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26 October 2020, 02:18

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1  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: Yesterday at 12:35
Did the update anyway ... and ... YESSSS !!!!
New mod loads fine after lots of Steam-updates  .... (I think auto-updates fail because server is on 24/7?)
Sorry -fire- for the confusion ...

W00t !!! new mod is up and running !!!
Server Staus: Build 8139.16
Thnx again -fire- !!!!
  :pompom:
2  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: Yesterday at 11:48
Thnx -fire- for all youre work recently

Unfortunately something is wrong with the new mod ... OR I have to do something but I have no clue whatsoever ...

Whats going on ..

When I put the new mod into the right place and I start the NWserver ... the module seems to load very very fast in just 2 seconds (normally it takes about 20 seconds or so) ...
Then NWserver "says" <idle, login disabled> and stays this way (normally it "says" <Running, Login at Will>
... also in the top right windows where it says "Module Name" ... the name of the module stays empty ... manually override wont help and even causes some greyed-out options like "Local Characters Allowed"
(when module starts correctly ... only option "Post Game to Internet" is greyed-out and active)

Old module still works fine ... so this is still the current active one .... help !??

Extra information ... I noticed in my old backups ... that the current dll's and executables (like nwtoolset) all date "19-08-2020" but the ones in my backup dates vary between dll's: "03-12-2019" / "04-01-2019" (steam_api.dll) and exe: "30-05-2020"
Details from these files like filesize all seems exact the same ... still curious if something has to do with these differences in date ....

More info:
On working mod I see "server status: 8193.13
BUT
on Steam I see stable hotfix patch from September 8193.16 ...
Maybe I need to run this one first!?
Only I'm very afraid if I do this ... the old mod also wont work anymore ...

3  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Bandit Lair - I think its broken on: 16 October 2020, 14:17
I screwed up.  Fighter Essence widget is still fine in the sewers.  But it is still true I cant get past the portal even when I solve the gate.  Maybe it is class specific......ty

Correct .. you NEED to be a fighter to get to the portal ... its something I also experienced not so long ago ...
But on the other site its pretty difficult to succeed if you are alone ... I still didn't succeed after many tries ... maybe we can go through this together someday !??

I'm on holiday this coming week, but in weekend (24/25 oct.) I probably can be online ... maybe then?

[BTW: osgiliath sewers / bandit lair .... its the same  laugh )

4  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Feedback on drop rate after 3 hour tour of server on: 12 October 2020, 22:09
Weird ... Snare Ring is simply this, nothing more ... unless it is needed in a quest or needed to complete a fully equipped combination of gear, same as "the Monk suit"??

Special topic about items and where to find them?
Isn't that already a tiny bit under the topic GvM tactics? http://www.gondorvsmordor.com/gvm2/forum/index.php?board=32.0]
Its then 2x info for the price of 1 ... tactics to kill bosses BECAUSE they have special items / special drops

As for implementation ... I think -fire- plays a crucial role here ...
-fire-? Are you ready to give me the mod already? Or do you want to adjust some more stuff first?

5  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Feedback on drop rate after 3 hour tour of server on: 11 October 2020, 12:18
Nice work here ... great to read.
But "thanks firecracker!" ??... He didnt gave me the new mod yet ... so you were just lucky I guess.
Anyhow ... Gratz with the loot  Cool

As for drops ... (spoilers!!! But because of the low players presence and low advice possibilities not really disturbing, I think - - - Side note ... if these spoilers are not desirable .. I will delete this info and not do this again)

Snare ring:
Craft Trap + 5 / Class Limit: Assassin - Ranger - Rogue
Amulet of Divine Radiance:
Charisma + 6 / Extra Turning / Light (Bright 20m / White) /Class Limit: Cleric - Paladin
Bone Ring:
Immunity Level/Ability Drain
Boots of Reflexes:
Saving Throw Reflex +4
katana - Undeads Bane:
Cast Spell: Sunburst 20 (1Use/Day) + Undeath to Death 11 (1 Use/day) +
Damage Bonus Positive Energy (4d4 damage) + Enhancement Bonus +5  +
Extra Melee damage Type: Bludgeoning + Keen + Visual effect Holy
6  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: 11 October 2020, 11:43
Aha
So Boss-items will keep their value because they are always better then forged-items .... OK interesting new gameplay then.



7  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: 09 October 2020, 17:23
just 1 of my 2 cents about this forge.
In what way are bosses still interesting then?  .... cause now you have the possibility to forge the weapons/armor/other items? you so desperately wanted from a boss
8  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: 06 October 2020, 17:55
Good news !!
Well done m8 !
 headbang :pompom:
9  Gondor vs Mordor 1 / GvM1 Future Talk / Re: A few suggestions of things I'd like changed. on: 28 September 2020, 11:15
Nice and quite logical suggestions I guess - good one.

Only its up to -fire-  to also accept them ... and program them into mod.
Hope that he can make time for this.

-fire-?
10  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Broken Warg quest on: 24 September 2020, 17:44
Ha ... youre right ... there was also a big Warg lurking around near Lakthar ... gave me an Instigator's Warg head ... together with Lakthars head succeeds with completing quest (only 1000 XP ... but hey ... still nice if you are semi low level (low level (lower than lvl 12 or so, never gets you through this quest however)

Solved!!!
Thnx for helping  Cheesy
11  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Broken Warg quest on: 23 September 2020, 22:20
hmmmm I didnt see something like that down there ... but maybe hidden somewhere then ... I shall look into it ... thnx !
12  Gondor vs Mordor 1 / GvM1 Players Forum / Re: Broken Warg quest on: 23 September 2020, 17:58
LOL  Grin

But seriously ... I definitely have the right head ... description says so ...
So I now really have no clue whatsoever ... did I miss something maybe? ... is killing Lakthar and picking up his head not the only thing I have to do?
13  Gondor vs Mordor 1 / GvM1 Players Forum / Broken Warg quest on: 18 September 2020, 21:29
There is a bug .... Sergeant Graknog in Minas Morgul ... wont let me give him lakthars head .... at least I get no option even if the head is in my possession ... weird !??

On his question: Have you stopped the raging Wargs?
My only answer I can give him is:
no, not yet ...
14  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 14 September 2020, 08:55
Nice, then probably my auto-restart-script is working   Grin
15  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: 12 September 2020, 12:39
Welcome Back m8   headbang
16  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 11 September 2020, 13:25
YESSS SUCCESS !!

Server is up and running again ... thnx for the patience.

Have fun again all !
17  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 11 September 2020, 09:11
Power supply came 1 day too late ... so If I can manage to finish my daily job a bit earlier ... I can spend some time to install power supply AND video card ... (power supply came with 1 4x2 pins cable less - luckily had an old video card somewhere)

Aim is to have server up and running today.
18  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 06 September 2020, 10:00
Yeah it was even worse ... it was a 920W power supply.  Tongue
Did some reading about power supply's and game-pc's though and my only real big power consumer is the video-card ... (MSI GTX something).
Even then 600 or 700W should be more than enough for our current server.

But now an update here:
It was rather disappointing ... the PC's from work all have 430W power supply's (that's way too low) ... and not even 1 PCE-e 6+2-pins power cable ... (I need two for my video-card)

So I still have to buy one ... I found a Cooler Master MWE 650 ... around 60 euro ... and that's a price I don't mind to pay .. unfortunately delivery Tuesday or Wednesday ... and lots to do in RL
Please expect the worst .... server up and running around Friday 10th (maybe Thursday)
19  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 02 September 2020, 17:37
PANIC  Shocked ...

Today the server's power supply was causing a total powerdown (fuses) in my house
So now I have a real challenge .... how to get a new PC and how fast can I make it up and running again ...
cause I need a power supply around 800W  ... and this costs at least 90 or 100 euro's
that's a lot of money for a small NWN-server

So my best chance to make a working server again without paying money ... is a spare financially written off PC from work ... (I have some so no problem there I guess ... unless there is no room for my video-card)
Then I need to install and configure the stuff again .... and after that we can play GvM again..

So my best guess server is online again is after this weekend ... around 7 / 8 September

Sorry all ... but I have no better news ... yet ....

keep you all posted.
20  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: 20 August 2020, 11:19
http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=3378.msg15997#msg15997

"
some shapes are unarmed (like dragon) and for those shapes the ab seems to never "reset" in a round. All your attacks just get lower and lower ab. The fact that you have monk has nothing to do with it, because my toon didn't have any monk levels and still showed this behavior.
The shapes that _do_ carry weapons show no such issues

"

This one maybe also worth to adjust???
21  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 20 August 2020, 10:28
YESSS !!
All done

Brand new Win10 install on old PC runs smoothly now and server is up and running again!
(And just in time too .. original hard disk almost didn't respond anymore ... and I could barely make the needed backups  - - normal backups hadn't run in 2 weeks I noticed ... so we were lucky)

22  Gondor vs Mordor 1 / GvM1 Players Forum / Re: New release - with your help on: 19 August 2020, 12:23
I totally agree with bad_karma ...
despite the cool idea for these new races .. I think too that it will be a total rupture for our GvM mod
just too epic possibilities with these races compared with the ones we have now.
sorry MF  Kiss
23  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 18 August 2020, 22:10
 Grin
Yes, most likely where those crashes a symptom of all those bad sectors I see now, while trying to clone the hard disk.

To be honest ... these stream of bad cluster and lost data warnings concerns me a lot.
Still I need to have patience before I know if the cloning is successful,  because the clone-process will take at least 16 hours more ...

So new update:
If all goes well ... server will be up tomorrow in the afternoon.
... fingers crossed all ... otherwise I need to install whole windows again and everything else
... and that will take at least a whole day I'm afraid.

Another update:
Worst case scenario just quite happened ... hard disk appears too damaged already to clone ... original disk itself still starts ... but reacts extremely slow after that ... also some window features ... like harddrive health check doesn't work anymore.
So I just bought (very cheap  - because I work as a school system administrator) windows 10.
I will use this on a new hard disk ... (until now server did run on windows7)
Then I try to install and run our GvM-server as soon as possible.
Am worried though that I will not make it today ... my best guess now: server will be up and running around the evening ... tomorrow! (European time).

24  Gondor vs Mordor 1 / GvM1 Players Forum / Re: SERVER DOWN on: 17 August 2020, 09:06
So sorry ... went to kungfu summecamp this weekend ... no time to check forum.

Server will be down today for some more hors ... because I want to script a solution for whats happening a lot nowadays ...

A windows-error: an appcrash ... "neverwinternights has stopped working" is seen
That means my intended solution to restart server after 5 mins ... will never occur, because nwserver.exe is actually still running in the background ... and restart only happens if no nwserver.exe running is detected.

So now I have to try to write a cscript solution what checks errorstatus and if detected will close the window-error ... that will automatically means nwserver.exe will cease running.
Then my "restart server script" will trigger restart within 5 mins.

Oviously this needs to be tested and I can only test when this "error window" is happening ...

So expect a bit more downtime today.

Keep you all posted on progression

[update: sorry RL-issues messed some progression up ... downtime is extended - tomorrow it will be up again]

Pfff weird instable server lately ...

[OK new update]
Could not find a nice cscript online ... but I changed some policy rules,  I think appcrash.exe pop-ups will no longer occur now.
BUT !!!
ServerPC keeps reacting extreme slow ... did some SMART harddisk checks ... and it seems a harddisk crash is imminent ... so tomorrow again a long downtime while I copy harddisk onto new one.
In the meantime whole PC is shutdown .... expect no soon restart tomorrow
If all goes well ... server will be up late in the day.
Sorry all, for this long downtime ... but maintenance really is needed.



25  Gondor vs Mordor 1 / GvM1 Players Forum / Re: is everything broken? on: 10 August 2020, 22:26
Great news ... thnx for checking m8!

So mechanics in Steams MWNEE is quite weird indeed ... it installs lots of stuff in Steamdir but mainly in C:\my documents ....  but the override files needs to be in Steam ovr-directory .... weird way of programming ... but hey ... we figured it out now.

Nice work b_k (aka Sherlock) !!  icon_thumleft
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