ok, I ve been working on it quite hard.
Based on
this and
this here is how my shifter end:
Human lawfull neutral
str 8
dex 15 => 18
con 8
wis 18 => 32
char 8
add all in wis
1 Druid alertness + expertise
2 D
3 D Blind fight
4 D
5 D
6 Monk Zen Archery
7 Shifter
8 S
9 M weapon profeciency exotic ( for the good double axes )
10 S
11 S
12 M improved crit unarmed
13 S
14 S
15 M weapon finess
16 S
17 S
18 S Improved expertise
19 S
20 M
21 S Armor Skin
22 S
23 S Undead shape
24 S epic prowess
25 S
26 S Great wis I
27 S GDI
28 S
29 S outsider shape
30 S GD II
31 S
32 S construct shape
33 S GW II
34 S
35 S GW III
36 S Dragon shape
37 S
38 M ( skills dump )
39 D GD III ( skill dump too)
40 S GW IV
Now there is the stuff about the extended / empored / maximised spells... need to lvl a bit to work this out
Spells would be
see invi 2
clarity 3
darkness 2
UV 2
magic missile 1
cloud bewilderment 2
acid fog 6
negative energy burst 3
icestorm 4
mestil acid breath 3
baragorn iron horn 2
so up to lvl 11 in wiz to get all the spells extended or empowered...
What do you think? break me in 2 if you like =)