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Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Character Builds  |  Dragon Builds  |  Druid 32 / Monk 6 / Shadowdancer 2
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Author Topic: Druid 32 / Monk 6 / Shadowdancer 2  (Read 4757 times)
locmer
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« on: 29 October 2010, 18:16 »

Human, Druid 32 / Monk 6 / Shadowdancer 2
Lawful Neutral


Ability Scores:

Str. 10
Dex. 13
Con. 8
Int. 16
Wis. 17 / 30 (all ability improvements go into wisdom)
Cha. 8


01. Druid - Dodge
02. Druid
03. Druid - Mobility
04. Druid
05. Druid
06. Druid - Extend Spell
07. Druid
08. Druid
09. Druid - Empower Spell
10. Druid
11. Druid
12. Druid - Spell Focus Divination
13. Druid
14. Druid
15. Druid - Greater Spell Focus Divination
16. Druid
17. Druid
18. Druid - Improved Critical (unarmed strike)
19. Druid
20. Druid
21. Monk - Armor Skin
22. Shadowdancer
23. Druid
24. Druid - Epic Prowess
25. Druid
26. Druid - *Great Wisdom I
27. Monk - Epic Skill Focus (discipline)
28. Druid
29. Druid
30. Druid - Epic Spell Focus Divination
31. Druid - * Great Wisdom II
32. Monk
33. Druid - Great Wisdom III
34. Druid
35. Monk
36. Druid - Epic Spell (dragon knight)
37. Monk
38. Shadowdancer
39. Monk - Epic Skilll Focus (parry)
40. Druid - *Dragon Shape

For skills I took:

Concentration 43
Discipline 42
Heal 43
Hide 42
Move Silent 42
Parry 43
Spellcraft 42
Tumble 40

Not sure entirely about the numbers there but it should be close.


Fully buffed in dragon shape I can reach about:

AB: 62 - 72 (max, depending on the result of the ts potions)
AC: 90 (untill haste runs out)

+8 From barkskin leaves you a amulet slot open for anything usefull intead of natural AC

Monk attack bonus + the nice bonus feats you get from the first 6 levels

Elemental shapes are easy to forget, but with the critical immune and the improved shapes
the air elemental can be a decent tank.
And if it all fails you can always hips your way out of danger (unless they see ya)

I use a quarterstaff as a weapon for my shapes, the one from Corsair City which is +5, 2d10 bludge
seems quite mundane but works very well on it.

There is even an epic summon, but I must admit I hardly use it.
You could probably find something else, but I liked the idea to have a back up dragon for my ... dragon.

Parry works ok, though you could probably find a way to insert improved expertise into it somewhere if you really want to go for AC.
This way the air elemental shape might reach a steady AC 95

I'm not sure if the Epic Skill feats were all that nescesary.
But hey, more option to twink this build eh.

All in all a fun build to play with and decent in various aspects.


Cheers
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chaky_furtz
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« Reply #1 on: 29 October 2010, 18:52 »

yeah, thanks a lot, nice build with good explanations!

you qre qllowed to 2 feats on first level btw =)
« Last Edit: 29 October 2010, 19:16 by chaky_furtz » Logged
locmer
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« Reply #2 on: 29 October 2010, 20:23 »

Ohw forgot about that one.

I took blindfight for it.

Good eye  wink
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azurerogue
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« Reply #3 on: 29 October 2010, 22:34 »

I have this kind of Dragon with Imp Expertise and it works wonders.  My favorite toon overall I think - very versatile. 
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Bulkas
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« Reply #4 on: 30 October 2010, 14:01 »

seems like a nice build, 4 questions from a newby:
-do you really need sd levels? I mean who needs to hide with 90+ ac?
-how do you get haste with this build?
-Do items and weapons merge in dragon form?
-how do you buff your ab?

Thanks,
B.
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locmer
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« Reply #5 on: 30 October 2010, 21:53 »

Heya B,

Actually you don't really need the hips from shadowdancer as a dragon, it's just a nice extra that can be helpfull sometimes I guess.
But besides the fact that this is a dragon build it's also a potent caster. and while in elemental shape hips can also be helpfull to hit enemies (negating their dodge bonus).
But most important 2 sd levels grant ya uncanny dodge.

You can get haste from an item (that enables you to cast it x/day) or from potions, or from an allied caster.

All items and weapons merge in any shape (shifter shapes included), except for shields when you have also monk levels included your build.

Buffing Ab:

Bless potions
Aid potions
Premonition (it grants a bonus to attack rolls, which gets higher / max +3 depending on divine spell focus feats)
True Strike potions (which on this server grant you an attack bonus from 6 to 15 random I thought)


Just understand that some of these effects are a GvM update on the normal excisting NWN Wiki

Cheers!
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