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« Reply #18 on: 15 November 2014, 17:35 » |
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4.18 Shifter
Amorphous Skull Of The Changeling Widget Requires 15 or more class levels Gives +1 Attacks per round Since high level shifters essentially throw away 5-6 druid levels and a class option to be a Shifter, it is hard to multiclass with non-melee classes since they often rely on combat yet only have 3 attacks per round - since I cannot change shifters to a melee attack schedule at this point - I've opted for a widget Other level-based bonuses may be added in the future
Calculating Shifted AC The highest enchantment bonus of each AC type is used Base item AC on armours and shields do not matter Dodge AC from multiple source stack, including the Dodge AC from the shape has (maximum of +20 Dodge AC) Shield AC does not merge for Monk Shifters and only 2/3s of their Wisdom AC is applied Other shield properties still merge Some shapes may have added Armour AC - in that case the enchantment bonus from your armour may not be used or matter since it is lower
General Information When listing a shape's base ability state, it will override your character's base stat, otherwise your character's base stat is used Damage types that are on the shape's weapon will merge with your weapon, unless it is of the same type AB does not always show correctly in the character sheet - look in the battle log which will be correct Monk movement and attack schedule will transfer over when shifting into shapes without weapons, even if wearing armour before shifting
Unarmed Shapes Unarmed Focus Feats do not help an unarmed shape's AB Improved Critical Unarmed Strike does work This is because unarmed shapes use creature weapons and these shapes will already have Creature Focus Feats added to them
Armed Shapes Armed Focus Feats for the weapon the shape is holding will help the shape's AB Armed Focus Feats should be taken for the weapon the shape is holding, not the weapon you are holding prior to shifting
Shifter Casting Level Class level is added to all spell abilities cast while shifted This counts toward Spell Resistant checks as well
Shape Changes
Wyrmling +4 Dodge AC Red: Damage is 1d6 Physical, 1d8 Fire from bite Base Strength increase to 20 from 16 White: Damage is 1d4 Physical, 1d4 Cold from bite On Hit Slow DC 14 10% chance Base Dexterity increase to 20 from 17 Blue: Damage is 1d6 Physical, 1d6 Electrical from bite On Hit Stun DC 14 10% chance Base Strength increase to 20 from 16 Green: Damage is 1d6 Physical, 1d4 Acid from bite On Hit Poison 1d2 Strength/Dexterity Base Strength increase to 20 from 16 Black: Damage is 1d6 Physical, 1d8 Acid from bite Base Dexterity increase to 20 from 17
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Harpy Base stats: Strength 18, Dexterity 18 +4 Dodge AC Hide: +4 Dexterity, 5/- Cold Resistance, 50% Magic/Sonic Immunity, Mind Affecting Immunity, +1 Regeneration, +5 Discipline/Taunt, +10 Listen, +8 Perform, Keen Sense, Uncanny Dodge, Weapon Finesse, Weapon Focus Creature Claws: standard Class level - 5 is counted for Bard Song calculations while shifted
Charm Song: No longer charms enemies, but impairs them seriously with shrieking voices reverberating in their head, that speak to them, and cause them to shake and stagger Mind spell immunity, deafness, or a successful will save prevents the effects
Will save DC is 10 + class level + 2/2/4 for Illusion focus feats + Charisma modifier A failed save causes: Deafness 2 + class level / 3 Dodge AC penalty Miss chance of class level * 3 (maximum of 90%) 25% Slashing Vulnerability which increases to 50/75/100% at class levels 20/25/30 Duration is 10 + class level / 2 rounds Target may be Dazed for 1d3 rounds
Epic Harpy Base stats: Strength 20, Constitution 20 +6 Dodge AC Hide: +6 Dexterity, 20/- Cold Resistance, 75% Magic/Sonic Immunity, Mind Affecting Immunity, +3 Regeneration, +5 Discipline, +20 Listen, +15 Perform, +10 Taunt, Keen Sense, Mobility, Uncanny Dodge, Weapon Finesse, Weapon Focus Creature, Epic Weapon Focus Creature Claws: standard
Charm Song: See Harpy
Sonic Howl: Damage is 3d4 + (class level / 2)d4 Sonic DC is 11 + Hit Dice / 4 + class level / 2
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Gargoyle Base stats: Dexterity 18, Constitution 18 +4 Dodge AC Hide: +4 Dexterity, +2/15 and +4/5 Damage Reduction, 5/- Magic Resistance, 50% Cold Immunity, +8 Spot, Spell Resistance 16, Keen Sense, Uncanny Dodge, Weapon Finesse, Weapon Focus Creature Claws: +4 AB, 1d8 Physical Damage, +8 Parry Bite: +4 AB, 3d6 Physical Damage, On Hit 1d2 Constitution drain DC 14
See Invisibility: Spell
Epic Gargoyle Base stats: Strength 20, Dexterity 28 +6 Dodge AC Hide: +7/25 Damage Reduction, 25/- Piercing Resistance, 10/- Magic Resistance, 50% Magic/Cold Immunity, +25 Spot, Spell Resistance 22, Keen Sense, Uncanny Dodge, Weapon Finesse, Weapon Focus Creature, Epic Weapon Focus Creature Claws: +7 AB, 2d8 Physical Damage, On Hit Vorpal DC 18, +12 Parry * 2 Bite: +7 AB, 4d6 Physical Damage, On Hit Stun 75% DC 20 for 1 round
See Invisibility: Spell
Clarity: Spell
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Minotaur Base stats: Strength 22, Constitution 20 +4 Dodge AC Hide: +4 Strength, +8 Discipline, +4 Intimidate, +9 Listen, +2 Mind Affecting Save, Fear Immunity, Uncanny Dodge, Cleave Weapon: Battleaxe, +3 Enhancement Bonus, 1d6 Bludgeoning Damage, 1d8 Massive Critical, Power Attack
Bull Charge (Warcry): Duration is 8 rounds Effect: +2 AB, +50% movement increase +4 AB, +60% movement increase at class level 12 +6 AB, +70% movement increase at class level 16 +8 AB, +80% movement increase at class level 20 +10 AB, +100% movement increase at class level 24
Epic Minotaur Base stats: Strength 26, Constitution 24 +6 Dodge AC Hide: +4 Strength/Constitution, 15% Piercing/Bludgeoning Immunity, +18 Discipline/Listen, +8 Intimidate, +3 Mind Affecting Save, Fear Immunity, Keen Sense, Uncanny Dodge, Cleave Weapon: Greataxe, +5 Enhancement Bonus, Keen, 2d6 Bludgeoning Damage, 2d8 Massive Critical, Power Attack
Bull Charge (Warcry): See Minotaur
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Manticore Base stats: Strength 22, Dexterity 16, Constitution 20 +4 Dodge AC Hide: +4/10 Damage Reduction, +5 Listen/Move Silently/Spot, +10 Search, Power Attack, Weapon Finesse, Weapon Focus Creature, Uncanny Dodge Bite: 3d6 Physical Damage, On Hit Disease: Red Ache, Monster Wounding 5 Damage
Manticore Spikes: Ranged touch attack Piercing Damage Number of spikes increases with class levels Spikes only hit hostiles
Epic Manticore Base stats: Strength 26, Dexterity 22 +7 Dodge AC Hide: +4 Strength/Dexterity, +20/10 Damage Reduction, +15 Listen/Move Silently/Spot, +20 Search, Keen Sense, Power Attack, Uncanny Dodge, Weapon Focus Creature, Epic Weapon Focus Creature Bite: +8 AB, 4d8 Physical Damage, +5 Vampiric Regeneration, 2d10 Massive Critical, On Hit Strength Drain DC 26 Claw: 2d10 Physical Damage
Manticore Spikes: See Manticore
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Drider Base stats: Strength 16, Dexterity 16, Constitution 15 +4 Dodge AC Hide: +4 Dexterity, +3/10 Damage Reduction, 5/- Magic Resistance, Freedom, +5 Discipline/Hide/Move Silently, Spell Resistance 16, +5 Poison save, Freedom, Uncanny Dodge Weapon: Longbow, +4 Attack Bonus/Mighty, +5 Ammo, 1d8 Acid Damage, 1d10 Cold Damage, 2d6 Massive Critical
Darkness: Spell 5 + class level / 3 uses per day
Ultravision: Spell
Epic Drider Base stats: Strength 20, Dexterity 28, Constitution 18 +7 Dodge AC Hide: +4 Dexterity, +20/5 Damage Reduction, 10/- Magic Resistance, +15 Concentration/Discipline/Move Silently/Spot, Spell Resistance 22, Poison Immunity, Freedom, Keen Sense, Combat Casting, Mobility, Point Blank Shot, Uncanny Dodge Weapon: Longbow, +7 Attack Bonus/Mighty, +5 Ammo, 2d8 Magic Damage, 2d8 Acid Damage, 2d12 Massive Critical
Darkness: Spell 5 + class level / 3 uses per day
Ultravision: Spell
Magic Missile: Spell
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Drow Warrior Base stats: Strength 18, Dexterity 19 +5 Dodge AC Hide: +2 Strength, +3 Dexterity, +9 Listen/Spot, Spell Resistance 26, Darkvision, Keen Sense, Martial Weapon Proficiency, Dodge, Uncanny Dodge Weapon: Longsword, +3 Enhancement Bonus, 1d8 Acid Damage, On Hit Poison 1d2 Strength DC 18, +2 Poison saves
Darkness: Spell
Ultravision: Spell
Epic Drow Warrior Base stats: Shape uses your base Strength, Dexterity 26 +7 Dodge AC Hide: +4 Strength/Dexterity, +14 Armour AC, +18 Concentration/Discipline/Listen/Spot, Spell Resistance 30, Darkvision, Keen Sense, Improved Evasion, Cleave, Dodge, Martial Weapon Proficiency, Uncanny Dodge Weapon: Longsword, +6 Enhancement Bonus, 2d8 Cold Damage, On Hit Freeze (Slow)
Light: Spell
Haste:
Spell
Duration increases with class levels
Spell Resistance: Spell
Tenser's Transformation: Spell Gives +1 AB per 3 class levels Duration increases with class levels Shifting into another shape removes the spell
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Lizardfolk Whipmaster Base stats: Strength 16, Dexterity 20 +5 Dodge AC Hide: +4 Dexterity, +10 Armour AC, +3/5 Damage Reduction, 15/- Acid Resistance, +12 Discipline/Listen, +2 Universal save, Freedom, Poison Immunity, Weapon Finesse, Exotic Weapon Proficiency, Uncanny Dodge Weapon: Whip, +4 Enhancement Bonus, 1d12 Electrical Damage On Hit Stun 25% DC 22 3 rounds
Cloud of Bewilderment: Spell Duration is 1 turn DC increases +1 per class level
Melf's Acid Arrow: Spell Damage increases every 2 class levels
Epic Lizardfolk Whipmaster Base stats: Strength 22, Shape uses your base Dexterity +7 Dodge AC Hide: +6 Dexterity, +18 Armour AC, +5/15 Damage Reduction, 25/- Acid Resistance, +20 Discipline/Listen, +3 Universal saves, Freedom, Poison Immunity, Keen Sense, Weapon Finesse, Exotic Weapon Proficiency, Whirlwind Attack, Uncanny Dodge Weapon: Whip, +6 Enhancement Bonus, 2d12 Electrical Damage, On Hit Stun 25% DC 26 3 rounds
Cloud of Bewilderment: See Lizardfolk Whipmaster
Melf's Acid Arrow: See Lizardfolk Whipmaster
Acid Fog: Spell DC increases +1 per class level
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Kobold Commando Base stats: Dexterity 22 +5 Dodge AC Hide: +7 Search/Disable Trap, +10 Move Silently
Hide In Plain Sight (HIPS): Feat
Invisibility: Spell
Epic Kobold Commando Base stats: Dexterity 28 +7 Dodge AC Hide: +17 Search/Disable Trap, +20 Move Silently
Hide In Plain Sight (HIPS): Feat
Improved Invisibility: Spell
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Dire Tiger Base stats: Strength 30, Dexterity 20, Constitution 16 +8 Dodge AC Hide: +15 Spot/Listen/Move Silently, +5 Discipline, +1d6 Sneak Attack, +3 Reflex saves, Keen Sense, Uncanny Dodge Claw: 2d8 Physical Damage Bite: +6 AB, 4d6 Physical Damage, Monster Wounding 4 Damage
Ferocity: Duration is Constitution modifier + class level / 2 Gives Expeditious Retreat effect Effect: +3 Strength/Dexterity +3 AB, +5 Strength/Dexterity at class level 14 +5 AB, +7 Strength/Dexterity at class level 14 +8 AB, +9 Strength/Dexterity at class level 14
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Medusa +6 Dodge AC
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Mindflayer +6 Dodge AC Hide: +8 Intelligence, +2 Wisdom, +25 Spot/Listen, Spell Resistance 28, Mind Affecting Immunity, Dark Vision, Dodge
Psionic Blast: DC is 10 + class level + Wisdom modifier If target fails save and not immune to Mind Affecting, it will Stun them for 2-7 rounds A target will take (class level / 2)d10 Magic Damage if hit with a repeat blast while already stunned Number of uses is 5 + class level per day
Psionic Barrier: Duration is 1 turn per class level Gives +20/X Damage Reduction where X = class level + 15 Absorbs class level * 40 damage before collapsing Does not stack with Dwarven Defender or Barbarian Damage Reduction
Suck Brain: Touch attack DC is 10 + Hit Dice / 2 (maximum of DC 30) If target fails save and not immune to ability decreases, it does 1d3 + 2 Intelligence damage If targets Intelligence decreases too far, the die The target may lose mind spell protections
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Risen Lord Base stats: Strength 21, Constitution 19 +4 Dodge AC Hide: +4 Strength, +4/15 Damage Reduction, 10% Fire Vulnerability, 25% Bludgeoning/Positive Vulnerability, 50% Divine Vulnerability, 50% Slashing/Piercing Immunity, Spell Resistance 20, Turn Resistance +1 Weapon: Scythe, +5 Enhancement Bonus, +2 Vampiric Regeneration, Cleave, Whirlwind Attack
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Vampire Base stats: Shape uses your base Strength, Dexterity 24 +7 Dodge AC Hide: +6 Strength/Charisma, +4/15 Damage Reduction, 20/- Cold/Electrical Resistance, +2 Turn Resistance, +5 Regeneration, Weapon Finesse, Uncanny Dodge, Weapon Focus Creature, Epic Weapon Focus Creature Bite: 2d6 Physical Damage, On Hit Level Drain 2 Levels, +10 Vampiric Regeneration Claw: +5 AB, 1d10 Massive Critical
Domination Gaze: Duration is 1d4 + Wisdom modifier + Charisma modifier * 2 DC is 10 + class level + Wisdom modifier + Charisma modifier Number of uses is 3 + class level / 2 per day
Blood Frenzy: +4 Strength/Constitution +1 AB per /4 class levels +10% movement increase Gives +2 Will save and -1 AC Duration is 3 + class level / 2 + caster level rounds
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Spectre Base stats: Strength 16, Dexterity 26 +8 Dodge AC Hide: +5/15 Damage Reduction, 5/- Cold/Electrical Resistance, 25% Divine Vulnerability, +15 Hide/Move Silently, +2 Turn Resistance, Knockdown Immunity, Hide In Plain Sight (HIPS), Uncanny Dodge, Weapon Focus Creature, Epic Weapon Focus Creature
Shadow Attack (Level Drain): Drains 1d4 levels DC is 10 + class level
Invisibility: Duration is 15 turns
Negative Energy Burst: Caster level is increased by class level / 2
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Rakshasa +8 Dodge AC Hide: +5/15 Damage Reduction, Immunity to all level 1-8 spells, +5 Discipline/Search, +15 Spellcraft, +10 Hide/Move Silently, True Seeing Weapon: Magic Staff, True Seeing, Standard Rakshasa Staff
Greater Dispelling: Spell The dispel level includes class level / 2
Mestil's Acid Breath: Spell Damage cap is 15d6 DC is 13 + class level / 2 + Wisdom modifier Caster level includes class level - 5 Ice Storm: Caster level includes class level - 9
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Death Slaad Base stats: Strength 30, Dexterity 22, Constitution 20 +10 Dodge AC Hide: +4 Strength/Dexterity, +5/10 Damage Reduction, 10/- Acid/Sonic/Cold/Fire/Electrical Resistance, 75% Negative/Positive/Magic Immunity, +5 Regeneration, +2 Mind Affecting Save, Death Magic Immunity, Fear Immunity, Cleave, Power Attack, Weapon Focus Creature, Epic Weapon Focus Creature, Uncanny Dodge Fist: 7d6 Physical Damage, 2d10 Massive Critical, On Hit Lesser Spell Breach Claw: +5 AB
Chaos Spittle: Ranged touch attack Damage is (2 + class level / 2)d6 Magic (maximum of 17d6)
Powerword Kill: Spell Number of uses is 2 + class level / 5 per day
Pulse Constitution Drain: Number of uses is 2 per day DC is 10 + Hit Dice
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Azer Chief Base stats: Strength 26, Constitution 26 +7 Dodge AC Hide: +8 Charisma, 15/- Divine Damage Resistance, 100% Fire Immunity, 25% Divine Immunity, 25% Slashing/Bludgeoning Immunity, 50% Cold Vulnerability, +15 Spot, +10 Discipline, Spell Resistance 20, Uncanny Dodge Weapon: Dwarven Waraxe, +6 Enhancement Bonus, 2d10 Fire Damage, Keen, On Hit Blindness 50% DC 22 2 rounds
Divine Power: Duration is 1 round per class level Gives 2 + class level / 5 AB
Aura Of Hellfire: An Aura that gives a Fire Shield and does 2d10 Fire Damage
Hell inferno: Damage is 4d6 Fire and 3d6 Divine for about 1 turn Might cause an AB penalty as well
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Stone Golem Base stats: Strength 32, Constitution 26 +5 Dodge AC Hide: +4 Strength/Constitution, +5/15 Damage Reduction, 25% Piercing/Fire Immunity, 10% Slashing/Positive/Negative Immunity, 50% Acid Vulnerability, 25% Bludgeoning Vulnerability, +10 Discipline/Intimidate, Spell Resistance 24 Slam: 5d8 Physical Damage, On Hit Stun 50% DC 18 2 rounds
Hurl Rock: Damage is Strength modifier + (class level / 2)d6 DC is: 24 at class level 10 44 at class level 30
Earthquake: Has a base casting level of 17 Number of uses is 2 + class level / 5 uses per day
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Helmed Horror (previously the Demonflesh Golem) Base stats: Strength 36, Constitution 22 +6 Dodge AC Hide: 25% Acid/Cold/Fire/Magic Immunity, 50% Electrical Vulnerability, 25% Sonic Vulnerability, +10 Concentration/Discipline, +20 Taunt/Spot/Listen, +5 Intimidate, Spell Immunity Word Of Faith/Bigby's Grasping Hand, Freedom Weapon: Greatsword, +6 Enhancement Bonus, 1d10 Magic Damage, Cleave, Whirlwind attack, Knockdown, Disarm
Balargorn's Iron Horn: Spell
Invisibility Purge: Spell
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Iron Golem Base stats: Strength 34, Constitution 24 +8 Dodge AC Hide: +8 Strength, +4 Constitution, +5/30 Damage Reduction, 25% Piercing Immunity, 10% Slashing/Bludgeoning Immunity, 50% Acid Immunity, 50% Electrical Vulnerability, 25% Negative Vulnerability, Cleave, Exotic Weapon Proficiency Weapon: Warhammer +6 Enhancement Bonus, 2d6 Acid Damage, On Hit Silence 25% DC 26 3 rounds
Poison Gas Breath: DC is 17 2 consecutive failed saves cause death
Mass haste:
Duration is 18 + class level * 2 rounds
Number of uses is 5 + class level / 5 per day
Mass Bull Charge (Warcry): See Minotaur Allies in the Area of Effect are granted bonuses
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Dragon +6 Dodge AC
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