NLawson
|
|
« Reply #63 on: 20 April 2010, 20:38 » |
|
This is coming from my armory thread which was made to point out how under-represented some weapons are at high levels. Sure there are +5 enhancement EVERYTHINGS available in shops, but that doesn't mean that those weapons are necessarily any good, since they have no damage bonus. There will be all +5 items, and most (if not all) will be keen, in an attempt to make at least one powerful weapon for some of the under-used weapon types. Even if no one uses them, the option is there. Bear in mind I don't know what the limits are on weapons, so I have no idea if some of these are even possible to make.
Battleaxe Greater Axe of the Rager Created for the barbarian [Insert famous barbarian here] by a magical smith, this axe was passed down upon his death - eventually reaching [neutral aligned boss somewhere in the mod]. It is said that the smith imbued this battleaxe with the power to numb the wounded area of the enemy's body, making it harder for them to fight. Abilities: +5 enhancement, Cold damage 1d8, Elec damage 1d8, keen, only usable by barbarian, On hit Freeze DC ~28 25% - make a fort save of about 28 (if DCs can be changed) or be slowed for 1d3 rounds
The DC should be fairly high (I just guesstimated 28), that anyone without immunity to movement speed decrease will fail quite a lot and be slowed down. This will probably only really have much effect on NPCs, since freedom is a staple on most toons' armour. ______________
Handaxe Hunter's handaxe Originally designed as a magical aid to hunters who wished to store their kills more easily, this axe can manipulate the surrounding temperature according to the will of the wielder, to freeze or burn anything touched by the blade. This feature makes this axe a potent weapon, as it can inflict severe damage from only a light graze. Enhancement +5, keen, cold 1d8, fire 1d8, damage bonus vs animals +1d6
Give it to Scavvy, or possibly various groups of hunters (eg, someone in the haradrim, possibly a gondor scout, you think of some...). ______________
Storm handaxe A miniature version of the Storm Axe held by the defenders of Barad Dur, this axe was developed by Gondor to serve as a cheap offhand weapon for their ground troops, while retaining some of the qualities which make the Barad Dur Storm Axe such a powerful weapon. +5, keen, elec 1d6, sonic 1d6, massive crit 1d8
Give it to a Gondor-aligned NPC, as the BD storm axe is only droppable by Mordor-aligned NPCs. Probably something either in the city or in one of the major Gondor areas, like Edoras, or somewhere similar. ______________
Dwarven Waraxe Dain's waraxe Dain Ironfoot became King Under the Mountain after Thorin Oakenshield's death in the Battle of Five Armies. When an army of Easterlings attacked the Lonely Mountain and the city of Dale, Dain allied with King Brand of Dale and fought valiantly for three days. When King Brand was killed, Dain stood over his body and continued to fight with this axe until he too was struck down. It is said that his spirit lives on in this axe, allowing the wielder to surpass their own physical limits and fight beyond their normal ability. +5, keen, positive damage 1d12, battletide 2 uses per day, war cry 2 uses per day, haste 2 uses per day.
Held by a strong dwarf NPC (eg, Thorin Stonehelm - the subsequent King, if he exists ingame), preferably neutral factioned at the Lonely Mountain (I'm assuming it's neutral, I've never been). ______________
Light hammer Miner's hammer This hammer - taken from the corpse of an unknown miner who worked in Moria - appears to contain the vengeful essence of its deceased owner. Orcs who wielded it have reported hearing the sounds of battle and warfare coming from empty tunnels.
+5, keen, negative energy damage 1d6, sonic damage 1d8. Give it to an orc somewhere in the mines, possibly somewhere around Azog, but possibly in one of the harder tunnels. ______________
Crafter's hammer After Smaug was defeated at the lonely mountain, Dain Ironfoot became King under the Mountain, and the kingdom was rebuilt. Many fine weapons were created during this time, and this magical hammer is one of the few surviving tools of the time. Despite being a tool used for metalwork, it has absorbed some of the characteristics of the weapons it was once used to make, and is now more powerful than the swords and axes it once created.
+5, keen, fire 1d8 damage, hammer of the gods one use per day, flame weapon one use per day, deafening clang one use per day. [Other possible skill boosts - craft weapon +20, craft armour +20] ______________
Spear Caustic Spear With a shaft containing strong acid, and holes in the spear tip, these weapons are designed to cause severe chemical burns upon contact with an enemy. Though a powerful weapon, intact versions of these spears are now a rarity - most lie broken on the battlefields of Middle-Earth. These spears are seen as a trophy by Mordor, showing the owner is a powerful fighter, as they are held by some of the best warriors in Gondor and will not be relinquished easily. +5, keen, +2 cha, +2 str, damage bonus 1d10 acid, 1d10 fire [acid being the dominant visual effect]
Dropped by some NPCs close to high level bosses of both Mordor and Gondor, possibly place one or two of the stronger NPCs each faction currently possesses in any faction-controlled area, and modify them to use spears instead of (or as well as) their current weapon.
That's all I can be bothered doing at the moment...feel free to suggest modifications.
|