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Drop rate increase?
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Topic: Drop rate increase? (Read 2550 times)
sestitodc
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Posts: 246
Drop rate increase?
«
on:
18 December 2013, 22:42 »
While the server was booming, the widget sort of accomplished this, as I can't think of ever doing a city raid, or a big boss kill, where someone didn't widget the boss in order to increase the chance at loot. But now, with one giant party+no pvp (except in a handful of cases) the majority of people aren't able to utilize this anymore. So everyone has now been forced to start over, trying to refarm gear just to get back to where they were, and I know all the time spent farming combined with the lack of drops tends to get a bit frustrating.
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-firecracker-
Administrator
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Posts: 793
Re: Drop rate increase?
«
Reply #1 on:
19 December 2013, 02:01 »
As a genuine reply, PVP was what formed the % increase.
IMO these PVP days are kind of gone due to a very close player base, smallish player base and possibly a very unstable class based PVP.
This request will be genuinely considered
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NLawson
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Posts: 503
Re: Drop rate increase?
«
Reply #2 on:
19 December 2013, 10:53 »
No matter what happens, could you try and fix the description on the widget so that it at least reflects how effective it actually is? It could originally boost by 600 points (6%), but that was dropped down to 125 points (1.25%) sometime after due to (as Sest said) everyone widgetting everything and the description wasn't fixed.
The problem with the widget, as it stands now, is exactly as you said:
With a limited player base, hilariously unbalanced class matchups (either you will absolutely dominate your oppponent, or they will rip you in half - there is very little middle-ground where anyone could win, because every toon is so specialised), and just generally not wanting to be a tremendous ass all the time...there are virtually no opportunities to gain points short of multiboxing and killing yourself (which is technically exploiting the system, as well as just being the saddest thing ever). Reinstating the 6% increase would have been enough, pre-crash, to increase the drop rate to usable levels - except no one really PvPs.
I've had a few kills so far, but they're generally about as opportunistic as you can get (literally "Oh, there's an easy kill, I'ma kill him!" *bang* "Yay points!") because there's no real fun in hunting people when you're the only threat walking around. I remember being legitimately on-edge when mid-range toons would log onto the other faction, I didn't know if they were coming for me, or training, or what...now it's pretty much guaranteed they'll be in my party in the next minute or two, so even if I did want to hunt them down I have to isolate myself before they join.
I like hunting, but it's no fun if I just feel like I'm inflicting it on people who couldn't care less about PvP.
«
Last Edit: 19 December 2013, 11:04 by NLawson
»
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I know I write long posts, but you would think if something was important there would be a lot to say about it, no?
Terrorble
GvM1 Admin
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Posts: 765
Re: Drop rate increase?
«
Reply #3 on:
20 December 2013, 06:33 »
Quote from: NLawson on 19 December 2013, 10:53
...there are virtually no opportunities to gain points short of multiboxing and killing yourself (which is technically exploiting the system,
as well as just being the saddest thing ever
).
Man, I wish the widget was around several years before it was. I would have liked to see where PvP would have gone with it. Exploits aside, I think it had potential to shift everyone toward a bit more PvP - even the loneliest of farmers. But yeah, I think I adjusted something and never fixed the description for the widget itself.
Also, the "Call Out" feat. I have endless complaints and frustrations about how NWN handles spot/listen checks and HiPS, but I would have liked to see how this figured into things.
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grunaldo
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Posts: 34
Re: Drop rate increase?
«
Reply #4 on:
20 December 2013, 08:40 »
If itīs not in use anymore we should allow our charakters to throw it into the trashcan...
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NLawson
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Posts: 503
Re: Drop rate increase?
«
Reply #5 on:
21 December 2013, 10:29 »
Quote from: grunaldo on 20 December 2013, 08:40
If itīs not in use anymore we should allow our charakters to throw it into the trashcan...
It is in use, and it is usable - you have to kill other people to gain points though, and that's very hard to do fairly these days.
Besides, it's only 2 inventory boxes, and it weighs pretty much nothing - what would you possibly want to throw it away for, aside from on Mules? That's like throwing away the PC Emote wand...
I actually like the Call Out feat, and the keen-senses-from-awareness thing...it's just hard to factor into a build when sneaks really don't work outside of PvP, and no one PvPs - it's doable on NPCs but your timing needs to be PERFECT, or you'll miss the window =S
If we had more people, I'm fairly sure someone would bring a sneak along on raids (maybe just for minor mobs or something, since most bosses are immune), and then we would actually see a benefit from call-out. There are very few hipsing enemies worth killing though, because they can be so damn cheap with their attacks - some don't even fade out, they just break your attack cycle and start sneaking you.
«
Last Edit: 24 December 2013, 09:34 by NLawson
»
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I know I write long posts, but you would think if something was important there would be a lot to say about it, no?
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