorting our new super builds for farming etc.

Thanks for all the events maybe time for a new live event at your place soon Cheesy

(Grey Edit:
Chaos m8 !! ... you where one of my many influencers to get to this server too ... loved youre dedication in grinding and puzzling (still in awe of youre post ... "the last suit you will ever wear - the Monk set!)... was so inspiring for me ... so sad you left and didnt come back ... missed ya a lot .... and indeed maybe a live event again ... sounds great)

2  Gondor vs Mordor 1 / Dragon Builds / Re: Is blackstaff worth it? on: 21 February 2019, 16:20
I think I mentioned this years back to FC when my dragon had blackstaff, but it makes sense otherwise will be a bit overpowered when shifted. That being said, there may be other weapon abilities / properties as well that don't work when shifted (AC bonus / vamp regen?).
3  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Happy Xmas! on: 24 December 2016, 01:42
All the best to you guys  Grin
4  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Worries about not having fun with PvP on: 17 November 2015, 15:29
I find it easier to just die and respawn/log, as opposed to having to leave the area for 15 minutes. I Don't see the point in running around constantly casting see invisibility all day for the sake of a few pvpers, but I also don't take issue with them killing me either. It's a part of game.

This and singing "LET IT GO" loudly  Grin
But knowing your RL friend I can see killing repeatedly by one player without a rez is annoying as hell...
5  Gondor vs Mordor 1 / Specialty Builds / Elf Wizard 8/SD 2/PM 30 Dracolich on: 12 November 2015, 11:37
Elf CN Krabat von der Schwarzen Muhle
STR   10
DEX   20/48
CON   12/24
WIS   8
INT   14
CHA   8

Wiz   Weapon Finesse   
Wiz      
Wiz   Toughness   
Wiz      
Wiz      Extend Spell
Wiz   Dodge   
Wiz      
Wiz      
PM   Mobility   
PM      
PM      
PM   Shield Prof   
PM      
PM      
PM   Expertise   
PM      
PM      
PM   Impr Exp   
SD      
SD      
PM   Armor Skin   
PM      
PM      EER Sonic
PM   Gr Dex   
PM      
PM      EMA
PM   Gr Dex   
PM      
PM      EER Elec
PM   Gr Dex   
PM      
PM      EW
PM   Gr Dex   
PM      
PM      EER Fire
PM   Gr Dex   
PM      
PM      EER Cold
PM   Gr Dex   
PM      
      
SP   200   
Spellcr   40
Tumble   20   
Hide   43   
Moves 43   
Conc   43   

Base   10
Dex   19
Armor   7
Natural   7
Deflection   6
Dodge   5
Haste   4
PM   16
Imp Exp   10
Armor Skin   2
Tumble   4
Shield   8
EMA   5
AC   103

My version of a Draco Summoner, I wanted to do something different than a Bard or Rogue / PM.
Since your disc is shite anyway so I choose not to pick it at all.
The build is surprisingly good and I did not get KD'ed a lot by Pel King/Eomer etc.
To keep in character I started with a Wizard for supporting your draco (Gr Bull/Invis/Haste).
Could even delete 2x Gr Dex for ESF Hide/Moves to get 90+ with good gear set.
6  Gondor vs Mordor 1 / Archer Builds (& Other Ranged Weapons) / Human Cleric 30/Fighter 5/Harper Scout 5 X-bow on: 12 November 2015, 11:04
Human   N
STR   12/13/24
DEX   8
CON   8
WIS   16/32/44
INT   14
CHA   16/18/30

C      Blind Fight   Extend Spell
C         
C      Alertness   
C   STR      
C         
C      Iron Will   
C         
C   WIS      
C      Power Attack   
C         
C         
C   WIS   Divine Might   
C         
C         
C      Zen Archery   
C   WIS      
F         WF X-Bow
F      Rapid Reload   Imp Critical
F         
F   WIS      WS
C      EWF   
C         
C         
F   WIS   EWS   
C         
C         
C      Epic Prowess   
C   WIS      GW
C         
C      GW   
C         GW
C   WIS      
HS      GW   CHA
HS         
HS         
HS   WIS   GW   
HS         CHA
C         
C      GW   GW
C   WIS      

SP   217
Spellcraft   40
Conc   40
Tumble   40
Discipline   40
Heal   40
Spot   rest

Total max ab 26 + 17 + 5 + 4 + 20 = 72
Total max damage +10 divine, +12 magical, +1 slashing, +7 bludgeoning, 1d10 +13 piercing & bludgeoning, 2d8 bludgeoning hammerhead bolt= 69

Bless: +1 ab
Aid: +1 ab
Prayer: +1 ab and +1 slashing damage
Divine Favour: +5 ab and +5 magical damage
Divine Power: +3 ab and +2 attacks per round
Battletide: +2 ab and +2 magical damage
Divine Might: +10 divine damage
War Domain: +7 ab, +7 bludgeoning damage
Harper Scout: +5 ab and +5 magical damage
Mighty: +7 physical damage
Epic Weapon Specialization: +6 physical damage

I haven't played for a long time since my laptop crashed for dual login but here is my last build I did when I farmed Devorin's Father's X-bow.
I remember it took me a while in the tester to get the feats just right but this build is my ultimate support cleric who carries a big stick..so much more damage than my AA

7  Gondor vs Mordor 1 / GvM1 Players Forum / Re: NWN installer on: 25 March 2015, 09:40
http://www.gog.com/game/neverwinter_nights_diamond_edition
I'm having very good experience with GOG games as it's only one file that is self-extracting.
Most GOG games I have free from torrents Cool
Don't know if these include CD keys as well but you could still use the old then.
8  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Is this server dying? on: 23 March 2015, 13:58
Most updates work for what I can tell..
Unfortunately my multibox laptop crashed last week and I'm looking for a used one so I can swap the SSD. Being farming for 4 months now so I'm picking up some games again I have started before (Planescape/Morrowind/Witcher 2).
Still need to practice for our weekly DOTA2 sessions..
9  Gondor vs Mordor 1 / Admin Announcements / Re: UPDATES PART III - MISCELLANEOUS on: 04 March 2015, 23:45
Nice work FC!
Number 9 is working just fine Grin

10  Gondor vs Mordor 1 / Admin Announcements / Re: Updates part I - bug fixes on: 23 February 2015, 15:42
Yeah but like The Warden she does not respawn after you kill her...
11  Gondor vs Mordor 1 / Admin Announcements / Re: Partial update on: 20 February 2015, 11:58
Sounds promising, can't wait!  Grin
12  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Trollshaw (and its cave), Weather hills et al... on: 03 February 2015, 15:10
There are a lot of unused roads and transitions so I hope they will be expanded someday.
I certainly miss Tom Bombadil in Old Forest, would be awesome to see some strange guy in blue there...
Prince Cardolan does not respawn however, he disappears if you leave the crypt just like Ice Queen...
13  Gondor vs Mordor 1 / Specialty Builds / Re: Dwarf : Wizard 17 / Druid 5 / Shifter 18 (Spectre) on: 03 February 2015, 09:44
Here is my dedicated spectre build:
D5/S10/W25      
Human   N   
STR   12   
DEX   8   
CON   16/28/40
WIS   8   
INT   18/20   
CHA   8   
      
W   SF Necro   Extend
W      
W   Empower   
W      
W      Maximize
W   ISF   
D      
D      
D   Alertness   
D      
D      
S   CC   
S      
S      
S   Toughness   
S      
S      
S   Blind Fight   
S      
S      
S   Undead   
W      
W      
W   Armor Skin   
W      INT
W      
W   ICC   
W      
W      
W   CON   INT
W      
W      
W   CON   
W      
W      ESF
W   EMA   
W      
W      EW
W   Mummy   
W      

A 900 hp gorilla with damage dealing 100 hp empowered neg. energy bursts, thereby healing yourself and the mummy. I went full focus for max hp and did not go shifter 18 because then you are missing all the epic spells. Thinking about teaming this up with a D5/S10/SD25 and epic shadow for extra fun Grin

Gear guide must have:
-Dragon Claw Staff: +6 deflection saves a ring slot, has Mass Haste and several skill bonuses
-Shifting Stance boots from Lonely Mountain with 50% negative penalty for faster healing
-Luna or Mystic Shield to remove spellcast penalty, all usual +12 DEX/CON items
14  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Trollshaw (and its cave), Weather hills et al... on: 02 February 2015, 12:06
Having been there yesterday these places are still as empty as 5 years ago, I see a challenge for the topic starter! Also to promote these areas a little more some bosses could be added to the Midgewater Marshes (what a hellhole!) so 3 areas would get more incentive. On a sidenote, after Baugnesh' tip having installed NWNCQ overhaul mod these places looks beautiful!
15  Gondor vs Mordor 1 / GvM1 Future Talk / Re: NEW GvM Suggestion Thread~! on: 30 January 2015, 12:41
Drop rate could use an increase, back in the day where there was more PVPing to charge the crystal and 10-man parties you could always expect a drop.
Nowadays crystals don't get charged anymore, and even while I'm dual boxing a 2% chance is not so big. Some bosses I have killed over 100 times to get a specific drop, so if this could be doubled to, say 3,5% initial with 0,5% per team member this could be 4%. Realistic without going overboard..

I would say keep the level 40 toons or all bosses would have to be updated..also I absolutely hate grinding levels so going to 60 would drive me nuts!
What could use an update is the stupid multiclass penalty when not going human, so if that could be removed it would be a big help.

All the walking around can get tedious yes, although I am getting used to it but a ticket-buy system for all the gold would be nice too.
16  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 30 January 2015, 09:27
Argh just when I had the Mordor bonus to 300% to get some new toons started.
I'll have to bash Pel King/Saruman/Squinty/Thranduil a bit faster I guess Grin
17  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 29 December 2014, 23:34
Oh-oh server down, if you need any funds to replace obsolete stuff let me know wink
18  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Christmas wishes on: 24 December 2014, 11:02
All the best to all of you guys!
19  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 11 December 2014, 17:45
Server down!
Down or slow, it's all the same to me Grin
20  Gondor vs Mordor 1 / GvM1 Future Talk / Re: Update - new area 2 on: 11 December 2014, 12:05
Decided to check the new area which looks great but after 3 days I still did not see any bosses respawning.
21  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 30 November 2014, 16:07
Hi Grey, can you check server speed, it's lagging as hell Evil
22  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Need help on: 20 August 2014, 12:31
I sometimes had CEP errors as well, but there was an update utility in a DOSBOX that came with the CEP package and always solved the problem, don't know if it still works though..
23  Gondor vs Mordor 1 / Admin Announcements / Re: Updates part I - bug fixes on: 12 August 2014, 15:11
Hi FC, did you get the chance to look at above comments/request? Thanks, Chaoz
24  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Back after a mini absence on: 25 April 2014, 01:05
all good things come to those who wait  Grin
25  Gondor vs Mordor 1 / Admin Announcements / Re: Updates part I - bug fixes on: 14 April 2014, 00:57
Welcome back and thanks for the feedback FC, here are some more:
-Forgot to mention that the Palemaster comment is more an upgrade request for the class (drain immunity at level 18).
-Request to put Gandalf in MT and Radagast in Mirkwood South (or add a small map adjacent to it named Rhosgobel). Beorn changing into a huge raging bear instead of dragon would be cool too.
-The Warden not respawning in Dol Goldur, everybody else immediately respawns when you go down again in the cellar btw.
-Necromancers respawning on the platform with Khamul which makes the fight a pain in the neck (just started farming him, really 8 necro's on top floor?). They are also immediately respawning once you go up and down again like the cellar.
-Ultravision bug for dragon shape shows up now and again, it seems to me that it is also more dependant on the area (spellcasters like priests/shamans etc). Note: this happens when PARTY members cast UV on themselves!
-Weight does not always merge with shape leaving you overburdened (kobold/spectre).
-The ear popping screeeeech when you enter the Dead Marshes.
-Request to double check if Epic Warding and Epic Mage Armor can not be dispelled (I could be wrong but I think Maynard stripped my sorcerer).
-Spell slot bug if you shift (probably all WIS/INT bonuses are reset).
-Buff icons sometimes disappearing in top right corner when you go into another area.
-Rod already requested this a few times but a teleport that doesnt cost 20M gold would be nice. There was already a chain on this with Grey. We could add pylons from MM/MT to 1 or 2 different areas.
-In addition to above, of all the areas in GvM I never went past Isengard/Helms Deep/Mirkwood because it is a long walk. That is almost 25 maps I have never visited because there is almost nothing there but certain death (between Gap of Rohan and Rivendel with Hobbiton) so these could use some incentive.
-Concerning the item upgrade requests, I was kinda disappointed that they were nerfed after spending a lot of time trying to get them. Trying not to sound ungrateful, but after the new shifter balancing it will be harder time farming even when dual logging.
-If your summon kills a boss, you don't see the drop chance but there is still a chance or no drop at all?
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