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Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Players Forum  |  New Huge Mod Improvement -Extra Hakfile required!! (feb. 2021)- Live Now!
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Author Topic: New Huge Mod Improvement -Extra Hakfile required!! (feb. 2021)- Live Now!  (Read 1198 times)
GreyDeth
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« on: 16 February 2021, 10:43 »

To all our GvM players:

Next week: Thursday February 25 ... our new Mod (again great work -fc-, thnx) will go live !

From then on ... an extra hakfile is needed to play on our GvM-mod
see this topic: http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=3423.0
for download and place to put it in

New times for out great old GvM-server folks !
 headbang
« Last Edit: 25 February 2021, 21:09 by GreyDeth » Logged

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« Reply #1 on: 25 February 2021, 20:59 »

Succeeded !!

New mod up and running ... from now on you MUST use the extra hak-file to enter the server!

Again-see topic: PLEASE READ : Upcoming Update with Hak Download
http://www.gondorvsmordor.com/gvm2/forum/index.php?topic=3423.0

Summary:
Download:
https://drive.google.com/file/d/1C9rbRAkpH_CVkWSX08qtAYq_Syjnp9wf/view?usp=sharing
Place the file in the hak folder of your NWN installation. It seems that depending on how you've installed NWN and possibly CEP (e.g Steam/Steam Workshop install vs regular install) the location of where the hak file needs to go can vary. But I'm hoping that it will just be:
C:\Users\[YourUserName]\Documents\Neverwinter Nights\hak

If not and you play via steam it might need to go into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\704450\1312882397\hak
You will not be able to enter the server without this hak file !!!!!
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Thiagow2008
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« Reply #2 on: 27 February 2021, 17:17 »

I managed to log in, but the PM AC is still bugged. Missing 10
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« Reply #3 on: 03 March 2021, 18:55 »

Mmm, frustrating. It only seems to be breaking when it goes up onto the server.

I wouldn't mind so much if I could replicate the problem but I can't as it all works when I test it on my PC.
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« Reply #4 on: 04 March 2021, 04:32 »

I remember that we tried on your server even before this HAK file and it worked. Honestly it seems to be some issue with the server configuration, maybe something is out of order and is being overriden, or some option is disabled/enabled, i dont know. That is the only thing that explains this given that the exact same mod works whe you launch the server.
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« Reply #5 on: 04 March 2021, 04:33 »

Since this hak is not working, it might be better to remove it so its easier for new player to join the server.
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« Reply #6 on: 04 March 2021, 15:29 »

This is how the server startup looks like:
Maybe something is wrong with it?

set NWNDIR="G:\Games\Steam\steamapps\common\Neverwinter Nights\bin\win32\"
rem seems forced place for module: G:\Games\Steam\steamapps\common\Neverwinter Nights\data\mod\
set MODULE="lotr_gondor_vs_mordor_ee"
set SERVERNAME="LOTR:GONDOR-VS-MORDOR"
rem G:\Games\Steam\steamapps\common\Neverwinter Nights\bin\win32\
set StartNWN=nwserver.exe
set PORT=5121
set MAXCLIENTS=40
set MAXLEVEL=40
set PVP=2
set GAMETYPE=9
set DMPASSWORD=<not being showed>

cd %NWNDIR%
G:
echo "Starting server"
%StartNWN% -servername %SERVERNAME% -port %PORT% -maxclients %MAXCLIENTS% -minlevel 1 -maxlevel %MAXLEVEL% -dmpassword %DMPASSWORD% -adminpassword %DMPASSWORD% -elc 0 -ilr 1 -oneparty 0 -pauseandplay 0 -publicserver 1 -reloadwhenempty 0 -servervault 1 -autosaveinterval 0 -module %MODULE% -pvp %PVP% -difficulty 2 -gametype %GAMETYPE%   
echo "Server stopped"
rem pause
exit
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GreyDeth
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« Reply #7 on: 04 March 2021, 15:34 »

And these haks I have in override map:
C: Drive Documents - C:\Users\<secret>\Documents\Neverwinter Nights\hak
Maybe something is wrong with that?

cep1patch.hak
cep1patch150.hak
cep1patch152.hak
cep1patch153.hak
cep1patch168.hak
cep1patch168_ck.hak
cep1patch169.hak
cep2da.hak
cep2_add_doors.hak
cep2_add_loads.hak
cep2_add_phenos1.hak
cep2_add_phenos2.hak
cep2_add_phenos3.hak
cep2_add_phenos4.hak
cep2_add_phenos5.hak
cep2_add_races_A.hak
cep2_add_reforge.hak
cep2_add_rules.hak
cep2_add_sb_v1.hak
cep2_add_skies.hak
cep2_add_tiles.hak
cep2_add_tiles1.hak
cep2_add_tiles2.hak
cep2_build.hak
cep2_core0.hak
cep2_core1.hak
cep2_core2.hak
cep2_core3.hak
cep2_core4.hak
cep2_core5.hak
cep2_core6.hak
cep2_core7.hak
cep2_crp.hak
cep2_crp_s.hak
cep2_custom.hak
cep2_ext_tiles.hak
cep2_fixes_2_60.hak
cep2_patch_v22b.hak
cep2_patch_v22c.hak
cep2_top_2_60.hak
cep2_top_2_64.hak
cep2_top_2_65.hak
cep2_top_v1.hak
cep2_top_v21.hak
cep2_top_v22.hak
cep2_top_v22b.hak
cep2_top_v23.hak
cep2_top_v24.hak
cepanatomy.hak
cepbaseitem.hak
cepcreature.hak
cepplace.hak
cepportrait.hak
ceptexture.hak
lotr_gon_vs_mor.hak

« Last Edit: 06 March 2021, 23:36 by GreyDeth » Logged

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Thiagow2008
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« Reply #8 on: 04 March 2021, 23:08 »

When you build the module what is the order of the haks and 2das that are in it?
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« Reply #9 on: 04 March 2021, 23:49 »

I didnt build the module, -fc- did.
And I dont know of any order ... files are just in map on my C drive.
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« Reply #10 on: 06 March 2021, 23:15 »

More info:
Maybe something wrong here?

These are in my C drive override map
(Documents\Neverwinter Nights\override)

classes.2da
feat.2da
iit_midmisc_029.tga
iprp_feats.2da
ls_car_01.dds
ls_car_01.tga
ls_car_01s.dds
ls_car_01s.tga
ls_car_03.dds
ls_car_03.tga
ls_car_03s.dds
ls_car_03s.tga
polymorph.2da
skillvsitemcost.2da

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« Reply #11 on: 06 March 2021, 23:20 »

Even more info:
These are in my Steam map
G:\Games\Steam\steamapps\common\Neverwinter Nights\ovr

classes.2da
feat.2da
fs.shd
fsc_ls.shd
fsFBDOF.shd
fsfblvls.shd
fsFBSHRP.shd
fsFBSSAO.shd
fsfbvib.shd
fsglu.shd
fsgrass.shd
fslit.shd
fslit_nm.shd
fslit_nm_h.shd
fslit_nm_hi.shd
fslit_nm_i.shd
fslit_nm_r.shd
fslit_nm_rh.shd
fslit_nm_rhi.shd
fslit_nm_ri.shd
fslit_sm.shd
fslit_sm_nm.shd
fslit_sm_nm_h.shd
fslit_sm_nm_hi.shd
fslit_sm_nm_i.shd
fslit_sm_nm_r.shd
fslit_sm_nm_rh.shd
fslit_sm_nm_rhi.shd
fslit_sm_nm_ri.shd
fst.shd
fstc.shd
fst_sm.shd
fswater.shd
fs_invalid.shd
gui_rgbc.txi
iit_midmisc_029.tga
inc_common.shd
inc_config.shd
inc_keyhole.shd
inc_lighting.shd
inc_material.shd
inc_standard.shd
iprp_feats.2da
ls_car_01.dds
ls_car_01.tga
ls_car_01s.dds
ls_car_01s.tga
ls_car_03.dds
ls_car_03.tga
ls_car_03s.dds
ls_car_03s.tga
nwscript.nss
polymorph.2da
progfx.2da
ruleset.2da
skillvsitemcost.2da
solid_noise.dds
vsfblvls.shd
vsglu.shd
vsgrass.shd
vslit.shd
vslitc.shd
vslitc_nm.shd
vslitc_sm.shd
vslitc_sm_nm.shd
vslitnotex.shd
vslitnt_sm.shd
vslit_nm.shd
vslit_sk.shd
vslit_sk_nm.shd
vslit_sm.shd
vslit_sm_nm.shd
vsv.shd
vsvc.shd
vsvt.shd
vsvtc.shd
vsvt_sm.shd
vswater.shd
vswaterc.shd
vs_invalid.shd
weathertypes.2da
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« Reply #12 on: 06 March 2021, 23:31 »

classes.2da differs

in Steam game map G:\Games\Steam\steamapps\common\Neverwinter Nights\ovr
its a file from 2017

in C: documents map its a file from 2020

Maybe Steam map has priority above c-map documents?

But then again map
G:\Games\Steam\steamapps\common\Neverwinter Nights\data\hk
doesnt seem to do that much ... it only has 3 files:
km_resources.hak
sg_resources.hak
ww_resources.hak

So this map is maybe not important but
G:\Games\Steam\steamapps\common\Neverwinter Nights\ovr
is important ... ???

or should I copy all the hak files in my C: drive documents
into:
G:\Games\Steam\steamapps\common\Neverwinter Nights\data\hk
????


I really dont get the mechanics of this game in Steam ...
especially in combination of the c: map documents.

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« Reply #13 on: 07 March 2021, 11:25 »

Assuming the 2017 file originates from some pre-ee install of nwn, i would first start with a complete cleanup and fresh install of a single nwn-ee instance. Make sure to wipe any and all config locations and maybe even a quick clean of the registry.

With a single install, you're setup will become "reproducible" by others like FC. It bring down complexity, which is always good for reliability.

Edit: or maybe i misunderstood your info completely and you already have a fresh env with single steam install that resulted in all those files. If that is the case then I agree with your "I really dont get the mechanics" :-)
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« Reply #14 on: 07 March 2021, 19:49 »

Hey bk  Smiley thnx for advise.
But I dont think a reinstall will help ... this one already is quite fresh.
The old file can be something I did ... I copied haks and cda's between c drive and G drivejust to be sure everything was there when program needs it ...
So I can delete this old file or replace it with the new one ...
No need to "refresh" registry ... nothing will change there ... only files will change.
So what I really need is input from -fc-  what is he having in those maps I described earlier.

Also ... its quite possible that an .ini file is configured differently on -fc-'s computer.
-fc-?
if you can cross reference all the above and this one below ... maybe we can figure out where the differences are.

This is my nwn.ini file:
[Alias]
HD0=C:\Users\<user>\Documents\Neverwinter Nights
MODULES=G:\Games\Steam\steamapps\common\Neverwinter\data\mod\
SAVES=C:\Users\<user>\Documents\Neverwinter Nights\saves
OVERRIDE=C:\Users\<user>\Documents\Neverwinter\override
HAK=C:\Users\<user>\Documents\Neverwinter Nights\hak
SCREENSHOTS=C:\Users\<user>\Documents\Neverwinter Nights\screenshots
CURRENTGAME=C:\Users\<user>\Documents\Neverwinter Nights\currentgame
LOGS=C:\Users\<user>\Documents\Neverwinter Nights\logs
TEMP=C:\Users\<user>\Documents\Neverwinter Nights\temp
TEMPCLIENT=C:\Users\<user>\Documents\Neverwinter Nights\tempclient
LOCALVAULT=C:\Users\<user>\Documents\Neverwinter Nights\localvault
DMVAULT=C:\Users\<user>\Documents\Neverwinter Nights\dmvault
SERVERVAULT=C:\Users\<user>\Documents\Neverwinter Nights\servervault
DATABASE=C:\Users\<user>\Documents\Neverwinter Nights\database
PORTRAITS=C:\Users\<user>\Documents\Neverwinter Nights\portraits
AMBIENT=C:\Users\<user>\Documents\Neverwinter Nights\ambient
MOVIES=C:\Users\<user>\Documents\Neverwinter Nights\movies
MUSIC=C:\Users\<user>\Documents\Neverwinter Nights\music
TLK=C:\Users\<user>\Documents\Neverwinter Nights\tlk
PATCH=C:\Users\<user>\Documents\Neverwinter Nights\patch
OLDSERVERVAULT=C:\Users\<user>\Documents Nights\Neverwinter\oldservervault
NWSYNC=C:\Users\<user>\Documents\Neverwinter Nights\nwsync
DEVELOPMENT=C:\Users\<user>\Documents\Neverwinter Nights\development
MODELCOMPILER=C:\Users\<user>\Documents\Neverwinter Nights\modelcompiler
SOURCEOVERRIDE=..\libsource\exobase\\..\..\\gamedata\latest-resource-override
[Display Options]
Borderless=0
FullScreenDesktopMode=0
FullScreen=1
glFinishBeforeFBO=0
[Video Options]
SetUIScale=1
NumDynamicLights=8
[Sound Options]
DisableSound=0
[HTTP]
Max Concurrent Connections=20
[NWSync]
CompressionProvider=zstd
SQLite Shard Count=31

« Last Edit: 08 March 2021, 00:10 by GreyDeth » Logged

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« Reply #15 on: 08 March 2021, 23:13 »

I'm not 100% sure about this, but i think i read somewhere that now also some docker images exists that can run nwserver. If that is the case, we could try and configure one on -fc-'s machine and then just use the same image. At least then the config will be identical.
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« Reply #16 on: 08 March 2021, 23:16 »

https://hub.docker.com/r/beamdog/nwserver/

The most upated docker image for nwnserver.
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« Reply #17 on: 09 March 2021, 09:46 »

Thnx for all the input.

But server worked just fine and still is running fine, despite the PM hak/mod modulation not working.
So new installations etc ... not needed.

I just need information (asked earlier) ... from -fc- I guess
and besides this ... maybe Steam NWNEE mechanisms work in mysterious ways?
classes.2da in Steamapp directory ... maybe isnt needed or IS needed?
... therefore I just replaced the 2017 classes.2da with the 2020 version ...
also see nwn.ini ... is this ini file needed anyway nowadays?
there you see everything is pointing to C: documents (because this was where/how Steam installed the game partially) ... maybe override should point to the steamapps ovr map instead?
(I highly doubt that ... because earlier problems were solved by putting 2da files in C: documents\override map)

So we dont need other install options ... we just need some insight and information
best way in my opinion : see what -fc- has in his maps / ini file(s) - compare these with what I have posted above and I think we have a solution.
« Last Edit: 10 March 2021, 08:48 by GreyDeth » Logged

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« Reply #18 on: 18 March 2021, 18:23 »

Also this is a very important check:
 ... which version nwserver.exe is used when building and checking
-fire-?

My Steamapp "says" neverwinternights is always updated to latest version (I dont see option for delaying or refusing updates)
... but nwserver.exe file details says its still version from 23 dec. 2020 - 79.8193.0.0
this does not correspond with newest announced version on Steam:
8193.21
still validation check passed with no errors or repairs ... ???

So -fire-?
Can you check you're version of nwserver.exe?
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« Reply #19 on: 16 April 2021, 00:09 »

Hey

Skim read all of the above info, I'll try and find some time to go through it in detail over the next few days.

-fc-
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