Howdy all,
GS (and etherealness) can be altered to keep the PvMers and PvPers both happy. The compromise is to return to the core principles, from my perspective, of these two spells. Their SOLE purpose, imo, is for DEFENSIVE use. However, toons such as Cloud Strife and Rapture, as I hear, like to use them offensively. Since it is legal, there is no problem. Nevertheless, I would like to see them changed so as to prevent their use, offensively. The changes, noted below, should not unduly burden the PvMers.
Comments:
1.
http://nwn.wikia.com/wiki/Etherealness“An ethereal creature can't affect the Material Plane, not even magically.”
As I understand, when X uses etherealness in PvP, X can dmg an opponent, but the opponent can NOT attack X. Although we are in M.E. and not M.P., I don’t think that the benefits of etherealness should be retained when you are in melee combat. I also think that you should lose these benefits when you start doing any other offensive action, e.g. casting offensive spells or singing a curse song.
Having said this, I would like you to keep the same principal in mind regarding etherealness when you think about GS.
2. Attack bonus is lowered by 100 for
ONE ROUND from the moment GS (and etherrealness) is/are broken. This is to prevent its/their use for offensive purposes, cf. timestop allusion by Kermit.
3. Spellcraft is lowered by 100 to prevent counterspelling from GS (Abimael);
4. WooldorSockbat's idea about requiring a conc check to use items while in etherrealness seems tempting, but I think that one should be able to do defensive things, e.g. heal and do non-offensive buffing up (e.g. prayer spell near an opponent would break your GS/etherrealness). In fact, requiring a conc check would hurt PvMers more than it would help to solve the PvP related problems with GS.
5. I don’t agree about the idea of a GS timer. It would hurt PvMers more than it would help even the playing field for PvPers. And equally important, since HIPS timer doesn’t work since people can keep spamming HIPS, I reckon that a GS timer wouldn’t either.
True seeing
I don’t know what all the fuss is about bosses having TS. If you can’t solo a boss, then bring some friends. If a posse can’t kill him, then bring your friends and some non-friends. No boss should be able to stand up against 28 level 40s, imo. Simple.
Except for an argument about duration, I like how TS beats GS and spot beats hide and listen beats move silently. (And Mordor disj beats TS (and GS)). And yes, I like the fact that if you don't have TS or spot or listen native-ly, then you have to rely on short acting TS granting items or unequip and re-equip spotting/listening gear.
However, it would be cool if TS allows someone to target and attack someone in GS or etherealness since one can’t do so atm. As someone said, it is odd that you can only target the ground and not the target that is hiding in GS.
gauntlet fighters are not unbalanced
Continuing with Ace-of-Spades's comment about (non)fairness in DnD as it applies to NWN, I want to declare that mages still rule the world. Nauneu/40/mage and Icy/30/druid and Druss/30/grunt fought Droppi/39/gauntlet fighter and Grok.Urinitus/40/gauntlet fighter-rdd. The event occurred in the corner near the transition point to Rath Dinen Street and I believe only two gondor knight NPCs were involved. Although it was 3 PC + 2 NPC vs. 2 gauntlet fighters, there was not even a contest with the mage hampering and handicapping the two mords and the two player gonds doing lots of dmg, although the knights got in occasional hits too. Annyway, it was all over in about 3 minutes.
However, if someone were to try TO MELEE a gauntlet fighter WITHOUT mage or other non-mage assistance, then yes, I agree that the gauntlet fighter is insanely uber. But, if you consider that fighters are uber grunts (without a wpn multipier, nor increased crit threat range), then this seems to be a natural state of affairs, yeah?
paper ... rock ... scissor
Incidentally, the only class to which the paper/rock/scissor analogy does not apply is the cleric. They are
BOTH rock and scissor. Divine power (and other buffs) gives them the AB and attack schedule of a fighter and they have healing spells, GS, TS, haste, and offensive spells like WoF and harm. The only thing they can't do is hips, I guess. Oh wait, they can attack from out of GS. Nope, they are paper, rock
AND scissor.
Cheers,
Lief