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Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Players Forum  |  Test Build Area - Player Feedback/Suggestions
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Author Topic: Test Build Area - Player Feedback/Suggestions  (Read 3833 times)
Nep
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« on: 27 November 2010, 06:17 »

First and foremost, it ROCKS. I was testing a build today that had a fatal flaw but only realised that at lvl 36. I would have lost it if that happened for the actual toon.

Ok so here's a couple of things I'd love to see added/tweaked. Maybe other players can share their ideas/experience as well.

1) Adding the Spell/Feats/Class Change flags in there would help greatly.
2) Could you make the level up system like the level down one? Right now, you go up to lvl40 directly and go down in decrements of 50k. Having 50k increment as well would also help for Harper Scout that wanna craft the potions. It took me 20 mins of killing orcs to get enough for a couple of pots.
3) A "Kill All" lever to clear out the test spawns. If you don't kill them, they stack up at the trans and assault you as soon as you get there.
4) Just wishful thinking but maybe a summoning flag/npc to spawn specific monsters to test out different spells/DR/etc...

Anyway, thanks again for the awesome addition, makes life so much easier.

- Nep

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chaky_furtz
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« Reply #1 on: 27 November 2010, 22:09 »

well, first of all, thanks! that s a great improvement.

for suggestion, same as nep first

a decrement/increment of 10k would be nice too

weapon with elemental damage would be nice too.


for the different kind of monster, why nor make different path to go to different kind of mob ( lvl 1/10 10/20  20/30 and lvl 40 mobs, would be nice this way imho


well, anyway it s already a new area I enjoy a lot!
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tonoplast
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« Reply #2 on: 03 December 2010, 06:42 »

Looks like the XP increment has been implemented, Thanks!

I think we could use some haste items, haste pots, or sandwalker sandals or stuff like that. Other than that, it's been great!
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Rodriquez
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« Reply #3 on: 17 December 2010, 15:38 »

Love this feature! Well done Smiley

I agree with the suggestions done so far. Some suggestions:
1) add all the spellscrols to the stores
2) add class widgets: fighter, shifter, DD etc. I thik shifter is there, but would like to test fighter
3) +6 shields to test AC
4) regen ring or something, so wounding is not so annoying
5) heal kits
6) more item options to get ability scores maxed
7) some pots maybe, to test pot-based DR tanks?
Cool different mobs, varying difficulty (as suggested above)

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Terrorble
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« Reply #4 on: 18 December 2010, 06:48 »

Apparently this feature was not well done enough.  I see players who are not _test chars have found their way in.  I see characters with every damage type known to the game on the characters, and I see players walking around with shifter weapons they shouldn't have.
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Rodriquez
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« Reply #5 on: 18 December 2010, 11:11 »

Apparently this feature was not well done enough.  I see players who are not _test chars have found their way in.  I see characters with every damage type known to the game on the characters, and I see players walking around with shifter weapons they shouldn't have.


Oh dear, I certainly hope abusers are not making this test-feature a liability for the rest of us
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pinkpuff
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« Reply #6 on: 18 December 2010, 17:11 »

Well given the fact that 90% of the server were playing shifters and then suddenly poof the server is dead as can be I'd say the number of abusers was well into majority status.
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NLawson
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« Reply #7 on: 16 October 2011, 16:53 »

The enemy NPCs could be better chosen. We have druids and clerics and mages, but no basic buffing gear (clarity, haste) or DR gear at all.

The place totally needs more WoF/Stun/Forceful effects. =D
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I know I write long posts, but you would think if something was important there would be a lot to say about it, no?
Terrorble
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« Reply #8 on: 17 October 2011, 06:36 »

I added a DR ring to the test area - simplest way to give a bit of physical DR to test with.  Tell me if it doesn't do what you're looking for.
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