Gondor vs Mordor 2 logo
Home Forum Wiki Map Downloads
Become part of the community!
 
 
User Info
Welcome, Guest. Please login or register.
Did you miss your activation email?
20 April 2024, 02:25

Login with username, password and session length

Search:     Advanced search
News Box
Welcome to (Gondor vs Mordor)².

Key Stats
13122 Posts in 1336 Topics by 1240 Members
Latest Member: azihohaloyen
Home Help Search Calendar Login Register
Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Players Forum  |  New 'stuff'
Pages: [1] Print
Author Topic: New 'stuff'  (Read 1546 times)
-firecracker-
Administrator
Poster
*****
Offline Offline

Posts: 793


View Profile
« on: 20 November 2010, 23:34 »

Hey

From what I have read (but not tested) , thanks to Terroble for the new test features of the mod. You seem to listen to what us 'whiners' who post randomely in the forums about what we want and this is a really cool step forward Smiley

Cheers mate
Logged
locmer
GvM1 Admin
Poster
****
Offline Offline

Posts: 110



View Profile
« Reply #1 on: 21 November 2010, 14:22 »

Heya,

Incredible work indeed!
I tested it this morning and it's simplicity work grant for me.
Thumbs up Terrorble! Thumbs up! thumbsup

It's incredibly usefull to see how for instance yer shifter build works out with all the changes over these past years.

Now for that char deletion thing, not sure if it helps, but back in the days when I sometimes visited Neversummer they had a NPC that could delete your character if you would talk to him and then log out.

Anyways, I took Terror's advise and made a new player account "locmer_test" for it.
Works fine as well.

The place could use a trash can maybe.

Awesome stuff! Thanks!
Logged

The biggest risk is not taking one.
Terrorble
GvM1 Admin
Poster
****
Offline Offline

Posts: 765


View Profile
« Reply #2 on: 22 November 2010, 00:53 »

I think this forum post in the NWNX forums suggests it works on a Windows server via NPC, but I'll have to figure that part out.  The learning curve on some of this stuff is steep.

http://www.nwnx.org/phpBB2/viewtopic.php?t=502


btw, the bandit ringleader spawns in there so that fighters can get a widget and test it.  There are a few merchant weapons that have elemental damages on them so you can test the shifter merge scripts.  If you think of other items that would be helpful to include on the merchant for testing, LMK.
Logged
Pages: [1] Print 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Theme by Nesianstyles | Buttons by Andrea