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Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Character Builds  |  Specialty Builds  |  Human - Cleric 35 / Rogue 3 / Monk 2
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Author Topic: Human - Cleric 35 / Rogue 3 / Monk 2  (Read 2655 times)
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« on: 03 August 2010, 21:21 »

Following on from this thread...
http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=1061
...here is a monk version 'thrown' together. Maybe you can find improvements.

Cleric 35 / Rogue 3 / Monk 2

Human, Lawful Any
Cleric: Healing, Travel

STR    8
DEX    14
CON    10
WIS    18 (34)
INT    14
CHA    8
 
01    Cleric (1)      Spell Focus, Greater Spell Focus
02    Cleric (2)
03    Cleric (3)      Extend Spell
04    Cleric (4)                     WIS+1 = 19
05    Cleric (5)
06    Cleric (6)      Empower Spell
07    Cleric (7)
08    Cleric (Cool                     WIS+2 = 20
09    Cleric (9)       Toughness
10    Cleric (10)
11    Cleric (11)
12    Cleric (12)       Skill Focus Heal             WIS+3 = 21
13    Cleric (13)
14    Cleric (14)
15    Cleric (15)      Skill Focus Concerntration
16    Cleric (16)                     WIS+4 = 22
17    Cleric (17)
18    Cleric (18)      Zen Archery?
19    Rogue (1)
20    Rogue (2)                     WIS+5 = 23
21    Cleric (19)      Epic Spell Focus
22    Monk (1)      
23    Cleric (20)      
24    Cleric (21)      Epic Spell Mummy Dust         WIS+1 = 24
25    Rogue (3)      
26    Cleric (22)      
27    Cleric (23)       Great Wisdom I = 25, Great Wisdom II = 26
28    Cleric (24)                     WIS+1 = 27
29    Cleric (25)
30    Cleric (26)      Epic Skill Focus Heal, Great Wisdom III = 28
31    Cleric (27)
32    Cleric (28)                     WIS+1 = 29
33    Cleric (29)      Epic Skill Focus Concerntration, Great Wisdom IV = 30
34    Cleric (30)   
35    Cleric (31)      
36    Cleric (32)      Great Wisdom V = 31, Great Wisdom VI = 32      WIS+1 = 33
37    Monk (2)   
38    Cleric (33)      
39    Cleric (34)      Epic Skill Focus Discipline
40    Cleric (35)      Armour Skin            WIS+1 = 34

Skill Points
*************
Discipline      40
Heal      43
Concerntration   43
Spell Craft      43
Tumble      40
UMD      26
Left Over      2

Comparison Info
**************
HP 354 (594 max)
Buffed AC with below gear = 75 (+6 robe for +6 full plate)
Gets one more spell slot at level 6 (a heal)
Gets empowered spell for the option of taking empowered healing circle
Implosion DC is 46 (if spell focus's are all evocation)
Zen archery was thrown in for an ab of 47 before any bless/aid etc - choose something else if you prefer
Heal and concerntration should be about the same

Equipment
*********
Use the same stuff but replace any +charisma items with +dex ones. Also you will need to find a robe to replace the full plate - I can't think of any that has wisdom bonus on at the moment. Drop the shield and get an infinate ammo ranged weapon.




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sestitodc
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« Reply #1 on: 04 August 2010, 00:36 »

I had two Cleric38/monk1/rogue1s that I used to play, and one thing about them is that for the most part, level 9 spells sorta suck. You can memorize a few UEFs, and/or implodes, however a lot of stuff is immune to implode (or has really high fort saves), and you'll usually only need 2-3 UEFs per rest. I'd suggest dropping the Zen Archery which you were already iffy about for Silent Spell, allowing for Silent Mass Heals or Silent Firestorms, depending on whether you were acting in more of a defensive/healer type role, or an offensive caster.

One other thing I did was take Plant domain instead of Healing domain. That allowed me to get a +8 Nat AC barkskin for the party, and it freed up my ammy slot, allowing me to use an Amulet of Grace for +6 dex and +10 disc. However, if you get a lot of use out of the empowered spells from Healing Domain, and didn't need to memorize level 5 hastes for the party, you might prefer that domain. For the most part though, some extended regens on the tank, and some mass heals/heals here or there, it usually wasn't too bad.
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« Reply #2 on: 05 September 2010, 22:56 »

nice build...one thing i might add that you were wondering, is that you can get advisors robes (+4 wis, +4 int, magic 5/-, conc +7) somewhere on the way to Barad Dur
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The closer you are to danger, the further you are from harm. - J.R.R. Tolkien
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« Reply #3 on: 06 September 2010, 10:32 »

One of my favorite types of builds...

I prefer sd instead of rogue though and start wis at 16 taking cleric bonus feats to make it up to 20 and start with 18 dex and boost that for ab/ac. Nice imploder though if implosion was worth the effort Sad
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« Reply #4 on: 06 September 2010, 23:00 »

the rbes i mentioned, i left out one stat - they are +6 armor
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The closer you are to danger, the further you are from harm. - J.R.R. Tolkien
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