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10 August 2022, 04:17

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13053 Posts in 1332 Topics by 1245 Members
Latest Member: azihohaloyen
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Pages: [1] 2 3 ... 20
1  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 08 August 2022, 18:39
thnx, server is up again.
2  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 14 July 2022, 13:24
Up again.

<sidenote>
25juli2022 till 7aug2022 I'm on holiday (no dont wish me happy holiday here ... stay on topic please  Grin )
... if server breaks in the meantime, you have to be patient till 8aug2022.
3  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 20 June 2022, 17:46
Restarted! ent
4  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 13 May 2022, 20:11
Restarted   icon_thumright
5  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 17 April 2022, 09:52
Yup, forced Microsoft Updates ... its up again.
6  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 12 April 2022, 16:57
Strange I missed last post somehow ... but server is up and running a long time already ... guess since 15 January or so.
7  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Looking to return to GvM on: 23 January 2022, 13:42
Hey Schlix,
Welcome back!  hello2

This will help to get you back on youre feet
http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=3354.0
(especially the part with this "Porting toons from old server" in it

Plze read this whole topic too:
http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=3197.msg14626#msg14626

Hope you can enjoy GvM soon again!

8  Gondor vs Mordor 1 / GvM1 Players Forum / Re: GvM website and forum business on: 19 January 2022, 15:43
19jan2022:
Maniack has saved us again ... Forum was broken for at least 2 days (probably longer).
Its fixed again.
All hail Maniack! (who also pays for this forum for many years already) notworthy
9  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 07 January 2022, 18:56
Up again, hf
10  Gondor vs Mordor 1 / GvM1 Players Forum / Re: GVM Discord Server on: 19 December 2021, 11:09
 occasion14
11  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 17 December 2021, 09:45
Aaand Up
HF again ...
12  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 11 November 2021, 17:47
 Grin
Up again!
HF!
13  Gondor vs Mordor 1 / GvM1 Players Forum / Re: How to get onto the new nwn EE server: step-by-step guide on: 10 November 2021, 17:37
 Grin

Copied and pasted here from:
Topic: How to get onto the new nwn EE server: step-by-step guide

OTHER INFO ABOUT OLD TOONS:
Porting toons from old server
- create at least one toon on the new server, to ensure the servervault has an entry for your public key
- calculate your public key by executing the following steps:

1. Find your private CD Key (cdkey.ini file, stored under "Documents/Neverwinter Nights", the part after YourKey= )

2. Take the first 8 even numbered digits. That is, take the 2nd, 4th, 6th, 8th, 10th, 12th, 14th, and 16th character (either number or letter) from the CD key. For example,

If your key is:
12345-ABCDE-12345-ABCDE-12345-ABCDE

What you want:
12345-ABCDE-12345-ABCDE-12345-ABCDE

Public CD Key is:
24ACE24A


- send and e-mail (greydeth@hotmail.com) AND pm to GreyDeth on this forum that you emailed him, which contains your calculated public key and your old player name(s)/login name(s), used on the old server.


As an alternative to calculating your public key manually, I've created a script to do it for you. It will require you to copy/paste the first four blocks of your private key (don't copy/paste your whole private key, because you want it to remain secret, although the script will work if you do)

Copy/paste below code here and fill in the first four blocks of your private key and then hit 'run'

Code:
//replace the string 12345-ABCDE-12345-ABCDE by the first four
//blocks of your private key and run the program
val cdkey_first_four_blocks = "12345-ABCDE-12345-ABCDE"

fun main(args: Array<String>) {
println("First four blocks of your private key: $cdkey_first_four_blocks")
   
    val cdkey_stripped = cdkey_first_four_blocks.filter({it != '-'})
    println("Stripped key: $cdkey_stripped")
   
    val public_key_builder = StringBuilder()
    for (i in 1..16 step 2) {
        public_key_builder.append(cdkey_stripped.elementAt(i))
    }
    println("Your calculated public key: ${public_key_builder.toString()}")
}

After this I can probably help you

BTW great job and welcome again !!  hello2
14  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 01 November 2021, 21:15
Up again!
Sry it took so long
15  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 11 October 2021, 15:56
Started. hf again!
16  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 02 September 2021, 14:04
started
hf!
17  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 25 July 2021, 15:22
Going on vacation for 2 weeks ... so if server is down in meantime ... sorry.
Back 8 Augustus.
18  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 23 July 2021, 10:19
 love3
19  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 09 June 2021, 23:21
Restarted
20  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 14 May 2021, 23:50
Server restarted
21  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 14 April 2021, 16:56
Sry auto MS update again
server started
HF!
22  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New Huge Mod Improvement -Extra Hakfile required!! (feb. 2021)- Live Now! on: 18 March 2021, 18:23
Also this is a very important check:
 ... which version nwserver.exe is used when building and checking
-fire-?

My Steamapp "says" neverwinternights is always updated to latest version (I dont see option for delaying or refusing updates)
... but nwserver.exe file details says its still version from 23 dec. 2020 - 79.8193.0.0
this does not correspond with newest announced version on Steam:
8193.21
still validation check passed with no errors or repairs ... ???

So -fire-?
Can you check you're version of nwserver.exe?
23  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 15 March 2021, 12:36
omg ... sometimes I'm so pissed with Microsoft  cussing
PC restarted because of forced update.

Server is up again
24  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New Huge Mod Improvement -Extra Hakfile required!! (feb. 2021)- Live Now! on: 09 March 2021, 09:46
Thnx for all the input.

But server worked just fine and still is running fine, despite the PM hak/mod modulation not working.
So new installations etc ... not needed.

I just need information (asked earlier) ... from -fc- I guess
and besides this ... maybe Steam NWNEE mechanisms work in mysterious ways?
classes.2da in Steamapp directory ... maybe isnt needed or IS needed?
... therefore I just replaced the 2017 classes.2da with the 2020 version ...
also see nwn.ini ... is this ini file needed anyway nowadays?
there you see everything is pointing to C: documents (because this was where/how Steam installed the game partially) ... maybe override should point to the steamapps ovr map instead?
(I highly doubt that ... because earlier problems were solved by putting 2da files in C: documents\override map)

So we dont need other install options ... we just need some insight and information
best way in my opinion : see what -fc- has in his maps / ini file(s) - compare these with what I have posted above and I think we have a solution.
25  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New Huge Mod Improvement -Extra Hakfile required!! (feb. 2021)- Live Now! on: 07 March 2021, 19:49
Hey bk  Smiley thnx for advise.
But I dont think a reinstall will help ... this one already is quite fresh.
The old file can be something I did ... I copied haks and cda's between c drive and G drivejust to be sure everything was there when program needs it ...
So I can delete this old file or replace it with the new one ...
No need to "refresh" registry ... nothing will change there ... only files will change.
So what I really need is input from -fc-  what is he having in those maps I described earlier.

Also ... its quite possible that an .ini file is configured differently on -fc-'s computer.
-fc-?
if you can cross reference all the above and this one below ... maybe we can figure out where the differences are.

This is my nwn.ini file:
[Alias]
HD0=C:\Users\<user>\Documents\Neverwinter Nights
MODULES=G:\Games\Steam\steamapps\common\Neverwinter\data\mod\
SAVES=C:\Users\<user>\Documents\Neverwinter Nights\saves
OVERRIDE=C:\Users\<user>\Documents\Neverwinter\override
HAK=C:\Users\<user>\Documents\Neverwinter Nights\hak
SCREENSHOTS=C:\Users\<user>\Documents\Neverwinter Nights\screenshots
CURRENTGAME=C:\Users\<user>\Documents\Neverwinter Nights\currentgame
LOGS=C:\Users\<user>\Documents\Neverwinter Nights\logs
TEMP=C:\Users\<user>\Documents\Neverwinter Nights\temp
TEMPCLIENT=C:\Users\<user>\Documents\Neverwinter Nights\tempclient
LOCALVAULT=C:\Users\<user>\Documents\Neverwinter Nights\localvault
DMVAULT=C:\Users\<user>\Documents\Neverwinter Nights\dmvault
SERVERVAULT=C:\Users\<user>\Documents\Neverwinter Nights\servervault
DATABASE=C:\Users\<user>\Documents\Neverwinter Nights\database
PORTRAITS=C:\Users\<user>\Documents\Neverwinter Nights\portraits
AMBIENT=C:\Users\<user>\Documents\Neverwinter Nights\ambient
MOVIES=C:\Users\<user>\Documents\Neverwinter Nights\movies
MUSIC=C:\Users\<user>\Documents\Neverwinter Nights\music
TLK=C:\Users\<user>\Documents\Neverwinter Nights\tlk
PATCH=C:\Users\<user>\Documents\Neverwinter Nights\patch
OLDSERVERVAULT=C:\Users\<user>\Documents Nights\Neverwinter\oldservervault
NWSYNC=C:\Users\<user>\Documents\Neverwinter Nights\nwsync
DEVELOPMENT=C:\Users\<user>\Documents\Neverwinter Nights\development
MODELCOMPILER=C:\Users\<user>\Documents\Neverwinter Nights\modelcompiler
SOURCEOVERRIDE=..\libsource\exobase\\..\..\\gamedata\latest-resource-override
[Display Options]
Borderless=0
FullScreenDesktopMode=0
FullScreen=1
glFinishBeforeFBO=0
[Video Options]
SetUIScale=1
NumDynamicLights=8
[Sound Options]
DisableSound=0
[HTTP]
Max Concurrent Connections=20
[NWSync]
CompressionProvider=zstd
SQLite Shard Count=31

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