Gondor vs Mordor 2 logo
Home Forum Wiki Map Downloads
Become part of the community!
 
 
User Info
Welcome, Guest. Please login or register.
Did you miss your activation email?
27 October 2021, 12:33

Login with username, password and session length

Search:     Advanced search
News Box
Welcome to (Gondor vs Mordor).

Key Stats
13018 Posts in 1330 Topics by 601 Members
Latest Member: azihohaloyen
Home Help Search Calendar Login Register
Gondor vs Mordor  |  Gondor vs Mordor 1  |  GvM1 Character Builds  |  Archer Builds (& Other Ranged Weapons)  |  Elf - Bard 5 / Pale Master 10 / Arcane Archer 25
Pages: [1] Print
Author Topic: Elf - Bard 5 / Pale Master 10 / Arcane Archer 25  (Read 4388 times)
Thiagow2008
Poster
**
Offline Offline

Characters on GvM²
Posts: 135


Plays: Mordor


View Profile
« on: 17 October 2009, 08:27 »

Race - Elf / Alingment - Any Non-Lawful
Built in another server

Ability Score   (final score)

Str - 8
Dex - 20 (36)
Con - 10
Int - 14
Wis - 8
Cha - 12

1 - Bard - Point Blank Shot
2 - Bard -
3 - Bard - Weapon Focus: Longbow
4 - PM - Dextery
5 - PM -
6 - PM - Dodge
7 - PM -
8 - PM - Dextery
9 - PM - Mobility
10 - PM -
11 - PM -
12 - AA - Called Shot, Dextery
13 - AA -
14 - AA -
15 - AA - Improved Critical: Longbow
16 - AA - Dextery
17 - AA -
18 - AA - Blind Fight
19 - AA -
20 - AA - Dextery
21 - AA - Epic Weapon Focus: Longbow
22 - PM -
23 - PM -
24 - Bard - Dextery, Armor Skin, Permorm to 10* and Max the rest
25 - AA -
26 - AA -
27 - AA - Epic Prowess
28 - AA - Dextery, Great Dextery I
29 - AA -
30 - AA - Great Dextery II
31 - AA -
32 - AA - Dextery, Great Dextery III
33 - AA - Great Dextery IV
35 - AA - Dextery, Great Dextery V, Great Dextery VI
36 - AA -
37 - AA -
38 - AA -
39 - AA - Blinding Speed
40 - Bard - Dextery, Max skills

Skill Points -
Discipline 43
Heal 43
Perform 10
Tumble 40
UMD 43
Taunt 43
Spellcraft 15ish

* Idk the exact perform needed to lvl 5 bard song, but i think 10 is good enough

AC - 69 with +12 Dex, Haste, +5 Gear and +5 Boots
AB - 65 with Bard Song and +5 Longbow

Idk how to make the calculations so i cant say the exactly HP with +12 con but if i remeber w/o any con bonus it was around 380ish with max rolls


***IMPORTANT***

Since i made this in another server totaly different from GvM idk how the AC could be here, maybe 75ish or something wich is very nice for an archer

=============

So ?   What do you guys think ?
Logged
psalmanzar
Poster
**
Offline Offline

Characters on GvM²
Posts: 17


View Profile
« Reply #1 on: 18 October 2009, 16:54 »

My Gate Crasher is something similar except that I'm going with a 5 bard/16 pm/ 19 AA split.

A few recommendations I would make are:

1) Pre epic split go lvls (1-3) bard lvls (4-9) pm lvl 10 (bard) aa (11-20) this gives you a pre epic BAB of 16 and 4 attacks a round;

2)  Feat selection:  I'm not sure why you take dodge and mobility since you aren't taking shadowdancer lvls.  I think you would find rapid shot to be more useful than either.  Blind fighting is nice but I very much suspect that it doesn't work for archery.  At least I've noticed that the 50% concealment kicks in MUCH more often when I've made blind fighting archers than when I've made blind fighting melees.  With all that dexterity I would recommend weapon finesse your AC will be a bit better than some of your part mates and you may be involuntarily called on to switch to weapon/shield and tank, this feat gives you a chance to hit something while doing so.

Logged
charliebuckett
Poster
**
Offline Offline

Characters on GvM²
Posts: 189


View Profile
« Reply #2 on: 18 October 2009, 23:13 »

interesting I guess but seems pointless, when have you ever seen an archer tank...?
Logged
Thiagow2008
Poster
**
Offline Offline

Characters on GvM²
Posts: 135


Plays: Mordor


View Profile
« Reply #3 on: 19 October 2009, 02:13 »

well is good for pvp
Logged
charliebuckett
Poster
**
Offline Offline

Characters on GvM²
Posts: 189


View Profile
« Reply #4 on: 20 October 2009, 06:43 »

how could it been good for PVP the ac is only average?  And your dex based w/o uncanny dodge.  So if you are flatfooted (which happens all the time with an archer) you have even less ac.
Logged
Abimael
Poster
**
Offline Offline

Characters on GvM²
Posts: 324


What can change the nature of a man?


View Profile
« Reply #5 on: 20 October 2009, 19:42 »

I think this build makes more sense in a world like Antiworld, where archers can't run and shoot, mages can't spam spells, and fighters can't spam combat feats... in fact, I remember I've seen a could of those builds when I use to play there some (long) time ago.
Logged
pinkpuff
Poster
**
Offline Offline

Characters on GvM²
Posts: 402


View Profile
« Reply #6 on: 21 October 2009, 21:05 »

In all honesty this type of build has very very little use at GvM other than role playing.

Mid 70's ac is fairly good but hp are low and lack of uncanny dodge/ab/damage/spell use....yeah.

The only strength this build has is decent ac and sneak/crit immunity, but lets face it, 75ac is balls for a tank. And the constant AOO's since you definite can't kill anything other than rats and bats before they are on you.
Logged
pinkpuff
Poster
**
Offline Offline

Characters on GvM²
Posts: 402


View Profile
« Reply #7 on: 21 October 2009, 21:11 »

Lmao, read the whole thread this time Tongue

So good in pvp....vs what? A non shadowdancer pure rogue? Cheesy
Logged
Pages: [1] Print 
Jump to:  

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Theme by Nesianstyles | Buttons by Andrea