Gondor vs Mordor 2 logo
Home Forum Wiki Map Downloads
Become part of the community!
 
 
User Info
Welcome, Guest. Please login or register.
Did you miss your activation email?
19 September 2018, 13:14

Login with username, password and session length

Search:     Advanced search
News Box
Welcome to (Gondor vs Mordor).

Key Stats
12345 Posts in 1261 Topics by 600 Members
Latest Member: fontthai
Home Help Search Calendar Login Register
(Gondor vs Mordor)  |  Gondor vs Mordor 1  |  GvM1 Future Talk (Moderator: Rade)  |  NWN Enhanced Edition
Pages: [1] Print
Author Topic: NWN Enhanced Edition  (Read 1012 times)
Sky
Poster
**
Offline Offline

Plays: Both Factions
Characters on GvM²
Posts: 65



View Profile
« on: 21 November 2017, 12:07 »

Hey there!

Has anyone else seen this?

https://www.pcinvasion.com/beamdog-announces-neverwinter-nights-enhanced-edition
Logged
-firecracker-
Administrator
Poster
*****
Offline Offline

Characters on GvM²
Posts: 706


View Profile
« Reply #1 on: 22 November 2017, 10:47 »

First i've seen it - backwards compatibility is good.

Read that they are looking to incorporate CEP into it too which would be cool.
Logged
soulstler
Poster
**
Offline Offline

Characters on GvM²
Posts: 23



View Profile
« Reply #2 on: 06 December 2017, 14:29 »

Just seen this myself yesterday, which is on of the reasons I stopped by today. May have to install my Diamond edition and stop by the server. its been at least a couple of years.
Logged
hfodf
Developer
Poster
*****
Offline Offline

Plays: Mordor
Characters on GvM²
Posts: 151


Scripter


View Profile
« Reply #3 on: 18 December 2017, 19:18 »

do join
Logged

Minsc will lead with blade and boot! Boo will take care of the details.
The name ingame: http://www.thenoobcomic.com/daily/strip003.html
Terrorble
GvM1 Admin
Poster
****
Offline Offline

Characters on GvM²
Posts: 765


View Profile
« Reply #4 on: 09 January 2018, 02:02 »

df mentioned NWN: EE to me the other day and I've just burned about 8 hours on the Beamdog forums to get a feel for what it's about. I'm excited to say the very least.

I had stopped GvM a while back when I got really involved making my own module - which was far too ambitious for one person, though it has a good 10-15 hours of playable material. Anyway, when they pulled the GameSpy support, my NWN hopes faded and I stopped that, too.

This announcement and the things they are planning has me altogether excited again. What's more, I introduced my son and his cousin the other day to it and they love it. I am still interested in building and the ideas about what to do are simmering in my head.

I'd like to work on something, whether it be getting GvM into NWN: EE or find some interested persons and do something original with them. Either way, I want to collaborate on something. Doing it solo is fun, but I'd like to do something that sees the light of day.
Logged
TM5000
Guest
*
Offline Offline

Characters on GvM²
Posts: 9


Merry Critmas


View Profile
« Reply #5 on: 30 March 2018, 16:14 »

I just received an email from Beamdog about NWN:EE being released.

The things that really caught my eye were backward compatibility and improved multiplayer which included mention of a friend list. This reminds me of the old Gamespy multiplayer support the game had years ago.

As I recall, players really dropped off after Gamespy gave us the finger.

Has anyone here actually played this yet? I am travelling but when I hit the hotel tonight and get some WiFi, I will download this and check it out!
Logged

Misty morning, clouds in the sky.
Without warning, the wizard walks by.
_____________________________________
TM5000
Sky
Poster
**
Offline Offline

Plays: Both Factions
Characters on GvM²
Posts: 65



View Profile
« Reply #6 on: 01 April 2018, 12:09 »

Very cool, will also check this out!

Does the backward compatibility mean that it could work for the server? And make the graphics look better?
Logged
Sky
Poster
**
Offline Offline

Plays: Both Factions
Characters on GvM²
Posts: 65



View Profile
« Reply #7 on: 01 April 2018, 14:25 »

So I've tested it a bit.

Graphics look a little nicer, which is cool.

When you join to multiplayer you get to see the list of servers available, just like before gamespy shut down. Also a +1 from me. Perhaps this will bring additional players to the mod? Smiley
Logged
Arn2148
Poster
**
Offline Offline

Characters on GvM²
Posts: 15


View Profile
« Reply #8 on: 02 April 2018, 11:27 »

So does this mean that GvM community will be using the Enhanced Edition or has it already made the leap?

+1 from me aswell
Logged
bad_karma
Developer
Poster
*****
Offline Offline

Plays: Mordor
Characters on GvM²
Posts: 75


View Profile
« Reply #9 on: 09 April 2018, 11:38 »

Hmm the way I read it was that it is fully compatible with existing nwn, meaning that server will remain unchanged and it's only clients that can opt for enhanced edition? But maybe I'm just whistling dixie..

Reason I would expect it to work like this is that nwn already is not too picky when it comes to client configuration (thinking of stuff you can put in your override dir at will). I would think that nwn enhanced edition behaves like a really nicely configured client, with new game discovery feature (replacing good old gamespy) and beefed graphics, but otherwise fully compatible.

Does somebody know more?
Logged
Pages: [1] Print 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Theme by Nesianstyles | Buttons by Andrea