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Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Character Builds  |  Specialty Builds  |  Human - Bard 3 / Cleric 35 / Rogue 2
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Author Topic: Human - Bard 3 / Cleric 35 / Rogue 2  (Read 5901 times)
-firecracker-
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« on: 02 August 2010, 00:21 »

Human - Bard 3 / Cleric 35 / 2 Rogue
Alignment - Any Chaotic
Cleric Domains: Healing & Travel

Example - Not built, someone asked for help with a dedicated healer build, so here are my thoughts, probably can be improved too...this kind of build is new to me

STR    14
DEX    10
CON    10
WIS    15 (32)
INT    14
CHA    14
 
01    Bard (1)      Power Attack, Lightning Reflexes
02    Cleric (1)
03    Cleric (2)      Divine Shield
04    Cleric (3)                     WIS+1 = 16
05    Cleric (4)
06    Cleric (5)       Extend Spell
07    Cleric (6)
08    Cleric (7)                     WIS+2 = 17
09    Cleric (Cool       Spell Focus
10    Cleric (9)
11    Cleric (10)
12    Cleric (11)       Greater Spell Focus             WIS+3 = 18
13    Cleric (12)
14    Cleric (13)
15    Cleric (14)      Skill Focus Heal
16    Cleric (15)                     WIS+4 = 19
17    Cleric (16)
18    Cleric (17)      Skill Focus Concerntration
19    Cleric (18)
20    Cleric (19)                     WIS+5 = 20
21    Rogue (1)      Epic Spell Focus
22    Rogue (2)      
23    Bard (2)      
24    Cleric (20)      Epic Spell Mummy Dust         WIS+1 = 21
25    Cleric (21)      
26    Cleric (22)      
27    Cleric (23)       Great Wisdom I = 22, Great Wisdom II = 23
28    Cleric (24)                     WIS+1 = 24
29    Cleric (25)
30    Cleric (26)      Epic Skill Focus Heal, Great Wisdom III = 25
31    Cleric (27)
32    Cleric (28)                     WIS+1 = 26
33    Cleric (29)      Epic Skill Focus Concerntration, Great Wisdom IV = 27
34    Cleric (30)   
35    Cleric (31)      
36    Cleric (32)      Great Wisdom V = 28, Great Wisdom VI = 29      WIS+1 = 30
37    Bard (3)   
38    Cleric (33)      
39    Cleric (34)      Armour Skin
40    Cleric (35)      Great Wisdom VII            WIS+1 = 32

Skill Points
*************
Discipline      40
Heal      43
Concerntration   43
Spell Craft      43
Tumble      40
UMD      28
Left Over      2


Misc Info
********
Has evasion, yes clerics get rubbish reflex, but with lightning reflex and with spellcraft the build should still get reflex in the mid 30s (see ideal equipment below).
HP = 310 (550 max)
Buffed AC with below gear = 75 (maxed out dodge AC with +4 haste, +4 boots, +8 divine shield +4 UEF spell)
Spell focus, greater spell focus, epic spell focus, take evocation for these to get a nice 45 DC on implosion or conjuration if any changes to heal spells are worth it.
Probably very hard and boring to level with the lack of any kind of melee, rely on mummy or team play

Heal skill (has some concerntration check which is why the build specialises in both) should be something like: 50 + 73 + 35 / 2 + penalties - not sure what this really calculates too but going on other cleric builds should get you 140hp per heal kit if you win your concerntration check.

Ideal Equipment
**************
BD priestess helm for wisdom bonus, extra turning (divine shield) and +10 concerntration
Cleric belt (the one with the long name) for wisdom bonus and extra spell slots
PK armour for wisdom bonus, +6 ac, discipline bonus
The wall or petrified shield for +6 ac and +10 disc
Ring of warding for +6 ac and +6 universal saves (make use of evasion from rogue)
Blessed cloak for charisma and wisdom bonus and + universal saves
Eagles charm ammy for greater charisma buff
+5 ammy with charisma bonus (edoras has one)
+4 hardy boots

With this gear wisdom will be maxed from items, and with greater + eagles splendor can max out charisma.

Absolute spell slots @ maxed wisdom only
**********************************
Level 3 - 10x Cure serious wounds @ 58hp each
Level 4 - 10x Cure critical wounds @ 78hp each
Level 5 - 10x Heal
Level 6 - 8x Heal   -   extended haste falls here
Level 7 - 8x GR
Level 8 - 8x Mass heal



Variations
********
If you really wanted to make it have a melee presence then you would need to drop the spell focus and skill focus feats for your weapon feats and divine might. But that will eat into your heal skill and spell slots and implosion DC.
« Last Edit: 02 August 2010, 00:28 by -firecracker- » Logged
Khaine
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« Reply #1 on: 02 August 2010, 02:09 »

No empower spell? Empowered circle healing is very good if you have spell focus for it , and multiple casts give stacking regen of 6 as well.
I also find that on a healer cleric (who casts a lot of spells that are very short range on), improved combat casting can be very useful. On my cleric I can pretty much run around and do whatever, as high tumble + improved combat casting means I never get AOO against me (unless I have to use a potion for whatever reason).
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« Reply #2 on: 02 August 2010, 02:39 »

If you're not planning to use Expertise or another Combat Mode feature, you can just use Defensive Casting with Concentration 27+ and it's the same as Improved Combat Casting's effect. 
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« Reply #3 on: 02 August 2010, 05:56 »

The downside there is that you have to remember to hit "Defensive casting mode" every time you move...otherwise it turns off.
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« Reply #4 on: 02 August 2010, 07:52 »

True, but it saves an epic feat (and a pre-epic one too).
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« Reply #5 on: 02 August 2010, 10:08 »

Wis of 32 and no monk and only 10 dex !!

Building something simular atm with 35 cleric 3 monk 2 sd (or if you cant live without UMD then 2 rogue).

Starting stats are 10 st, 16 dex, 10 con 16 wis 14 int and 8 chr.

Personally i would drop the divine shield (lvl of monk more than makes up for it) and take zen archery giving a semi-decent combat skill, even with only 16 dex you can flame up a kama (or use gloves) and get 6 hits a round at about 50 ab.

If you can get your hide up to a decent amount its better to cast and hips and with 3 monk lvls you can always stay one step ahead ;)

Regards
Rabbac
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« Reply #6 on: 02 August 2010, 10:11 »

P.S. how effective is implosion? Seems that nearly everything worth killing would have death ward Sad
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« Reply #7 on: 02 August 2010, 16:24 »

P.S. with the SD build you would obviously have to drop a couple of pre-epic feats to get dodge/mobility.

P.P.S. there is another build simular to this in the caster section (which is were this should be IMHO) end up with a higher Wis score - http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=328.0 by stupidbastid a damn fine builder although arrogant to boot lol wish he still played.

P.P.P.S.. sorry i just like doing that Smiley
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« Reply #8 on: 02 August 2010, 18:08 »

Empower healing circle lands on level 7 I think, so does greater restoration and regeneration which regens 6hp and can also be stacked so yeh user preference can take place here...how many hp does empowered healing circle heal? If it is a pretty nice score then it might be worth it for sure...

Already answered with not taking improved combat casting...

Monk/SD...will compromise the build as you need to spend feats and skill points to get the sd class. AC will roughly be the same anyway. Low dexterity is fine here due to lack of uncanny dodge...

Implosion DC is 45...

If I remember right I think supa's build is more of an offensive caster than a healer which migh be why it is that section...
« Last Edit: 02 August 2010, 18:39 by -firecracker- » Logged
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« Reply #9 on: 02 August 2010, 18:25 »

With cure serious wounds & cure critical wounds, with healing domain these come as empowered spells which you can then also maximise, I tried this but it didn;t seem worth it as they were still under the 150hp of the higher level spells which maximised spells would fall on.
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« Reply #10 on: 03 August 2010, 10:34 »

"Monk/SD...will compromise the build as you need to spend feats and skill points to get the sd class. AC will roughly be the same anyway. Low dexterity is fine here due to lack of uncanny dodge..."

You could trade SD for 3 rogue (just taking 2 monk) to avoid the need for those feats and get uncanny dodge. Apart from Discp I fail to see what Bard levels brings to the build where as monk lvls would make the best of your Wis bonus (and still get disc) and you can make us of your dex bonus to make up for lack of shield and of course there are alot of decent monk/wis items.

I dont mind the lack of a couple of pre epic feats as its mainly a healer build (still a caster though offensive or not ;)) so your DC's arent going to be affected that much and i think your chances of staying alive to heal your party would be improved greatly with Hips so for me it would be a toss up between hips and UMD.

I just dont think a really low ac and HP's (as well as ac) is going to make you the last man standing even with divine shield which will run out unlike the wis ac.

Just a few thoughts FC Smiley I wont belabour the point anymore lol

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« Reply #11 on: 03 August 2010, 18:26 »


Just a few thoughts FC Smiley


Yup, well at least there is a thread here now for people to read and get ideas from. If I get time I will try a monk alternative and post it here too.
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« Reply #12 on: 07 September 2010, 17:46 »

P.S. with the SD build you would obviously have to drop a couple of pre-epic feats to get dodge/mobility.

P.P.S. there is another build simular to this in the caster section (which is were this should be IMHO) end up with a higher Wis score - http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=328.0 by stupidbastid a damn fine builder although arrogant to boot lol wish he still played.

P.P.P.S.. sorry i just like doing that Smiley

LMFAO! That made my day ;)
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« Reply #13 on: 08 September 2010, 11:26 »

nice  Cheesy
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